/**************************************************************************/ /* test_option_button.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_OPTION_BUTTON_H #define TEST_OPTION_BUTTON_H #include "scene/gui/option_button.h" #include "tests/test_macros.h" namespace TestOptionButton { TEST_CASE("[SceneTree][OptionButton] Initialization") { OptionButton *test_opt = memnew(OptionButton); SUBCASE("There should be no options right after initialization") { CHECK_FALSE(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 0); } memdelete(test_opt); } TEST_CASE("[SceneTree][OptionButton] Single item") { OptionButton *test_opt = memnew(OptionButton); SUBCASE("There should a single item after after adding one") { test_opt->add_item("single", 1013); CHECK(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 1); CHECK(test_opt->get_item_index(1013) == 0); CHECK(test_opt->get_item_id(0) == 1013); test_opt->remove_item(0); CHECK_FALSE(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 0); } SUBCASE("There should a single item after after adding an icon") { Ref test_icon = memnew(Texture2D); test_opt->add_icon_item(test_icon, "icon", 345); CHECK(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 1); CHECK(test_opt->get_item_index(345) == 0); CHECK(test_opt->get_item_id(0) == 345); test_opt->remove_item(0); CHECK_FALSE(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 0); } memdelete(test_opt); } TEST_CASE("[SceneTree][OptionButton] Complex structure") { OptionButton *test_opt = memnew(OptionButton); SUBCASE("Creating a complex structure and checking getters") { // Regular item at index 0. Ref test_icon1 = memnew(Texture2D); Ref test_icon2 = memnew(Texture2D); // Regular item at index 3. Ref test_icon4 = memnew(Texture2D); test_opt->add_item("first", 100); test_opt->add_icon_item(test_icon1, "second_icon", 101); test_opt->add_icon_item(test_icon2, "third_icon", 102); test_opt->add_item("fourth", 104); test_opt->add_icon_item(test_icon4, "fifth_icon", 104); // Disable test_icon4. test_opt->set_item_disabled(4, true); CHECK(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 5); // Check for test_icon2. CHECK(test_opt->get_item_index(102) == 2); CHECK(test_opt->get_item_id(2) == 102); // Remove the two regular items. test_opt->remove_item(3); test_opt->remove_item(0); CHECK(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 3); // Check test_icon4. CHECK(test_opt->get_item_index(104) == 2); CHECK(test_opt->get_item_id(2) == 104); // Remove the two non-disabled icon items. test_opt->remove_item(1); test_opt->remove_item(0); CHECK_FALSE(test_opt->has_selectable_items()); CHECK(test_opt->get_item_count() == 1); } memdelete(test_opt); } } // namespace TestOptionButton #endif // TEST_OPTION_BUTTON_H