/**************************************************************************/ /* test_parallax_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_PARALLAX_2D_H #define TEST_PARALLAX_2D_H #include "scene/2d/parallax_2d.h" #include "tests/test_macros.h" namespace TestParallax2D { // Test cases for the Parallax2D class to ensure its properties are set and retrieved correctly. TEST_CASE("[SceneTree][Parallax2D] Scroll Scale") { // Test setting and getting the scroll scale. Parallax2D *parallax = memnew(Parallax2D); Size2 scale(2, 2); parallax->set_scroll_scale(scale); CHECK(parallax->get_scroll_scale() == scale); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Repeat Size") { // Test setting and getting the repeat size. Parallax2D *parallax = memnew(Parallax2D); Size2 size(100, 100); parallax->set_repeat_size(size); CHECK(parallax->get_repeat_size() == size); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Repeat Times") { // Test setting and getting the repeat times. Parallax2D *parallax = memnew(Parallax2D); int times = 5; parallax->set_repeat_times(times); CHECK(parallax->get_repeat_times() == times); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Autoscroll") { // Test setting and getting the autoscroll values. Parallax2D *parallax = memnew(Parallax2D); Point2 autoscroll(1, 1); parallax->set_autoscroll(autoscroll); CHECK(parallax->get_autoscroll() == autoscroll); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Scroll Offset") { // Test setting and getting the scroll offset. Parallax2D *parallax = memnew(Parallax2D); Point2 offset(10, 10); parallax->set_scroll_offset(offset); CHECK(parallax->get_scroll_offset() == offset); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Screen Offset") { // Test setting and getting the screen offset. Parallax2D *parallax = memnew(Parallax2D); Point2 offset(20, 20); parallax->set_screen_offset(offset); CHECK(parallax->get_screen_offset() == offset); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Limit Begin") { // Test setting and getting the limit begin values. Parallax2D *parallax = memnew(Parallax2D); Point2 limit_begin(-100, -100); parallax->set_limit_begin(limit_begin); CHECK(parallax->get_limit_begin() == limit_begin); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Limit End") { // Test setting and getting the limit end values. Parallax2D *parallax = memnew(Parallax2D); Point2 limit_end(100, 100); parallax->set_limit_end(limit_end); CHECK(parallax->get_limit_end() == limit_end); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Follow Viewport") { // Test setting and getting the follow viewport flag. Parallax2D *parallax = memnew(Parallax2D); parallax->set_follow_viewport(false); CHECK_FALSE(parallax->get_follow_viewport()); memdelete(parallax); } TEST_CASE("[SceneTree][Parallax2D] Ignore Camera Scroll") { // Test setting and getting the ignore camera scroll flag. Parallax2D *parallax = memnew(Parallax2D); parallax->set_ignore_camera_scroll(true); CHECK(parallax->is_ignore_camera_scroll()); memdelete(parallax); } } // namespace TestParallax2D #endif // TEST_PARALLAX_2D_H