/**************************************************************************/ /* test_path_follow_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_PATH_FOLLOW_3D_H #define TEST_PATH_FOLLOW_3D_H #include "scene/3d/path_3d.h" #include "scene/main/window.h" #include "tests/test_macros.h" namespace TestPathFollow3D { bool is_equal_approx(const Vector3 &p_a, const Vector3 &p_b) { const real_t tolerance = 0.001; return Math::is_equal_approx(p_a.x, p_b.x, tolerance) && Math::is_equal_approx(p_a.y, p_b.y, tolerance) && Math::is_equal_approx(p_a.z, p_b.z, tolerance); } TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress ratio") { Ref curve = memnew(Curve3D); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); curve->add_point(Vector3(100, 100, 0)); curve->add_point(Vector3(100, 100, 100)); curve->add_point(Vector3(100, 0, 100)); Path3D *path = memnew(Path3D); path->set_curve(curve); PathFollow3D *path_follow_3d = memnew(PathFollow3D); path_follow_3d->set_loop(false); path->add_child(path_follow_3d); SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_progress_ratio(0); CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.125); CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.25); CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.375); CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.5); CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.625); CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.75); CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(0.875); CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress_ratio(1); CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin())); memdelete(path); } TEST_CASE("[SceneTree][PathFollow3D] Sampling with progress") { Ref curve = memnew(Curve3D); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); curve->add_point(Vector3(100, 100, 0)); curve->add_point(Vector3(100, 100, 100)); curve->add_point(Vector3(100, 0, 100)); Path3D *path = memnew(Path3D); path->set_curve(curve); PathFollow3D *path_follow_3d = memnew(PathFollow3D); path_follow_3d->set_loop(false); path->add_child(path_follow_3d); SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_progress(0); CHECK(is_equal_approx(Vector3(0, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(50); CHECK(is_equal_approx(Vector3(50, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(100); CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(150); CHECK(is_equal_approx(Vector3(100, 50, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(200); CHECK(is_equal_approx(Vector3(100, 100, 0), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(250); CHECK(is_equal_approx(Vector3(100, 100, 50), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(300); CHECK(is_equal_approx(Vector3(100, 100, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(350); CHECK(is_equal_approx(Vector3(100, 50, 100), path_follow_3d->get_transform().get_origin())); path_follow_3d->set_progress(400); CHECK(is_equal_approx(Vector3(100, 0, 100), path_follow_3d->get_transform().get_origin())); memdelete(path); } TEST_CASE("[SceneTree][PathFollow3D] Removal of a point in curve") { Ref curve = memnew(Curve3D); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); curve->add_point(Vector3(100, 100, 0)); Path3D *path = memnew(Path3D); path->set_curve(curve); PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_progress_ratio(0.5); CHECK(is_equal_approx(Vector3(100, 0, 0), path_follow_3d->get_transform().get_origin())); curve->remove_point(1); path_follow_3d->set_progress_ratio(0.5); CHECK_MESSAGE( is_equal_approx(Vector3(50, 50, 0), path_follow_3d->get_transform().get_origin()), "Path follow's position should be updated after removing a point from the curve"); memdelete(path); } TEST_CASE("[SceneTree][PathFollow3D] Progress ratio out of range") { Ref curve = memnew(Curve3D); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); Path3D *path = memnew(Path3D); path->set_curve(curve); PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_loop(true); path_follow_3d->set_progress_ratio(-0.3); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress_ratio(), (real_t)0.7), "Progress Ratio should loop back from the end in the opposite direction"); path_follow_3d->set_progress_ratio(1.3); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress_ratio(), (real_t)0.3), "Progress Ratio should loop back from the end in the opposite direction"); path_follow_3d->set_loop(false); path_follow_3d->set_progress_ratio(-0.3); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress_ratio(), 0), "Progress Ratio should be clamped at 0"); path_follow_3d->set_progress_ratio(1.3); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress_ratio(), 1), "Progress Ratio should be clamped at 1"); memdelete(path); } TEST_CASE("[SceneTree][PathFollow3D] Progress out of range") { Ref curve = memnew(Curve3D); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); Path3D *path = memnew(Path3D); path->set_curve(curve); PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_loop(true); path_follow_3d->set_progress(-50); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress(), 50), "Progress should loop back from the end in the opposite direction"); path_follow_3d->set_progress(150); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress(), 50), "Progress should loop back from the end in the opposite direction"); path_follow_3d->set_loop(false); path_follow_3d->set_progress(-50); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress(), 0), "Progress should be clamped at 0"); path_follow_3d->set_progress(150); CHECK_MESSAGE( Math::is_equal_approx(path_follow_3d->get_progress(), 100), "Progress should be clamped at max value of curve"); memdelete(path); } TEST_CASE("[SceneTree][PathFollow3D] Calculate forward vector") { const real_t dist_cube_100 = 100 * Math::sqrt(3.0); Ref curve = memnew(Curve3D); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); curve->add_point(Vector3(200, 100, -100)); curve->add_point(Vector3(200, 100, 200)); curve->add_point(Vector3(100, 0, 100)); curve->add_point(Vector3(0, 0, 100)); Path3D *path = memnew(Path3D); path->set_curve(curve); PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); SceneTree::get_singleton()->get_root()->add_child(path); path_follow_3d->set_loop(false); path_follow_3d->set_rotation_mode(PathFollow3D::RotationMode::ROTATION_ORIENTED); path_follow_3d->set_progress(-50); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(0); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(50); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(100); CHECK(is_equal_approx(Vector3(-1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(100 + dist_cube_100 / 2); CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(100 + dist_cube_100 - 0.01); CHECK(is_equal_approx(Vector3(-0.577348, -0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(250 + dist_cube_100); CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(400 + dist_cube_100 - 0.01); CHECK(is_equal_approx(Vector3(0, 0, -1), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(400 + 1.5 * dist_cube_100); CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(400 + 2 * dist_cube_100 - 0.01); CHECK(is_equal_approx(Vector3(0.577348, 0.577348, 0.577348), path_follow_3d->get_transform().get_basis().get_column(2))); path_follow_3d->set_progress(500 + 2 * dist_cube_100); CHECK(is_equal_approx(Vector3(1, 0, 0), path_follow_3d->get_transform().get_basis().get_column(2))); memdelete(path); } } // namespace TestPathFollow3D #endif // TEST_PATH_FOLLOW_3D_H