/*************************************************************************/ /* font.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FONT_H #define FONT_H #include "core/map.h" #include "core/resource.h" #include "scene/resources/texture.h" class Font : public Resource { GDCLASS(Font, Resource); protected: static void _bind_methods(); public: virtual float get_height() const = 0; virtual float get_ascent() const = 0; virtual float get_descent() const = 0; virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; virtual bool is_distance_field_hint() const = 0; void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1, const Color &p_outline_modulate = Color(1, 1, 1)) const; void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; virtual bool has_outline() const { return false; } virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; virtual RID get_char_texture(CharType p_char, CharType p_next, bool p_outline) const = 0; virtual Size2 get_char_texture_size(CharType p_char, CharType p_next, bool p_outline) const = 0; virtual Vector2 get_char_tx_offset(CharType p_char, CharType p_next, bool p_outline) const = 0; virtual Size2 get_char_tx_size(CharType p_char, CharType p_next, bool p_outline) const = 0; virtual Rect2 get_char_tx_uv_rect(CharType p_char, CharType p_next, bool p_outline) const = 0; void update_changes(); Font(); }; // Helper class to that draws outlines immediately and draws characters in its destructor. class FontDrawer { const Ref &font; Color outline_color; bool has_outline; struct PendingDraw { RID canvas_item; Point2 pos; CharType chr; CharType next; Color modulate; }; Vector pending_draws; public: FontDrawer(const Ref &p_font, const Color &p_outline_color) : font(p_font), outline_color(p_outline_color) { has_outline = p_font->has_outline(); } float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { if (has_outline) { PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; pending_draws.push_back(draw); } return font->draw_char(p_canvas_item, p_pos, p_char, p_next, has_outline ? outline_color : p_modulate, has_outline); } ~FontDrawer() { for (int i = 0; i < pending_draws.size(); ++i) { const PendingDraw &draw = pending_draws[i]; font->draw_char(draw.canvas_item, draw.pos, draw.chr, draw.next, draw.modulate, false); } } }; class BitmapFont : public Font { GDCLASS(BitmapFont, Font); RES_BASE_EXTENSION("font"); Vector> textures; public: struct Character { int texture_idx; Rect2 rect; float v_align; float h_align; float advance; Character() { texture_idx = 0; v_align = 0; } }; struct KerningPairKey { union { struct { uint32_t A, B; }; uint64_t pair; }; _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; } }; private: HashMap char_map; Map kerning_map; float height; float ascent; bool distance_field_hint; void _set_chars(const PoolVector &p_chars); PoolVector _get_chars() const; void _set_kernings(const PoolVector &p_kernings); PoolVector _get_kernings() const; void _set_textures(const Vector &p_textures); Vector _get_textures() const; Ref fallback; protected: static void _bind_methods(); public: Error create_from_fnt(const String &p_file); void set_height(float p_height); float get_height() const; void set_ascent(float p_ascent); float get_ascent() const; float get_descent() const; void add_texture(const Ref &p_texture); void add_char(int32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1); int get_character_count() const; Vector get_char_keys() const; Character get_character(int32_t p_char) const; int get_texture_count() const; Ref get_texture(int p_idx) const; void add_kerning_pair(int32_t p_A, int32_t p_B, int p_kerning); int get_kerning_pair(int32_t p_A, int32_t p_B) const; Vector get_kerning_pair_keys() const; Size2 get_char_size(CharType p_char, CharType p_next = 0) const; void set_fallback(const Ref &p_fallback); Ref get_fallback() const; void clear(); void set_distance_field_hint(bool p_distance_field); bool is_distance_field_hint() const; float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; RID get_char_texture(CharType p_char, CharType p_next, bool p_outline) const; Size2 get_char_texture_size(CharType p_char, CharType p_next, bool p_outline) const; Vector2 get_char_tx_offset(CharType p_char, CharType p_next, bool p_outline) const; Size2 get_char_tx_size(CharType p_char, CharType p_next, bool p_outline) const; Rect2 get_char_tx_uv_rect(CharType p_char, CharType p_next, bool p_outline) const; BitmapFont(); ~BitmapFont(); }; class ResourceFormatLoaderBMFont : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif