<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGBox" inherits="CSGPrimitive" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		A CSG Box shape.
	</brief_description>
	<description>
		This node allows you to create a box for use with the CSG system.
		[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
	</description>
	<tutorials>
		<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0">
			Depth of the box measured from the center of the box.
		</member>
		<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
			Height of the box measured from the center of the box.
		</member>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			The material used to render the box.
		</member>
		<member name="width" type="float" setter="set_width" getter="get_width" default="2.0">
			Width of the box measured from the center of the box.
		</member>
	</members>
	<constants>
	</constants>
</class>