<?xml version="1.0" encoding="UTF-8" ?> <class name="CSGBox" inherits="CSGPrimitive" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A CSG Box shape. </brief_description> <description> This node allows you to create a box for use with the CSG system. [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <methods> </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0"> Depth of the box measured from the center of the box. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> Height of the box measured from the center of the box. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> <member name="width" type="float" setter="set_width" getter="get_width" default="2.0"> Width of the box measured from the center of the box. </member> </members> <constants> </constants> </class>