/**************************************************************************/ /* editor_export.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_export.h" #include "core/config/project_settings.h" #include "core/io/config_file.h" #include "editor/import/resource_importer_texture_settings.h" EditorExport *EditorExport::singleton = nullptr; void EditorExport::_save() { Ref config; Ref credentials; config.instantiate(); credentials.instantiate(); for (int i = 0; i < export_presets.size(); i++) { Ref preset = export_presets[i]; String section = "preset." + itos(i); config->set_value(section, "name", preset->get_name()); config->set_value(section, "platform", preset->get_platform()->get_name()); config->set_value(section, "runnable", preset->is_runnable()); config->set_value(section, "dedicated_server", preset->is_dedicated_server()); config->set_value(section, "custom_features", preset->get_custom_features()); bool save_files = false; switch (preset->get_export_filter()) { case EditorExportPreset::EXPORT_ALL_RESOURCES: { config->set_value(section, "export_filter", "all_resources"); } break; case EditorExportPreset::EXPORT_SELECTED_SCENES: { config->set_value(section, "export_filter", "scenes"); save_files = true; } break; case EditorExportPreset::EXPORT_SELECTED_RESOURCES: { config->set_value(section, "export_filter", "resources"); save_files = true; } break; case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: { config->set_value(section, "export_filter", "exclude"); save_files = true; } break; case EditorExportPreset::EXPORT_CUSTOMIZED: { config->set_value(section, "export_filter", "customized"); config->set_value(section, "customized_files", preset->get_customized_files()); save_files = false; }; } if (save_files) { Vector export_files = preset->get_files_to_export(); config->set_value(section, "export_files", export_files); } config->set_value(section, "include_filter", preset->get_include_filter()); config->set_value(section, "exclude_filter", preset->get_exclude_filter()); config->set_value(section, "export_path", preset->get_export_path()); config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter()); config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter()); config->set_value(section, "encrypt_pck", preset->get_enc_pck()); config->set_value(section, "encrypt_directory", preset->get_enc_directory()); credentials->set_value(section, "script_encryption_key", preset->get_script_encryption_key()); String option_section = "preset." + itos(i) + ".options"; for (const KeyValue &E : preset->values) { PropertyInfo *prop = preset->properties.getptr(E.key); if (prop && prop->usage & PROPERTY_USAGE_SECRET) { credentials->set_value(option_section, E.key, E.value); } else { config->set_value(option_section, E.key, E.value); } } } config->save("res://export_presets.cfg"); credentials->save("res://.godot/export_credentials.cfg"); } void EditorExport::save_presets() { if (block_save) { return; } save_timer->start(); } void EditorExport::_bind_methods() { ADD_SIGNAL(MethodInfo("export_presets_updated")); } void EditorExport::add_export_platform(const Ref &p_platform) { export_platforms.push_back(p_platform); should_update_presets = true; } int EditorExport::get_export_platform_count() { return export_platforms.size(); } Ref EditorExport::get_export_platform(int p_idx) { ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref()); return export_platforms[p_idx]; } void EditorExport::add_export_preset(const Ref &p_preset, int p_at_pos) { if (p_at_pos < 0) { export_presets.push_back(p_preset); } else { export_presets.insert(p_at_pos, p_preset); } } String EditorExportPlatform::test_etc2() const { if (!ResourceImporterTextureSettings::should_import_etc2_astc()) { return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.") + "\n"; } return String(); } String EditorExportPlatform::test_bc() const { if (!ResourceImporterTextureSettings::should_import_s3tc_bptc()) { return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.") + "\n"; } return String(); } int EditorExport::get_export_preset_count() const { return export_presets.size(); } Ref EditorExport::get_export_preset(int p_idx) { ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref()); return export_presets[p_idx]; } void EditorExport::remove_export_preset(int p_idx) { export_presets.remove_at(p_idx); save_presets(); } void EditorExport::add_export_plugin(const Ref &p_plugin) { if (!export_plugins.has(p_plugin)) { export_plugins.push_back(p_plugin); should_update_presets = true; } } void EditorExport::remove_export_plugin(const Ref &p_plugin) { export_plugins.erase(p_plugin); should_update_presets = true; } Vector> EditorExport::get_export_plugins() { return export_plugins; } void EditorExport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { load_config(); } break; case NOTIFICATION_PROCESS: { update_export_presets(); } break; case NOTIFICATION_EXIT_TREE: { for (int i = 0; i < export_platforms.size(); i++) { export_platforms.write[i]->cleanup(); } } break; } } void EditorExport::load_config() { Ref config; config.instantiate(); Error err = config->load("res://export_presets.cfg"); if (err != OK) { return; } Ref credentials; credentials.instantiate(); err = credentials->load("res://.godot/export_credentials.cfg"); if (!(err == OK || err == ERR_FILE_NOT_FOUND)) { return; } block_save = true; int index = 0; while (true) { String section = "preset." + itos(index); if (!config->has_section(section)) { break; } String platform = config->get_value(section, "platform"); Ref preset; for (int i = 0; i < export_platforms.size(); i++) { if (export_platforms[i]->get_name() == platform) { preset = export_platforms.write[i]->create_preset(); break; } } if (!preset.is_valid()) { index++; ERR_CONTINUE(!preset.is_valid()); } preset->set_name(config->get_value(section, "name")); preset->set_runnable(config->get_value(section, "runnable")); preset->set_dedicated_server(config->get_value(section, "dedicated_server", false)); if (config->has_section_key(section, "custom_features")) { preset->set_custom_features(config->get_value(section, "custom_features")); } String export_filter = config->get_value(section, "export_filter"); bool get_files = false; if (export_filter == "all_resources") { preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES); } else if (export_filter == "scenes") { preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES); get_files = true; } else if (export_filter == "resources") { preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES); get_files = true; } else if (export_filter == "exclude") { preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES); get_files = true; } else if (export_filter == "customized") { preset->set_export_filter(EditorExportPreset::EXPORT_CUSTOMIZED); preset->set_customized_files(config->get_value(section, "customized_files", Dictionary())); get_files = false; } if (get_files) { Vector files = config->get_value(section, "export_files"); for (int i = 0; i < files.size(); i++) { if (!FileAccess::exists(files[i])) { preset->remove_export_file(files[i]); } else { preset->add_export_file(files[i]); } } } preset->set_include_filter(config->get_value(section, "include_filter")); preset->set_exclude_filter(config->get_value(section, "exclude_filter")); preset->set_export_path(config->get_value(section, "export_path", "")); if (config->has_section_key(section, "encrypt_pck")) { preset->set_enc_pck(config->get_value(section, "encrypt_pck")); } if (config->has_section_key(section, "encrypt_directory")) { preset->set_enc_directory(config->get_value(section, "encrypt_directory")); } if (config->has_section_key(section, "encryption_include_filters")) { preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters")); } if (config->has_section_key(section, "encryption_exclude_filters")) { preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters")); } if (credentials->has_section_key(section, "script_encryption_key")) { preset->set_script_encryption_key(credentials->get_value(section, "script_encryption_key")); } String option_section = "preset." + itos(index) + ".options"; List options; config->get_section_keys(option_section, &options); for (const String &E : options) { Variant value = config->get_value(option_section, E); preset->set(E, value); } if (credentials->has_section(option_section)) { options.clear(); credentials->get_section_keys(option_section, &options); for (const String &E : options) { // Drop values for secret properties that no longer exist, or during the next save they would end up in the regular config file. if (preset->get_properties().has(E)) { Variant value = credentials->get_value(option_section, E); preset->set(E, value); } } } add_export_preset(preset); index++; } block_save = false; } void EditorExport::update_export_presets() { HashMap> platform_options; for (int i = 0; i < export_platforms.size(); i++) { Ref platform = export_platforms[i]; bool should_update = should_update_presets; should_update |= platform->should_update_export_options(); for (int j = 0; j < export_plugins.size(); j++) { should_update |= export_plugins.write[j]->_should_update_export_options(platform); } if (should_update) { List options; platform->get_export_options(&options); for (int j = 0; j < export_plugins.size(); j++) { export_plugins[j]->_get_export_options(platform, &options); } platform_options[platform->get_name()] = options; } } should_update_presets = false; bool export_presets_updated = false; for (int i = 0; i < export_presets.size(); i++) { Ref preset = export_presets[i]; if (platform_options.has(preset->get_platform()->get_name())) { export_presets_updated = true; List options = platform_options[preset->get_platform()->get_name()]; // Clear the preset properties prior to reloading, keep the values to preserve options from plugins that may be currently disabled. preset->properties.clear(); preset->update_visibility.clear(); for (const EditorExportPlatform::ExportOption &E : options) { StringName option_name = E.option.name; preset->properties[option_name] = E.option; if (!preset->has(option_name)) { preset->values[option_name] = E.default_value; } preset->update_visibility[option_name] = E.update_visibility; } } } if (export_presets_updated) { emit_signal(_export_presets_updated); } } bool EditorExport::poll_export_platforms() { bool changed = false; for (int i = 0; i < export_platforms.size(); i++) { if (export_platforms.write[i]->poll_export()) { changed = true; } } return changed; } EditorExport::EditorExport() { save_timer = memnew(Timer); add_child(save_timer); save_timer->set_wait_time(0.8); save_timer->set_one_shot(true); save_timer->connect("timeout", callable_mp(this, &EditorExport::_save)); _export_presets_updated = "export_presets_updated"; singleton = this; set_process(true); } EditorExport::~EditorExport() { }