<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="4.0"> <brief_description> A custom global visual shader graph expression written in Godot Shading Language. </brief_description> <description> Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. </description> <tutorials> </tutorials> <methods> </methods> <constants> </constants> </class>