/*************************************************************************/ /* net_socket_posix.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NET_SOCKET_UNIX_H #define NET_SOCKET_UNIX_H #include "core/io/net_socket.h" #if defined(WINDOWS_ENABLED) #include #include #define SOCKET_TYPE SOCKET #else #include #define SOCKET_TYPE int #endif class NetSocketPosix : public NetSocket { private: SOCKET_TYPE _sock; IP::Type _ip_type; bool _is_stream; enum NetError { ERR_NET_WOULD_BLOCK, ERR_NET_IS_CONNECTED, ERR_NET_IN_PROGRESS, ERR_NET_OTHER }; NetError _get_socket_error(); void _set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_is_stream); _FORCE_INLINE_ Error _change_multicast_group(IP_Address p_ip, String p_if_name, bool p_add); protected: static NetSocket *_create_func(); bool _can_use_ip(const IP_Address p_ip, const bool p_for_bind) const; public: static void make_default(); static void cleanup(); static void _set_ip_port(struct sockaddr_storage *p_addr, IP_Address &r_ip, uint16_t &r_port); static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IP_Address &p_ip, uint16_t p_port, IP::Type p_ip_type); virtual Error open(Type p_sock_type, IP::Type &ip_type); virtual void close(); virtual Error bind(IP_Address p_addr, uint16_t p_port); virtual Error listen(int p_max_pending); virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port); virtual Error poll(PollType p_type, int timeout) const; virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read); virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port); virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent); virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port); virtual Ref accept(IP_Address &r_ip, uint16_t &r_port); virtual bool is_open() const; virtual int get_available_bytes() const; virtual void set_broadcasting_enabled(bool p_enabled); virtual void set_blocking_enabled(bool p_enabled); virtual void set_ipv6_only_enabled(bool p_enabled); virtual void set_tcp_no_delay_enabled(bool p_enabled); virtual void set_reuse_address_enabled(bool p_enabled); virtual void set_reuse_port_enabled(bool p_enabled); virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name); virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name); NetSocketPosix(); ~NetSocketPosix(); }; #endif