/*************************************************************************/
/*  menu_button.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef MENU_BUTTON_H
#define MENU_BUTTON_H

#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"

class MenuButton : public Button {
	GDCLASS(MenuButton, Button);

	bool clicked;
	bool switch_on_hover;
	bool disable_shortcuts;
	PopupMenu *popup;

	void _unhandled_key_input(Ref<InputEvent> p_event);
	Array _get_items() const;
	void _set_items(const Array &p_items);

	void _gui_input(Ref<InputEvent> p_event);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	virtual void pressed();

	PopupMenu *get_popup() const;
	void set_switch_on_hover(bool p_enabled);
	bool is_switch_on_hover();
	void set_disable_shortcuts(bool p_disabled);

	MenuButton();
	~MenuButton();
};

#endif