# Danish translation of the Godot Engine editor # Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur # Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # David Lamhauge , 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2016-08-27 07:06+0000\n" "Last-Translator: David Lamhauge \n" "Language-Team: Danish \n" "Language: da\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Deaktiveret" #: editor/animation_editor.cpp msgid "All Selection" msgstr "All selection" #: editor/animation_editor.cpp msgid "Move Add Key" msgstr "Flyt Add Key" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Anim Skift Overgang" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Anim Skift transformering" #: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Anim Skift værdi" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Anim Skift Call" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Anim tilføj spor" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Dubliker Keys" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Flyt Anim spor op" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Flyt Anim spor ned" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Fjern Anim spor" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Sæt overgange til:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Anim spor Omdøb" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Anim spor Skift Interpolation" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Anim spor Skift værdi Mode" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Redigere Node kurve" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Rediger udvalg kurve" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Anim slet Keys" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Dubler valg" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Duplicate transposed" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Fjern markering" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Kontinuerlig" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Diskret" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Udløser" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Anim Tilføj Key" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Anim Flyt Keys" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Skalering Valg" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Skaler fra Cursor" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Goto næste skridt" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Goto forrige trin" #: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineær" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstant" #: editor/animation_editor.cpp msgid "In" msgstr "I" #: editor/animation_editor.cpp msgid "Out" msgstr "Ud" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Ind-Ud" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-in" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Overgange" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimer Animation" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Clean-up Animation" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Oprette nye spor til %s og indsætte key?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Oprette %d nye numre og indsætte nøgler?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Opret" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Anim opret & indsæt" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Indsæt spor & key" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Anim Indsæt key" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Ændre Anim Len" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Ændre Anim løkke" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Anim opret indtastet Value key" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Anim Indsæt" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Anim Skaler keys" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Anim tilføj Call Track" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Animation Zoom." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Længde (s):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Animation Længde (i sekunder)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Trin (s):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Cursor trin snap (i sekunder)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Aktiver/Deaktiver løkker i animation." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Tilføje nye tracks." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Flyt aktuelle spor op." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Flyt aktuelle spor ned." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Fjern markerede spor." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Spor værktøjer" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Aktivere redigering af individuelle keys ved at klikke på dem." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Anim. optimizer" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Lineær fejl:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Azimutal fejl:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max optimerbar vinkel:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimer" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Vælg en AnimationPlayer fra Scene Tree for at redigere animationer." #: editor/animation_editor.cpp msgid "Key" msgstr "Key/Nøgle" #: editor/animation_editor.cpp msgid "Transition" msgstr "Overgang" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skala forholdet:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Kald funktioner i hvilken Node?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Fjerne ugyldige keys" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Fjerne uløste og tomme spor" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Clean-up alle animationer" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Clean-Up Animation(-er) (ingen FORTRYD!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Clean-up" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Ændre størrelsen på Array" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Skift Array værditype" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Ændre Array-værdi" #: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp #: editor/settings_config_dialog.cpp msgid "Search:" msgstr "Søgning:" #: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Sorter:" #: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Omvendt" #: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Kategori:" #: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Alle" #: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Websted:" #: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Støtte..." #: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Officiel" #: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Fællesskabet" #: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Tester" #: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Assets zipfil" #: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Metode liste For '%s':" #: editor/call_dialog.cpp msgid "Call" msgstr "Kald" #: editor/call_dialog.cpp editor/connections_dialog.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp #: editor/property_editor.cpp editor/run_settings_dialog.cpp #: editor/settings_config_dialog.cpp msgid "Close" msgstr "Luk" #: editor/call_dialog.cpp msgid "Method List:" msgstr "Metode liste:" #: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumenter:" #: editor/call_dialog.cpp msgid "Return:" msgstr "Tilbage:" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Gå til linje" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Linjenummer:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Ingen Match" #: editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." msgstr "Erstattede %d tilfælde." #: editor/code_editor.cpp msgid "Replace" msgstr "Erstat" #: editor/code_editor.cpp msgid "Replace All" msgstr "Erstat alle" #: editor/code_editor.cpp msgid "Match Case" msgstr "Match stor/lille" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Hele ord" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Kun Valgte" #: editor/code_editor.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Søg" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Find" #: editor/code_editor.cpp msgid "Next" msgstr "Næste" #: editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." msgstr "Erstattede %d tilfælde." #: editor/code_editor.cpp msgid "Not found!" msgstr "Ikke fundet!" #: editor/code_editor.cpp msgid "Replace By" msgstr "Erstattes af" #: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" #: editor/code_editor.cpp msgid "Backwards" msgstr "Baglæns" #: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Spørg ved Erstat" #: editor/code_editor.cpp msgid "Skip" msgstr "Spring over" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Zoom ind" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Zoom ud" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Nulstil Zoom" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Linje:" #: editor/code_editor.cpp msgid "Col:" msgstr "Kol:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Metode i target Node skal angives!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Opret forbindelse til Node:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Tilføj" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Fjern" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Tilføje ekstra Call Argument:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Ekstra call argumenter:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Sti til Node:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Lav funktion" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Udskudt" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "OneShot" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Tilslut" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Tilslut '%s' til '%s'" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Forbindelses signal:" #: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Opret abonnement" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Forbind..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Afbryd" #: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signaler" #: editor/create_dialog.cpp msgid "Create New" msgstr "Opret en ny" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp msgid "Matches:" msgstr "Matches:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Søg erstatning For:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Afhængigheder For:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Scene '%s' er i øjeblikket ved at blive redigeret.\n" "Ændringer træder ikke i kraft, medmindre reloaded." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Ressource '%s' er i brug.\n" "Ændringer træder i kraft når genindlæses." #: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Afhængigheder" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Ressource" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Sti" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Afhængigheder:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Fix brudt" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Afhængigheds Editor" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "" #: editor/dependency_editor.cpp msgid "Open Anyway" msgstr "" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" #: editor/dependency_editor.cpp msgid "Owns" msgstr "" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "" #: editor/dependency_editor.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "" #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Sti:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" #: editor/editor_autoload_settings.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" #: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" #: editor/editor_data.cpp msgid "Updating scene.." msgstr "" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Opret mappe" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Navn:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Kunne ikke oprette mappe." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Filen findes, overskrives?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Alle Genkendte" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Alle filer (*)" #: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Åben" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Gem" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Gem en fil" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Mapper & filer:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Fil:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Filter:" msgstr "Filter:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Skal bruge en gyldig udvidelse." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" #: editor/editor_help.cpp msgid "Class List:" msgstr "" #: editor/editor_help.cpp msgid "Search Classes" msgstr "" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "" #: editor/editor_help.cpp msgid "Members:" msgstr "Medlemmer:" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" #: editor/editor_help.cpp msgid "Signals:" msgstr "Signaler:" #: editor/editor_help.cpp msgid "Constants:" msgstr "" #: editor/editor_help.cpp msgid "Method Description:" msgstr "" #: editor/editor_help.cpp msgid "Search Text" msgstr "" #: editor/editor_import_export.cpp msgid "Added:" msgstr "" #: editor/editor_import_export.cpp msgid "Removed:" msgstr "" #: editor/editor_import_export.cpp editor/project_export.cpp msgid "Error saving atlas:" msgstr "" #: editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" msgstr "" #: editor/editor_import_export.cpp msgid "Storing File:" msgstr "" #: editor/editor_import_export.cpp msgid "Packing" msgstr "" #: editor/editor_import_export.cpp msgid "Exporting for %s" msgstr "" #: editor/editor_import_export.cpp msgid "Setting Up.." msgstr "" #: editor/editor_log.cpp msgid " Output:" msgstr "" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp #: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Clear" #: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Importing" msgstr "" #: editor/editor_node.cpp msgid "Importing:" msgstr "" #: editor/editor_node.cpp msgid "Node From Scene" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "I see.." msgstr "" #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" #: editor/editor_node.cpp msgid "Error while saving." msgstr "" #: editor/editor_node.cpp msgid "Saving Scene" msgstr "" #: editor/editor_node.cpp msgid "Analyzing" msgstr "" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp msgid "Can't open export templates zip." msgstr "" #: editor/editor_node.cpp msgid "Loading Export Templates" msgstr "" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" #: editor/editor_node.cpp msgid "Copy Params" msgstr "" #: editor/editor_node.cpp msgid "Paste Params" msgstr "" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/editor_node.cpp msgid "Open in Help" msgstr "" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" #: editor/editor_node.cpp msgid "Open Scene" msgstr "" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" #: editor/editor_node.cpp msgid "Yes" msgstr "" #: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" #: editor/editor_node.cpp msgid "Please save the scene first." msgstr "" #: editor/editor_node.cpp msgid "Save Translatable Strings" msgstr "" #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" #: editor/editor_node.cpp msgid "Quit" msgstr "" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" #: editor/editor_node.cpp msgid "Revert" msgstr "" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" #: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" #: editor/editor_node.cpp msgid "Error loading scene." msgstr "" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" #: editor/editor_node.cpp msgid "Save Layout" msgstr "" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "" #: editor/editor_node.cpp editor/project_export.cpp msgid "Default" msgstr "" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" #: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" #: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp msgid "Fullscreen Mode" msgstr "" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" #: editor/editor_node.cpp msgid "Next tab" msgstr "" #: editor/editor_node.cpp msgid "Previous tab" msgstr "" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "" #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: editor/editor_node.cpp msgid "New Scene" msgstr "" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" #: editor/editor_node.cpp msgid "Open Scene.." msgstr "" #: editor/editor_node.cpp msgid "Save Scene" msgstr "" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" #: editor/editor_node.cpp msgid "Close Scene" msgstr "" #: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" #: editor/editor_node.cpp msgid "Open Recent" msgstr "" #: editor/editor_node.cpp msgid "Convert To.." msgstr "" #: editor/editor_node.cpp msgid "Translatable Strings.." msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" #: editor/editor_node.cpp msgid "TileSet.." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Undo" msgstr "Fortryd" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" #: editor/editor_node.cpp msgid "Run Script" msgstr "" #: editor/editor_node.cpp msgid "Project Settings" msgstr "" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" #: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" #: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp #: editor/io_plugins/editor_translation_import_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp msgid "Tools" msgstr "" #: editor/editor_node.cpp msgid "Export to Godot 3.0 (WIP)" msgstr "" #: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" #: editor/editor_node.cpp msgid "Play the project." msgstr "" #: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "" #: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" #: editor/editor_node.cpp msgid "Play Scene" msgstr "" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" #: editor/editor_node.cpp msgid "Debug options" msgstr "" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp msgid "Install Export Templates" msgstr "" #: editor/editor_node.cpp msgid "About" msgstr "" #: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" #: editor/editor_node.cpp msgid "Update Always" msgstr "" #: editor/editor_node.cpp msgid "Update Changes" msgstr "" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "Inspector" msgstr "" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" #: editor/editor_node.cpp msgid "Object properties." msgstr "" #: editor/editor_node.cpp msgid "FileSystem" msgstr "" #: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" #: editor/editor_node.cpp msgid "Output" msgstr "" #: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" #: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" #: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" #: editor/editor_node.cpp msgid "Thanks!" msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "" #: editor/editor_node.cpp msgid "Export Library" msgstr "" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp editor/project_export.cpp msgid "Password:" msgstr "" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp msgid "Load Errors" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" #: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" #: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" #: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" #: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" #: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" #: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" #: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" #: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" #: editor/filesystem_dock.cpp msgid "Info" msgstr "" #: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" #: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp #: editor/io_plugins/editor_translation_import_plugin.cpp #: editor/project_export.cpp msgid "Target Path:" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/io_plugins/editor_texture_import_plugin.cpp #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" #: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/io_plugins/editor_sample_import_plugin.cpp #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Fejl under initialisering af FreeType." #: editor/io_plugins/editor_font_import_plugin.cpp #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Ukendt skrifttypeformat." #: editor/io_plugins/editor_font_import_plugin.cpp #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Error loading skrifttype." #: editor/io_plugins/editor_font_import_plugin.cpp #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Ugyldig skriftstørrelse." #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import to Target Scene Folder" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import to Shared Textures Folder" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import to Source Folder" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Reuse Source Textures" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Texture Action" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Annuller" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." msgstr "" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (engine.cfg)" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Groups" msgstr "" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Delete Animation?" msgstr "Optimer Animation" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" #: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" #: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" #: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp msgid "Edit" msgstr "Rediger" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Skift Array værditype" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "Ok" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: editor/plugins/color_ramp_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Indsæt" #: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" #: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Priority" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Cut" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp #: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopier" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Select All" msgstr "Vælg alle" #: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Goto Function.." msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Breakpoint" msgstr "Skift/Toggle Breakpoint" #: editor/plugins/script_editor_plugin.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Goto Next Breakpoint" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Goto Previous Breakpoint" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Help" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "Fragment" msgstr "Argumenter:" #: editor/plugins/shader_editor_plugin.cpp msgid "Lighting" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: editor/project_export.cpp msgid "Edit Script Options" msgstr "" #: editor/project_export.cpp msgid "Please export outside the project folder!" msgstr "" #: editor/project_export.cpp msgid "Error exporting project!" msgstr "" #: editor/project_export.cpp msgid "Error writing the project PCK!" msgstr "" #: editor/project_export.cpp msgid "No exporter for platform '%s' yet." msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Create Android keystore" msgstr "Opret mappe" #: editor/project_export.cpp msgid "Full name" msgstr "" #: editor/project_export.cpp msgid "Organizational unit" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Organization" msgstr "Overgang" #: editor/project_export.cpp msgid "City" msgstr "" #: editor/project_export.cpp msgid "State" msgstr "" #: editor/project_export.cpp msgid "2 letter country code" msgstr "" #: editor/project_export.cpp msgid "User alias" msgstr "" #: editor/project_export.cpp msgid "Password" msgstr "" #: editor/project_export.cpp msgid "at least 6 characters" msgstr "" #: editor/project_export.cpp msgid "File name" msgstr "" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" msgstr "" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" msgstr "" #: editor/project_export.cpp msgid "Include" msgstr "" #: editor/project_export.cpp msgid "Change Image Group" msgstr "" #: editor/project_export.cpp msgid "Group name can't be empty!" msgstr "" #: editor/project_export.cpp msgid "Invalid character in group name!" msgstr "" #: editor/project_export.cpp msgid "Group name already exists!" msgstr "" #: editor/project_export.cpp msgid "Add Image Group" msgstr "" #: editor/project_export.cpp msgid "Delete Image Group" msgstr "" #: editor/project_export.cpp msgid "Atlas Preview" msgstr "" #: editor/project_export.cpp msgid "Project Export Settings" msgstr "" #: editor/project_export.cpp msgid "Target" msgstr "" #: editor/project_export.cpp msgid "Export to Platform" msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (including dependencies)." msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project." msgstr "" #: editor/project_export.cpp msgid "Export all files in the project directory." msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to Export:" msgstr "" #: editor/project_export.cpp msgid "Action" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: editor/project_export.cpp msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" #: editor/project_export.cpp msgid "Convert text scenes to binary on export." msgstr "" #: editor/project_export.cpp msgid "Images" msgstr "" #: editor/project_export.cpp msgid "Keep Original" msgstr "" #: editor/project_export.cpp msgid "Compress for Disk (Lossy, WebP)" msgstr "" #: editor/project_export.cpp msgid "Compress for RAM (BC/PVRTC/ETC)" msgstr "" #: editor/project_export.cpp msgid "Convert Images (*.png):" msgstr "" #: editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" msgstr "" #: editor/project_export.cpp msgid "Shrink All Images:" msgstr "" #: editor/project_export.cpp msgid "Compress Formats:" msgstr "" #: editor/project_export.cpp msgid "Image Groups" msgstr "" #: editor/project_export.cpp msgid "Groups:" msgstr "" #: editor/project_export.cpp msgid "Compress Disk" msgstr "" #: editor/project_export.cpp msgid "Compress RAM" msgstr "" #: editor/project_export.cpp msgid "Compress Mode:" msgstr "" #: editor/project_export.cpp msgid "Lossy Quality:" msgstr "" #: editor/project_export.cpp msgid "Atlas:" msgstr "" #: editor/project_export.cpp msgid "Shrink By:" msgstr "" #: editor/project_export.cpp msgid "Preview Atlas" msgstr "" #: editor/project_export.cpp msgid "Image Filter:" msgstr "" #: editor/project_export.cpp msgid "Images:" msgstr "" #: editor/project_export.cpp msgid "Select None" msgstr "" #: editor/project_export.cpp msgid "Group" msgstr "" #: editor/project_export.cpp msgid "Samples" msgstr "" #: editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" msgstr "" #: editor/project_export.cpp msgid "Keep" msgstr "" #: editor/project_export.cpp msgid "Compress (RAM - IMA-ADPCM)" msgstr "" #: editor/project_export.cpp msgid "Sampling Rate Limit (Hz):" msgstr "" #: editor/project_export.cpp msgid "Trim" msgstr "" #: editor/project_export.cpp msgid "Trailing Silence:" msgstr "" #: editor/project_export.cpp msgid "Script" msgstr "" #: editor/project_export.cpp msgid "Script Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export Project PCK" msgstr "" #: editor/project_export.cpp msgid "Export.." msgstr "" #: editor/project_export.cpp msgid "Project Export" msgstr "" #: editor/project_export.cpp msgid "Export Preset:" msgstr "" #: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" #: editor/project_manager.cpp msgid "Invalid project path, engine.cfg must not exist." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path, engine.cfg must exist." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create engine.cfg in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install" msgstr "" #: editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "" #: editor/project_manager.cpp msgid "Run" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp msgid "Exit" msgstr "" #: editor/project_settings.cpp msgid "Key " msgstr "" #: editor/project_settings.cpp msgid "Joy Button" msgstr "" #: editor/project_settings.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings.cpp editor/settings_config_dialog.cpp #: scene/gui/input_action.cpp msgid "Meta+" msgstr "Meta +" #: editor/project_settings.cpp editor/settings_config_dialog.cpp #: scene/gui/input_action.cpp msgid "Shift+" msgstr "Shift+" #: editor/project_settings.cpp editor/settings_config_dialog.cpp #: scene/gui/input_action.cpp msgid "Alt+" msgstr "Alt +" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" #: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings.cpp msgid "Left Button" msgstr "" #: editor/project_settings.cpp msgid "Right Button" msgstr "" #: editor/project_settings.cpp msgid "Middle Button" msgstr "" #: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings.cpp msgid "Button 6" msgstr "" #: editor/project_settings.cpp msgid "Button 7" msgstr "" #: editor/project_settings.cpp msgid "Button 8" msgstr "" #: editor/project_settings.cpp msgid "Button 9" msgstr "" #: editor/project_settings.cpp msgid "Joystick Axis Index:" msgstr "" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Axis" msgstr "Akse" #: editor/project_settings.cpp msgid "Joystick Button Index:" msgstr "" #: editor/project_settings.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Device" msgstr "Enhed" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Button" msgstr "Knap" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Left Button." msgstr "Venstre knap." #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Right Button." msgstr "Højre knap." #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Middle Button." msgstr "Midterste knap." #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Wheel Up." msgstr "Hjulet op." #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Wheel Down." msgstr "Hjulet ned." #: editor/project_settings.cpp msgid "Toggle Persisting" msgstr "" #: editor/project_settings.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings.cpp msgid "Add Translation" msgstr "" #: editor/project_settings.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings.cpp msgid "Project Settings (engine.cfg)" msgstr "" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings.cpp msgid "Del" msgstr "" #: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" #: editor/project_settings.cpp msgid "Input Map" msgstr "" #: editor/project_settings.cpp msgid "Action:" msgstr "" #: editor/project_settings.cpp msgid "Device:" msgstr "" #: editor/project_settings.cpp msgid "Index:" msgstr "" #: editor/project_settings.cpp msgid "Localization" msgstr "" #: editor/project_settings.cpp msgid "Translations" msgstr "" #: editor/project_settings.cpp msgid "Translations:" msgstr "" #: editor/project_settings.cpp msgid "Add.." msgstr "" #: editor/project_settings.cpp msgid "Remaps" msgstr "" #: editor/project_settings.cpp msgid "Resources:" msgstr "" #: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings.cpp msgid "Locale" msgstr "" #: editor/project_settings.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings.cpp msgid "Plugins" msgstr "" #: editor/property_editor.cpp msgid "Preset.." msgstr "" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "" #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp msgid "Set" msgstr "" #: editor/property_editor.cpp msgid "Properties:" msgstr "" #: editor/property_editor.cpp msgid "Global" msgstr "" #: editor/property_editor.cpp msgid "Sections:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" #: editor/resources_dock.cpp msgid "Open Resource" msgstr "" #: editor/resources_dock.cpp msgid "Save Resource" msgstr "" #: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" #: editor/resources_dock.cpp msgid "Make Local" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" #: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Opret abonnement" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" #: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" #: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" #: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Error loading skrifttype." #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Opret abonnement" #: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter." #: modules/gdscript/gd_functions.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "trin argument er nul!" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Ikke et script med en instans" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "Ikke baseret på et script" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "Ikke baseret på en ressource fil" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Ugyldig instans ordbogs format (mangler @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "Ugyldig instans ordbogs format (kan ikke indlæse script ved @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "Ugyldig forekomst ordbog format (ugyldigt script på @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Ugyldig forekomst ordbog (ugyldige underklasser)" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" "En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' " "for at AnimatedSprite kan vise frames." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Kun et synligt CanvasModulate er tilladt pr. scene (eller et sæt af " "instanserede scener). Den første vil blive brugt, mens resten vil blive " "ignoreret." #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D tjener kun til at give en kollisionsfigur til et " "CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "En tom CollisionPolygon2D har ingen effekt på kollision." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D tjener kun til at give en kollision figur til en " "CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "En figur skal gives CollisionShape2D for at det fungerer. Opret venligst en " "figur ressource for den!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "En occluder polygon skal angives (eller tegnes) for at denne occluder træder " "i kraft." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "En NavigationPolygon ressource skal sættes eller laves for at denne node kan " "virke. Sæt venligst en egenskab eller tegn en polygon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance skal være et barn eller barnebarn til en " "Navigation2D node. Det giver kun navigationsdata." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer node virker kun, når den angives som barn af en " "ParallaxBackground node." #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D virker kun, når den angives som et barn af en Path2D node." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke." #: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" "En SampleLibrary ressource skal oprettes eller angives i egenskaben " "'samples' for at SamplePlayer kan afspille lyd." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" "Egenskaben Path skal pege på en gyldig Viewport node for at virke. Sådan en " "Viewport skal indstilles til 'render target' tilstand." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" "Viewport angivet i egenskaben path skal indstilles som 'render target' for " "at denne sprite kan virke." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" "VisibilityEnable2D fungerer bedst, når det bruges med den redigerede " "scenerod direkte som parent." #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." msgstr "BakedLightInstance indeholder ikke en BakedLight ressource." #: scene/3d/body_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" "CollisionShape tjener kun til at give en kollision figur til en " "CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " "StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." #: scene/3d/body_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" "En figur skal gives for at CollisionShape fungerer. Opret en figur ressource " "til det!" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" "CollisionPolygon tjener kun til at give en kollision figur til en " "CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " "StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "En tom CollisionPolygon har ingen effekt på kollision." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "En NavigationMesh ressource skal laves eller oprettes for at denne node kan " "fungere." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance skal være et barn eller barnebarn til en Navigation " "node. Det giver kun navigationsdata." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" "Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede " "scener)." #: scene/3d/spatial_sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" "En SampleLibrary ressource skal oprettes eller angives i egenskaben " "'samples' for at SpatialSamplePlayer kan afspille lyd." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" "En SpriteFrames ressource skal oprettes eller angivets i egenskaben 'Frames' " "for at AnimatedSprite3D kan vise frames." #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Advarsel!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Bekræft venligst..." #: scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Åben en Fil" #: scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Åben fil(er)" #: scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Åbn en mappe" #: scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Åbne en fil eller mappe" #: scene/gui/input_action.cpp msgid "Ctrl+" msgstr "CTRL +" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Popups er skjulte som standard, medmindre du kalder popup() eller nogen af " "popup*() funktionerne. At gøre dem synlige for redigering er fint, men de " "bliver skjult under afvikling." #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Denne viewport er ikke angivet som render target. Hvis du har tænkt dig for " "at vise dens indhold direkte til skærmen, gør det til et barn af Control, så " "den kan opnå en størrelse. Ellers gør den til en RenderTarget og tildel dens " "indre textur til en node så den kan vises." #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" #~ msgstr "" #~ "En node yielded uden arbejdshukommelse, læs venligst dokumenterne for at " #~ "se hvordan man yielder rigtigt!" #~ msgid "" #~ "Node yielded, but did not return a function state in the first working " #~ "memory." #~ msgstr "" #~ "Node givet, men returnerede ikke en funktion tilstand i den første " #~ "arbejdshukommelse." #~ msgid "" #~ "Return value must be assigned to first element of node working memory! " #~ "Fix your node please." #~ msgstr "" #~ "Returværdien skal tildeles første element af nodens arbejdshukommelse! " #~ "Fix din node venligst." #~ msgid "Node returned an invalid sequence output: " #~ msgstr "Node returnerede en ugyldig sekvens output: " #~ msgid "Found sequence bit but not the node in the stack, report bug!" #~ msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!" #~ msgid "Stack overflow with stack depth: " #~ msgstr "Stakoverløb med stak dybde: " #~ msgid "Functions:" #~ msgstr "Funktioner:" #~ msgid "Variables:" #~ msgstr "Variable:" #~ msgid "Name is not a valid identifier:" #~ msgstr "Navnet er ikke et gyldigt id:" #~ msgid "Name already in use by another func/var/signal:" #~ msgstr "Navnet allerede bruges af en anden func/var/signal:" #~ msgid "Rename Function" #~ msgstr "Omdøb Funktion" #~ msgid "Rename Variable" #~ msgstr "Omdøbe variablen" #~ msgid "Rename Signal" #~ msgstr "Omdøb Signal" #~ msgid "Add Function" #~ msgstr "Tilføj Funktion" #~ msgid "Add Variable" #~ msgstr "Tilføj variabel" #~ msgid "Add Signal" #~ msgstr "Tilføj Signal" #~ msgid "Remove Function" #~ msgstr "Fjern Funktion" #~ msgid "Remove Variable" #~ msgstr "Fjern Variabel" #~ msgid "Editing Variable:" #~ msgstr "Redigerer Variabel:" #~ msgid "Remove Signal" #~ msgstr "Fjern Signal" #~ msgid "Editing Signal:" #~ msgstr "Redigerer Signal:" #, fuzzy #~ msgid "Change Expression" #~ msgstr "Anim Skift Overgang" #~ msgid "Add Node" #~ msgstr "Tilføj Node" #, fuzzy #~ msgid "Add Preload Node" #~ msgstr "Tilføj Node" #~ msgid "Add Node(s) From Tree" #~ msgstr "Tilføj Node(r) fra Tree" #~ msgid "Add Getter Property" #~ msgstr "Tilføj Getter Egenskab" #~ msgid "Add Setter Property" #~ msgstr "Tilføj Setter Egenskab" #, fuzzy #~ msgid "Condition" #~ msgstr "Overgang" #, fuzzy #~ msgid "Return" #~ msgstr "Tilbage:" #~ msgid "Base Type:" #~ msgstr "Basis Type:" #~ msgid "Available Nodes:" #~ msgstr "Tilgængelige Noder:" #~ msgid "Select or create a function to edit graph" #~ msgstr "Vælg eller Opret en funktion til at redigere graf" #~ msgid "Edit Signal Arguments:" #~ msgstr "Rediger Signal argumenter:" #~ msgid "Edit Variable:" #~ msgstr "Rediger Variabel:" #~ msgid "Change" #~ msgstr "Skift" #~ msgid "Delete Selected" #~ msgstr "Slet Valgte" #, fuzzy #~ msgid "Find Node Type" #~ msgstr "Find Node Type" #, fuzzy #~ msgid "Paste Nodes" #~ msgstr "Sti til Node:" #~ msgid "Input type not iterable: " #~ msgstr "Input type ikke iterabel: " #~ msgid "Iterator became invalid" #~ msgstr "Iterator blev ugyldig" #~ msgid "Iterator became invalid: " #~ msgstr "Iterator blev ugyldig: " #~ msgid "Invalid index property name." #~ msgstr "Ugyldigt index egenskabsnavn." #~ msgid "Base object is not a Node!" #~ msgstr "Base-objekt er ikke en Node!" #~ msgid "Path does not lead Node!" #~ msgstr "Stien fører ikke til Node!" #~ msgid "Invalid index property name '%s' in node %s." #~ msgstr "Ugyldigt indeks egenskabsnavn '%s' i noden %s." #~ msgid ": Invalid argument of type: " #~ msgstr ": Ugyldigt argument af typen: " #~ msgid ": Invalid arguments: " #~ msgstr ": Ugyldige argumenter: " #~ msgid "VariableGet not found in script: " #~ msgstr "VariableGet blev ikke fundet i scriptet: " #~ msgid "VariableSet not found in script: " #~ msgstr "VariableSet blev ikke fundet i scriptet: " #~ msgid "Custom node has no _step() method, can't process graph." #~ msgstr "" #~ "Brugerdefinerede node har ingen _step() metode, kan ikke behandle graf." #~ msgid "" #~ "Invalid return value from _step(), must be integer (seq out), or string " #~ "(error)." #~ msgstr "" #~ "Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en " #~ "streng (fejl)." #, fuzzy #~ msgid "Invalid unique name." #~ msgstr "Ugyldigt index egenskabsnavn." #, fuzzy #~ msgid "Invalid product GUID." #~ msgstr "Ugyldig skriftstørrelse." #, fuzzy #~ msgid "Path property must point to a valid Spatial node to work." #~ msgstr "" #~ "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." #, fuzzy #~ msgid "Property Description:" #~ msgstr "Opret abonnement" #, fuzzy #~ msgid "Close All" #~ msgstr "Luk" #, fuzzy #~ msgid "Select Property" #~ msgstr "Tilføj Setter Egenskab" #, fuzzy #~ msgid "Select Method" #~ msgstr "Vælg alle" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." #~ msgstr "" #~ "Brugerdefineret node har ingen _get_output_port_unsequenced(idx,wmem), " #~ "men unsequenced porte blev angivet."