/*************************************************************************/ /* mutex.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MUTEX_H #define MUTEX_H #include "error_list.h" /** * @class Mutex * @author Juan Linietsky * Portable Mutex (thread-safe locking) implementation. * Mutexes are always recursive ( they don't self-lock in a single thread ). * Mutexes can be used with a Lockp object like this, to avoid having to worry about unlocking: * Lockp( mutex ); */ class Mutex { protected: static Mutex* (*create_func)(bool); public: virtual void lock()=0; ///< Lock the mutex, block if locked by someone else virtual void unlock()=0; ///< Unlock the mutex, let other threads continue virtual Error try_lock()=0; ///< Attempt to lock the mutex, true on success, false means it can't lock. static Mutex * create(bool p_recursive=true); ///< Create a mutex virtual ~Mutex(); }; class MutexLock { Mutex *mutex; public: MutexLock(Mutex* p_mutex) { mutex=p_mutex; if (mutex) mutex->lock(); } ~MutexLock() { if (mutex) mutex->unlock(); } }; #endif