<?xml version="1.0" encoding="UTF-8" ?> <class name="RDShaderFile" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Compiled shader file in SPIR-V form (used by [RenderingDevice]). Not to be confused with Godot's own [Shader]. </brief_description> <description> Compiled shader file in SPIR-V form. See also [RDShaderSource]. [RDShaderFile] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming. </description> <tutorials> </tutorials> <methods> <method name="get_spirv" qualifiers="const"> <return type="RDShaderSPIRV" /> <param index="0" name="version" type="StringName" default="&""" /> <description> Returns the SPIR-V intermediate representation for the specified shader [param version]. </description> </method> <method name="get_version_list" qualifiers="const"> <return type="StringName[]" /> <description> Returns the list of compiled versions for this shader. </description> </method> <method name="set_bytecode"> <return type="void" /> <param index="0" name="bytecode" type="RDShaderSPIRV" /> <param index="1" name="version" type="StringName" default="&""" /> <description> Sets the SPIR-V [param bytecode] that will be compiled for the specified [param version]. </description> </method> </methods> <members> <member name="base_error" type="String" setter="set_base_error" getter="get_base_error" default=""""> The base compilation error message, which indicates errors not related to a specific shader stage if non-empty. If empty, shader compilation is not necessarily successful (check [RDShaderSPIRV]'s error message members). </member> </members> </class>