/**************************************************************************/ /* skeleton_profile.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "skeleton_profile.h" bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) { ERR_FAIL_COND_V(is_read_only, false); String path = p_path; if (path.begins_with("groups/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, groups.size(), false); if (what == "group_name") { set_group_name(which, p_value); } else if (what == "texture") { set_texture(which, p_value); } else { return false; } } if (path.begins_with("bones/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, bones.size(), false); if (what == "bone_name") { set_bone_name(which, p_value); } else if (what == "bone_parent") { set_bone_parent(which, p_value); } else if (what == "tail_direction") { set_tail_direction(which, static_cast((int)p_value)); } else if (what == "bone_tail") { set_bone_tail(which, p_value); } else if (what == "reference_pose") { set_reference_pose(which, p_value); } else if (what == "handle_offset") { set_handle_offset(which, p_value); } else if (what == "group") { set_group(which, p_value); } else if (what == "require") { set_required(which, p_value); } else { return false; } } return true; } bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; if (path.begins_with("groups/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, groups.size(), false); if (what == "group_name") { r_ret = get_group_name(which); } else if (what == "texture") { r_ret = get_texture(which); } else { return false; } } if (path.begins_with("bones/")) { int which = path.get_slicec('/', 1).to_int(); String what = path.get_slicec('/', 2); ERR_FAIL_INDEX_V(which, bones.size(), false); if (what == "bone_name") { r_ret = get_bone_name(which); } else if (what == "bone_parent") { r_ret = get_bone_parent(which); } else if (what == "tail_direction") { r_ret = get_tail_direction(which); } else if (what == "bone_tail") { r_ret = get_bone_tail(which); } else if (what == "reference_pose") { r_ret = get_reference_pose(which); } else if (what == "handle_offset") { r_ret = get_handle_offset(which); } else if (what == "group") { r_ret = get_group(which); } else if (what == "require") { r_ret = is_required(which); } else { return false; } } return true; } void SkeletonProfile::_validate_property(PropertyInfo &p_property) const { if (is_read_only) { if (p_property.name == ("group_size") || p_property.name == ("bone_size") || p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; return; } } if (p_property.name == ("root_bone") || p_property.name == ("scale_base_bone")) { String hint = ""; for (int i = 0; i < bones.size(); i++) { if (i > 0) { hint += ","; } hint += String(bones[i].bone_name); } p_property.hint_string = hint; } PackedStringArray split = p_property.name.split("/"); if (split.size() == 3 && split[0] == "bones") { if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) { p_property.usage = PROPERTY_USAGE_NONE; } } } void SkeletonProfile::_get_property_list(List *p_list) const { if (is_read_only) { return; } String group_names = ""; for (int i = 0; i < groups.size(); i++) { String path = "groups/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name")); p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D")); if (i > 0) { group_names = group_names + ","; } group_names = group_names + groups[i].group_name; } for (int i = 0; i < bones.size(); i++) { String path = "bones/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name")); p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent")); p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End")); p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail")); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose")); p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset")); p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names)); p_list->push_back(PropertyInfo(Variant::BOOL, path + "require")); } for (PropertyInfo &E : *p_list) { _validate_property(E); } } StringName SkeletonProfile::get_root_bone() { return root_bone; } void SkeletonProfile::set_root_bone(const StringName &p_bone_name) { if (is_read_only) { return; } root_bone = p_bone_name; } StringName SkeletonProfile::get_scale_base_bone() { return scale_base_bone; } void SkeletonProfile::set_scale_base_bone(const StringName &p_bone_name) { if (is_read_only) { return; } scale_base_bone = p_bone_name; } int SkeletonProfile::get_group_size() { return groups.size(); } void SkeletonProfile::set_group_size(int p_size) { if (is_read_only) { return; } ERR_FAIL_COND(p_size < 0); groups.resize(p_size); emit_signal("profile_updated"); notify_property_list_changed(); } StringName SkeletonProfile::get_group_name(int p_group_idx) const { ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName()); return groups[p_group_idx].group_name; } void SkeletonProfile::set_group_name(int p_group_idx, const StringName &p_group_name) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_group_idx, groups.size()); groups.write[p_group_idx].group_name = p_group_name; emit_signal("profile_updated"); } Ref SkeletonProfile::get_texture(int p_group_idx) const { ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref()); return groups[p_group_idx].texture; } void SkeletonProfile::set_texture(int p_group_idx, const Ref &p_texture) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_group_idx, groups.size()); groups.write[p_group_idx].texture = p_texture; emit_signal("profile_updated"); } int SkeletonProfile::get_bone_size() { return bones.size(); } void SkeletonProfile::set_bone_size(int p_size) { if (is_read_only) { return; } ERR_FAIL_COND(p_size < 0); bones.resize(p_size); emit_signal("profile_updated"); notify_property_list_changed(); } int SkeletonProfile::find_bone(const StringName &p_bone_name) const { if (p_bone_name == StringName()) { return -1; } for (int i = 0; i < bones.size(); i++) { if (bones[i].bone_name == p_bone_name) { return i; } } return -1; } StringName SkeletonProfile::get_bone_name(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); return bones[p_bone_idx].bone_name; } void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName &p_bone_name) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].bone_name = p_bone_name; emit_signal("profile_updated"); } StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); return bones[p_bone_idx].bone_parent; } void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName &p_bone_parent) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].bone_parent = p_bone_parent; emit_signal("profile_updated"); } SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN); return bones[p_bone_idx].tail_direction; } void SkeletonProfile::set_tail_direction(int p_bone_idx, TailDirection p_tail_direction) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].tail_direction = p_tail_direction; emit_signal("profile_updated"); notify_property_list_changed(); } StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); return bones[p_bone_idx].bone_tail; } void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName &p_bone_tail) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].bone_tail = p_bone_tail; emit_signal("profile_updated"); } Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D()); return bones[p_bone_idx].reference_pose; } void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D &p_reference_pose) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].reference_pose = p_reference_pose; emit_signal("profile_updated"); } Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2()); return bones[p_bone_idx].handle_offset; } void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 &p_handle_offset) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].handle_offset = p_handle_offset; emit_signal("profile_updated"); } StringName SkeletonProfile::get_group(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName()); return bones[p_bone_idx].group; } void SkeletonProfile::set_group(int p_bone_idx, const StringName &p_group) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].group = p_group; emit_signal("profile_updated"); } bool SkeletonProfile::is_required(int p_bone_idx) const { ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false); return bones[p_bone_idx].required; } void SkeletonProfile::set_required(int p_bone_idx, bool p_required) { if (is_read_only) { return; } ERR_FAIL_INDEX(p_bone_idx, bones.size()); bones.write[p_bone_idx].required = p_required; emit_signal("profile_updated"); } bool SkeletonProfile::has_bone(const StringName &p_bone_name) { bool is_found = false; for (int i = 0; i < bones.size(); i++) { if (bones[i].bone_name == p_bone_name) { is_found = true; break; } } return is_found; } void SkeletonProfile::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone); ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone); ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone); ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone); ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size); ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size); ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name); ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name); ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture); ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture); ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size); ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size); ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name); ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent); ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent); ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction); ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction); ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail); ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail); ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose); ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose); ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset); ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset); ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group); ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group); ClassDB::bind_method(D_METHOD("is_required", "bone_idx"), &SkeletonProfile::is_required); ClassDB::bind_method(D_METHOD("set_required", "bone_idx", "required"), &SkeletonProfile::set_required); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone"); ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size"); ADD_SIGNAL(MethodInfo("profile_updated")); BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN); BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD); BIND_ENUM_CONSTANT(TAIL_DIRECTION_END); } SkeletonProfile::SkeletonProfile() { } SkeletonProfile::~SkeletonProfile() { } SkeletonProfileHumanoid::SkeletonProfileHumanoid() { is_read_only = true; root_bone = "Root"; scale_base_bone = "Hips"; groups.resize(4); groups.write[0].group_name = "Body"; groups.write[1].group_name = "Face"; groups.write[2].group_name = "LeftHand"; groups.write[3].group_name = "RightHand"; bones.resize(56); bones.write[0].bone_name = "Root"; bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0); bones.write[0].handle_offset = Vector2(0.5, 0.91); bones.write[0].group = "Body"; bones.write[1].bone_name = "Hips"; bones.write[1].bone_parent = "Root"; bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; bones.write[1].bone_tail = "Spine"; bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0); bones.write[1].handle_offset = Vector2(0.5, 0.5); bones.write[1].group = "Body"; bones.write[1].required = true; bones.write[2].bone_name = "Spine"; bones.write[2].bone_parent = "Hips"; bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[2].handle_offset = Vector2(0.5, 0.43); bones.write[2].group = "Body"; bones.write[2].required = true; bones.write[3].bone_name = "Chest"; bones.write[3].bone_parent = "Spine"; bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[3].handle_offset = Vector2(0.5, 0.36); bones.write[3].group = "Body"; bones.write[4].bone_name = "UpperChest"; bones.write[4].bone_parent = "Chest"; bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[4].handle_offset = Vector2(0.5, 0.29); bones.write[4].group = "Body"; bones.write[5].bone_name = "Neck"; bones.write[5].bone_parent = "UpperChest"; bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; bones.write[5].bone_tail = "Head"; bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[5].handle_offset = Vector2(0.5, 0.23); bones.write[5].group = "Body"; bones.write[5].required = false; bones.write[6].bone_name = "Head"; bones.write[6].bone_parent = "Neck"; bones.write[6].tail_direction = TAIL_DIRECTION_END; bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0); bones.write[6].handle_offset = Vector2(0.5, 0.18); bones.write[6].group = "Body"; bones.write[6].required = true; bones.write[7].bone_name = "LeftEye"; bones.write[7].bone_parent = "Head"; bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0); bones.write[7].handle_offset = Vector2(0.6, 0.46); bones.write[7].group = "Face"; bones.write[8].bone_name = "RightEye"; bones.write[8].bone_parent = "Head"; bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0); bones.write[8].handle_offset = Vector2(0.37, 0.46); bones.write[8].group = "Face"; bones.write[9].bone_name = "Jaw"; bones.write[9].bone_parent = "Head"; bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05); bones.write[9].handle_offset = Vector2(0.46, 0.75); bones.write[9].group = "Face"; bones.write[10].bone_name = "LeftShoulder"; bones.write[10].bone_parent = "UpperChest"; bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0); bones.write[10].handle_offset = Vector2(0.55, 0.235); bones.write[10].group = "Body"; bones.write[10].required = true; bones.write[11].bone_name = "LeftUpperArm"; bones.write[11].bone_parent = "LeftShoulder"; bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0); bones.write[11].handle_offset = Vector2(0.6, 0.24); bones.write[11].group = "Body"; bones.write[11].required = true; bones.write[12].bone_name = "LeftLowerArm"; bones.write[12].bone_parent = "LeftUpperArm"; bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0); bones.write[12].handle_offset = Vector2(0.7, 0.24); bones.write[12].group = "Body"; bones.write[12].required = true; bones.write[13].bone_name = "LeftHand"; bones.write[13].bone_parent = "LeftLowerArm"; bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; bones.write[13].bone_tail = "LeftMiddleProximal"; bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0); bones.write[13].handle_offset = Vector2(0.82, 0.235); bones.write[13].group = "Body"; bones.write[13].required = true; bones.write[14].bone_name = "LeftThumbMetacarpal"; bones.write[14].bone_parent = "LeftHand"; bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0); bones.write[14].handle_offset = Vector2(0.4, 0.8); bones.write[14].group = "LeftHand"; bones.write[15].bone_name = "LeftThumbProximal"; bones.write[15].bone_parent = "LeftThumbMetacarpal"; bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[15].handle_offset = Vector2(0.3, 0.69); bones.write[15].group = "LeftHand"; bones.write[16].bone_name = "LeftThumbDistal"; bones.write[16].bone_parent = "LeftThumbProximal"; bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[16].handle_offset = Vector2(0.23, 0.555); bones.write[16].group = "LeftHand"; bones.write[17].bone_name = "LeftIndexProximal"; bones.write[17].bone_parent = "LeftHand"; bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0); bones.write[17].handle_offset = Vector2(0.413, 0.52); bones.write[17].group = "LeftHand"; bones.write[18].bone_name = "LeftIndexIntermediate"; bones.write[18].bone_parent = "LeftIndexProximal"; bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[18].handle_offset = Vector2(0.403, 0.36); bones.write[18].group = "LeftHand"; bones.write[19].bone_name = "LeftIndexDistal"; bones.write[19].bone_parent = "LeftIndexIntermediate"; bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[19].handle_offset = Vector2(0.403, 0.255); bones.write[19].group = "LeftHand"; bones.write[20].bone_name = "LeftMiddleProximal"; bones.write[20].bone_parent = "LeftHand"; bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[20].handle_offset = Vector2(0.5, 0.51); bones.write[20].group = "LeftHand"; bones.write[21].bone_name = "LeftMiddleIntermediate"; bones.write[21].bone_parent = "LeftMiddleProximal"; bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[21].handle_offset = Vector2(0.5, 0.345); bones.write[21].group = "LeftHand"; bones.write[22].bone_name = "LeftMiddleDistal"; bones.write[22].bone_parent = "LeftMiddleIntermediate"; bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[22].handle_offset = Vector2(0.5, 0.22); bones.write[22].group = "LeftHand"; bones.write[23].bone_name = "LeftRingProximal"; bones.write[23].bone_parent = "LeftHand"; bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0); bones.write[23].handle_offset = Vector2(0.586, 0.52); bones.write[23].group = "LeftHand"; bones.write[24].bone_name = "LeftRingIntermediate"; bones.write[24].bone_parent = "LeftRingProximal"; bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[24].handle_offset = Vector2(0.59, 0.36); bones.write[24].group = "LeftHand"; bones.write[25].bone_name = "LeftRingDistal"; bones.write[25].bone_parent = "LeftRingIntermediate"; bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[25].handle_offset = Vector2(0.591, 0.25); bones.write[25].group = "LeftHand"; bones.write[26].bone_name = "LeftLittleProximal"; bones.write[26].bone_parent = "LeftHand"; bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0); bones.write[26].handle_offset = Vector2(0.663, 0.543); bones.write[26].group = "LeftHand"; bones.write[27].bone_name = "LeftLittleIntermediate"; bones.write[27].bone_parent = "LeftLittleProximal"; bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[27].handle_offset = Vector2(0.672, 0.415); bones.write[27].group = "LeftHand"; bones.write[28].bone_name = "LeftLittleDistal"; bones.write[28].bone_parent = "LeftLittleIntermediate"; bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[28].handle_offset = Vector2(0.672, 0.32); bones.write[28].group = "LeftHand"; bones.write[29].bone_name = "RightShoulder"; bones.write[29].bone_parent = "UpperChest"; bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0); bones.write[29].handle_offset = Vector2(0.45, 0.235); bones.write[29].group = "Body"; bones.write[29].required = true; bones.write[30].bone_name = "RightUpperArm"; bones.write[30].bone_parent = "RightShoulder"; bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0); bones.write[30].handle_offset = Vector2(0.4, 0.24); bones.write[30].group = "Body"; bones.write[30].required = true; bones.write[31].bone_name = "RightLowerArm"; bones.write[31].bone_parent = "RightUpperArm"; bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0); bones.write[31].handle_offset = Vector2(0.3, 0.24); bones.write[31].group = "Body"; bones.write[31].required = true; bones.write[32].bone_name = "RightHand"; bones.write[32].bone_parent = "RightLowerArm"; bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD; bones.write[32].bone_tail = "RightMiddleProximal"; bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0); bones.write[32].handle_offset = Vector2(0.18, 0.235); bones.write[32].group = "Body"; bones.write[32].required = true; bones.write[33].bone_name = "RightThumbMetacarpal"; bones.write[33].bone_parent = "RightHand"; bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0); bones.write[33].handle_offset = Vector2(0.6, 0.8); bones.write[33].group = "RightHand"; bones.write[34].bone_name = "RightThumbProximal"; bones.write[34].bone_parent = "RightThumbMetacarpal"; bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[34].handle_offset = Vector2(0.7, 0.69); bones.write[34].group = "RightHand"; bones.write[35].bone_name = "RightThumbDistal"; bones.write[35].bone_parent = "RightThumbProximal"; bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0); bones.write[35].handle_offset = Vector2(0.77, 0.555); bones.write[35].group = "RightHand"; bones.write[36].bone_name = "RightIndexProximal"; bones.write[36].bone_parent = "RightHand"; bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0); bones.write[36].handle_offset = Vector2(0.587, 0.52); bones.write[36].group = "RightHand"; bones.write[37].bone_name = "RightIndexIntermediate"; bones.write[37].bone_parent = "RightIndexProximal"; bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[37].handle_offset = Vector2(0.597, 0.36); bones.write[37].group = "RightHand"; bones.write[38].bone_name = "RightIndexDistal"; bones.write[38].bone_parent = "RightIndexIntermediate"; bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[38].handle_offset = Vector2(0.597, 0.255); bones.write[38].group = "RightHand"; bones.write[39].bone_name = "RightMiddleProximal"; bones.write[39].bone_parent = "RightHand"; bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[39].handle_offset = Vector2(0.5, 0.51); bones.write[39].group = "RightHand"; bones.write[40].bone_name = "RightMiddleIntermediate"; bones.write[40].bone_parent = "RightMiddleProximal"; bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0); bones.write[40].handle_offset = Vector2(0.5, 0.345); bones.write[40].group = "RightHand"; bones.write[41].bone_name = "RightMiddleDistal"; bones.write[41].bone_parent = "RightMiddleIntermediate"; bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[41].handle_offset = Vector2(0.5, 0.22); bones.write[41].group = "RightHand"; bones.write[42].bone_name = "RightRingProximal"; bones.write[42].bone_parent = "RightHand"; bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0); bones.write[42].handle_offset = Vector2(0.414, 0.52); bones.write[42].group = "RightHand"; bones.write[43].bone_name = "RightRingIntermediate"; bones.write[43].bone_parent = "RightRingProximal"; bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[43].handle_offset = Vector2(0.41, 0.36); bones.write[43].group = "RightHand"; bones.write[44].bone_name = "RightRingDistal"; bones.write[44].bone_parent = "RightRingIntermediate"; bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[44].handle_offset = Vector2(0.409, 0.25); bones.write[44].group = "RightHand"; bones.write[45].bone_name = "RightLittleProximal"; bones.write[45].bone_parent = "RightHand"; bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0); bones.write[45].handle_offset = Vector2(0.337, 0.543); bones.write[45].group = "RightHand"; bones.write[46].bone_name = "RightLittleIntermediate"; bones.write[46].bone_parent = "RightLittleProximal"; bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0); bones.write[46].handle_offset = Vector2(0.328, 0.415); bones.write[46].group = "RightHand"; bones.write[47].bone_name = "RightLittleDistal"; bones.write[47].bone_parent = "RightLittleIntermediate"; bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0); bones.write[47].handle_offset = Vector2(0.328, 0.32); bones.write[47].group = "RightHand"; bones.write[48].bone_name = "LeftUpperLeg"; bones.write[48].bone_parent = "Hips"; bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0); bones.write[48].handle_offset = Vector2(0.549, 0.49); bones.write[48].group = "Body"; bones.write[48].required = true; bones.write[49].bone_name = "LeftLowerLeg"; bones.write[49].bone_parent = "LeftUpperLeg"; bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0); bones.write[49].handle_offset = Vector2(0.548, 0.683); bones.write[49].group = "Body"; bones.write[49].required = true; bones.write[50].bone_name = "LeftFoot"; bones.write[50].bone_parent = "LeftLowerLeg"; bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0); bones.write[50].handle_offset = Vector2(0.545, 0.9); bones.write[50].group = "Body"; bones.write[50].required = true; bones.write[51].bone_name = "LeftToes"; bones.write[51].bone_parent = "LeftFoot"; bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0); bones.write[51].handle_offset = Vector2(0.545, 0.95); bones.write[51].group = "Body"; bones.write[52].bone_name = "RightUpperLeg"; bones.write[52].bone_parent = "Hips"; bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0); bones.write[52].handle_offset = Vector2(0.451, 0.49); bones.write[52].group = "Body"; bones.write[52].required = true; bones.write[53].bone_name = "RightLowerLeg"; bones.write[53].bone_parent = "RightUpperLeg"; bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0); bones.write[53].handle_offset = Vector2(0.452, 0.683); bones.write[53].group = "Body"; bones.write[53].required = true; bones.write[54].bone_name = "RightFoot"; bones.write[54].bone_parent = "RightLowerLeg"; bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0); bones.write[54].handle_offset = Vector2(0.455, 0.9); bones.write[54].group = "Body"; bones.write[54].required = true; bones.write[55].bone_name = "RightToes"; bones.write[55].bone_parent = "RightFoot"; bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0); bones.write[55].handle_offset = Vector2(0.455, 0.95); bones.write[55].group = "Body"; } SkeletonProfileHumanoid::~SkeletonProfileHumanoid() { } //////////////////////////////////////