/*************************************************************************/ /* editor_export_godot3.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_EXPORT_GODOT3_H #define EDITOR_EXPORT_GODOT3_H #include "editor/editor_file_system.h" #include "io/export_data.h" #include "scene/main/node.h" class EditorExportGodot3 { Map pack_names; HashMap pack_values; int _pack_name(const String &p_name) { if (pack_names.has(p_name)) { return pack_names[p_name]; } int idx = pack_names.size(); pack_names[p_name] = idx; return idx; } int _pack_value(const Variant &p_value) { if (pack_values.has(p_value)) { return pack_values[p_value]; } int idx = pack_values.size(); pack_values[p_value] = idx; return idx; } Map globals_rename_map; Map prop_rename_map; Map type_rename_map; Map signal_rename_map; Map resource_replace_map; String _replace_resource(const String &p_res) { if (resource_replace_map.has(p_res)) return resource_replace_map[p_res]; else return p_res; } Error _get_property_as_text(const Variant &p_variant, String &p_string); void _save_text(const String &p_path, ExportData &resource); void _save_binary_property(const Variant &p_property, FileAccess *f); void _save_binary(const String &p_path, ExportData &resource); void _save_config(const String &p_path); void _rename_properties(const String &p_type, List *p_props); void _convert_resources(ExportData &resource); void _unpack_packed_scene(ExportData &resource); void _pack_packed_scene(ExportData &resource); Error _convert_script(const String &p_path, const String &p_target_path); void _find_files(EditorFileSystemDirectory *p_dir, List *r_files); public: Error export_godot3(const String &p_path, bool convert_scripts); EditorExportGodot3(); }; #endif // EDITOR_EXPORT_GODOT3_H