/*************************************************************************/ /* room_manager_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "room_manager_editor_plugin.h" #include "editor/spatial_editor_gizmos.h" void RoomManagerEditorPlugin::_rooms_convert() { if (_room_manager) { _room_manager->rooms_convert(); } } void RoomManagerEditorPlugin::_flip_portals() { if (_room_manager) { _room_manager->rooms_flip_portals(); } } void RoomManagerEditorPlugin::edit(Object *p_object) { RoomManager *s = Object::cast_to(p_object); if (!s) { return; } _room_manager = s; } bool RoomManagerEditorPlugin::handles(Object *p_object) const { return p_object->is_class("RoomManager"); } void RoomManagerEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button_rooms_convert->show(); button_flip_portals->show(); } else { button_rooms_convert->hide(); button_flip_portals->hide(); } } void RoomManagerEditorPlugin::_bind_methods() { ClassDB::bind_method("_rooms_convert", &RoomManagerEditorPlugin::_rooms_convert); ClassDB::bind_method("_flip_portals", &RoomManagerEditorPlugin::_flip_portals); } RoomManagerEditorPlugin::RoomManagerEditorPlugin(EditorNode *p_node) { editor = p_node; button_flip_portals = memnew(ToolButton); button_flip_portals->set_icon(editor->get_gui_base()->get_icon("Portal", "EditorIcons")); button_flip_portals->set_text(TTR("Flip Portals")); button_flip_portals->hide(); button_flip_portals->connect("pressed", this, "_flip_portals"); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_flip_portals); button_rooms_convert = memnew(ToolButton); button_rooms_convert->set_icon(editor->get_gui_base()->get_icon("RoomGroup", "EditorIcons")); button_rooms_convert->set_text(TTR("Convert Rooms")); button_rooms_convert->hide(); button_rooms_convert->connect("pressed", this, "_rooms_convert"); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_rooms_convert); _room_manager = nullptr; Ref room_gizmo_plugin = Ref(memnew(RoomGizmoPlugin)); SpatialEditor::get_singleton()->add_gizmo_plugin(room_gizmo_plugin); Ref portal_gizmo_plugin = Ref(memnew(PortalGizmoPlugin)); SpatialEditor::get_singleton()->add_gizmo_plugin(portal_gizmo_plugin); } RoomManagerEditorPlugin::~RoomManagerEditorPlugin() { } /////////////////////// void RoomEditorPlugin::_generate_points() { if (_room) { PoolVector old_pts = _room->get_points(); // only generate points if none already exist if (_room->_bound_pts.size()) { _room->set_points(PoolVector()); } PoolVector pts = _room->generate_points(); // allow the user to undo generating points, because it is // frustrating to lose old data undo_redo->create_action("generate_points"); undo_redo->add_do_property(_room, "points", pts); undo_redo->add_undo_property(_room, "points", old_pts); undo_redo->commit_action(); } } void RoomEditorPlugin::edit(Object *p_object) { Room *s = Object::cast_to(p_object); if (!s) { return; } _room = s; if (SpatialEditor::get_singleton()->is_visible() && s->_planes.size()) { String string = String(s->get_name()) + " [" + itos(s->_planes.size()) + " planes]"; SpatialEditor::get_singleton()->set_message(string); } } bool RoomEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Room"); } void RoomEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button_generate->show(); } else { button_generate->hide(); } } void RoomEditorPlugin::_bind_methods() { ClassDB::bind_method("_generate_points", &RoomEditorPlugin::_generate_points); } RoomEditorPlugin::RoomEditorPlugin(EditorNode *p_node) { editor = p_node; button_generate = memnew(ToolButton); button_generate->set_icon(editor->get_gui_base()->get_icon("Room", "EditorIcons")); button_generate->set_text(TTR("Generate Points")); button_generate->hide(); button_generate->connect("pressed", this, "_generate_points"); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, button_generate); _room = nullptr; undo_redo = EditorNode::get_undo_redo(); } RoomEditorPlugin::~RoomEditorPlugin() { }