/**************************************************************************/ /* test_navigation_region_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_NAVIGATION_REGION_3D_H #define TEST_NAVIGATION_REGION_3D_H #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/main/window.h" #include "scene/resources/primitive_meshes.h" #include "tests/test_macros.h" namespace TestNavigationRegion3D { TEST_SUITE("[Navigation]") { TEST_CASE("[SceneTree][NavigationRegion3D] New region should have valid RID") { NavigationRegion3D *region_node = memnew(NavigationRegion3D); CHECK(region_node->get_region_rid().is_valid()); memdelete(region_node); } TEST_CASE("[SceneTree][NavigationRegion3D] Region should bake successfully from valid geometry") { Node3D *node_3d = memnew(Node3D); SceneTree::get_singleton()->get_root()->add_child(node_3d); Ref navigation_mesh = memnew(NavigationMesh); NavigationRegion3D *navigation_region = memnew(NavigationRegion3D); navigation_region->set_navigation_mesh(navigation_mesh); node_3d->add_child(navigation_region); Ref plane_mesh = memnew(PlaneMesh); plane_mesh->set_size(Size2(10.0, 10.0)); MeshInstance3D *mesh_instance = memnew(MeshInstance3D); mesh_instance->set_mesh(plane_mesh); navigation_region->add_child(mesh_instance); CHECK_FALSE(navigation_region->is_baking()); CHECK_EQ(navigation_mesh->get_polygon_count(), 0); CHECK_EQ(navigation_mesh->get_vertices().size(), 0); SUBCASE("Synchronous bake should have immediate effects") { navigation_region->bake_navigation_mesh(false); CHECK_FALSE(navigation_region->is_baking()); CHECK_NE(navigation_mesh->get_polygon_count(), 0); CHECK_NE(navigation_mesh->get_vertices().size(), 0); } // Race condition is present in the below subcase, but baking should take many // orders of magnitude longer than basic checks on the main thread, so it's fine. SUBCASE("Asynchronous bake should not be immediate") { navigation_region->bake_navigation_mesh(true); CHECK(navigation_region->is_baking()); CHECK_EQ(navigation_mesh->get_polygon_count(), 0); CHECK_EQ(navigation_mesh->get_vertices().size(), 0); } memdelete(mesh_instance); memdelete(navigation_region); memdelete(node_3d); } } } //namespace TestNavigationRegion3D #endif // TEST_NAVIGATION_REGION_3D_H