/*************************************************************************/ /* thread_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef THREAD_WINDOWS_H #define THREAD_WINDOWS_H /** @author Juan Linietsky */ #ifdef WINDOWS_ENABLED #include "os/thread.h" #include "script_language.h" #include class ThreadWindows : public Thread { ThreadCreateCallback callback; void *user; ID id; HANDLE handle; static Thread *create_thread_windows(); static DWORD WINAPI thread_callback(LPVOID userdata); static Thread *create_func_windows(ThreadCreateCallback p_callback, void *, const Settings &); static ID get_thread_ID_func_windows(); static void wait_to_finish_func_windows(Thread *p_thread); ThreadWindows(); public: virtual ID get_ID() const; static void make_default(); ~ThreadWindows(); }; #endif #endif