/*************************************************************************/ /* stream_peer_tcp.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STREAM_PEER_TCP_H #define STREAM_PEER_TCP_H #include "stream_peer.h" #include "ip_address.h" class StreamPeerTCP : public StreamPeer { OBJ_TYPE( StreamPeerTCP, StreamPeer ); OBJ_CATEGORY("Networking"); public: enum Status { STATUS_NONE, STATUS_CONNECTING, STATUS_CONNECTED, STATUS_ERROR, }; protected: static StreamPeerTCP* (*_create)(); static void _bind_methods(); public: virtual Error connect(const IP_Address& p_host, uint16_t p_port)=0; //read/write from streampeer virtual bool is_connected() const=0; virtual Status get_status() const=0; virtual void disconnect()=0; virtual IP_Address get_connected_host() const=0; virtual uint16_t get_connected_port() const=0; virtual void set_nodelay(bool p_enabled)=0; static Ref create(); StreamPeerTCP(); ~StreamPeerTCP(); }; #endif