<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeCubemap" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A [Cubemap] sampling node to be used within the visual shader graph. </brief_description> <description> Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar. </description> <tutorials> </tutorials> <members> <member name="cube_map" type="Cubemap" setter="set_cube_map" getter="get_cube_map"> The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as [member source]. </member> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubemap.Source" default="0"> Defines which source should be used for the sampling. See [enum Source] for options. </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubemap.TextureType" default="0"> Defines the type of data provided by the source texture. See [enum TextureType] for options. </member> </members> <constants> <constant name="SOURCE_TEXTURE" value="0" enum="Source"> Use the [Cubemap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored. </constant> <constant name="SOURCE_PORT" value="1" enum="Source"> Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored. </constant> <constant name="SOURCE_MAX" value="2" enum="Source"> Represents the size of the [enum Source] enum. </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> <constant name="TYPE_MAX" value="3" enum="TextureType"> Represents the size of the [enum TextureType] enum. </constant> </constants> </class>