/*************************************************************************/ /* navigation_mesh_generator.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_mesh_generator.h" #include "core/math/convex_hull.h" #include "core/os/thread.h" #include "editor/editor_settings.h" #include "scene/3d/collision_shape.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/physics_body.h" #include "scene/resources/box_shape.h" #include "scene/resources/capsule_shape.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "scene/resources/cylinder_shape.h" #include "scene/resources/plane_shape.h" #include "scene/resources/primitive_meshes.h" #include "scene/resources/shape.h" #include "scene/resources/sphere_shape.h" #ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" #endif #ifdef MODULE_GRIDMAP_ENABLED #include "modules/gridmap/grid_map.h" #endif EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::singleton = nullptr; void EditorNavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector &p_verticies) { p_verticies.push_back(p_vec3.x); p_verticies.push_back(p_vec3.y); p_verticies.push_back(p_vec3.z); } void EditorNavigationMeshGenerator::_add_mesh(const Ref &p_mesh, const Transform &p_xform, Vector &p_verticies, Vector &p_indices) { int current_vertex_count; for (int i = 0; i < p_mesh->get_surface_count(); i++) { current_vertex_count = p_verticies.size() / 3; if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; } int index_count = 0; if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { index_count = p_mesh->surface_get_array_index_len(i); } else { index_count = p_mesh->surface_get_array_len(i); } ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); int face_count = index_count / 3; Array a = p_mesh->surface_get_arrays(i); PoolVector mesh_vertices = a[Mesh::ARRAY_VERTEX]; PoolVector::Read vr = mesh_vertices.read(); if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { PoolVector mesh_indices = a[Mesh::ARRAY_INDEX]; PoolVector::Read ir = mesh_indices.read(); for (int j = 0; j < mesh_vertices.size(); j++) { _add_vertex(p_xform.xform(vr[j]), p_verticies); } for (int j = 0; j < face_count; j++) { // CCW p_indices.push_back(current_vertex_count + (ir[j * 3 + 0])); p_indices.push_back(current_vertex_count + (ir[j * 3 + 2])); p_indices.push_back(current_vertex_count + (ir[j * 3 + 1])); } } else { face_count = mesh_vertices.size() / 3; for (int j = 0; j < face_count; j++) { _add_vertex(p_xform.xform(vr[j * 3 + 0]), p_verticies); _add_vertex(p_xform.xform(vr[j * 3 + 2]), p_verticies); _add_vertex(p_xform.xform(vr[j * 3 + 1]), p_verticies); p_indices.push_back(current_vertex_count + (j * 3 + 0)); p_indices.push_back(current_vertex_count + (j * 3 + 1)); p_indices.push_back(current_vertex_count + (j * 3 + 2)); } } } } void EditorNavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector &p_verticies, Vector &p_indices) { int face_count = p_faces.size() / 3; int current_vertex_count = p_verticies.size() / 3; for (int j = 0; j < face_count; j++) { _add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_verticies); _add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_verticies); _add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_verticies); p_indices.push_back(current_vertex_count + (j * 3 + 0)); p_indices.push_back(current_vertex_count + (j * 3 + 2)); p_indices.push_back(current_vertex_count + (j * 3 + 1)); } } void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector &p_verticies, Vector &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { if (Object::cast_to(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { MeshInstance *mesh_instance = Object::cast_to(p_node); Ref mesh = mesh_instance->get_mesh(); if (mesh.is_valid()) { _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices); } } #ifdef MODULE_CSG_ENABLED if (Object::cast_to(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { CSGShape *csg_shape = Object::cast_to(p_node); Array meshes = csg_shape->get_meshes(); if (!meshes.empty()) { Ref mesh = meshes[1]; if (mesh.is_valid()) { _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_verticies, p_indices); } } } #endif if (Object::cast_to(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) { StaticBody *static_body = Object::cast_to(p_node); if (static_body->get_collision_layer() & p_collision_mask) { for (int i = 0; i < p_node->get_child_count(); ++i) { Node *child = p_node->get_child(i); if (Object::cast_to(child)) { CollisionShape *col_shape = Object::cast_to(child); Transform transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform(); Ref mesh; Ref s = col_shape->get_shape(); BoxShape *box = Object::cast_to(*s); if (box) { Ref cube_mesh; cube_mesh.instance(); cube_mesh->set_size(box->get_extents() * 2.0); mesh = cube_mesh; } CapsuleShape *capsule = Object::cast_to(*s); if (capsule) { Ref capsule_mesh; capsule_mesh.instance(); capsule_mesh->set_radius(capsule->get_radius()); capsule_mesh->set_mid_height(capsule->get_height() / 2.0); mesh = capsule_mesh; } CylinderShape *cylinder = Object::cast_to(*s); if (cylinder) { Ref cylinder_mesh; cylinder_mesh.instance(); cylinder_mesh->set_height(cylinder->get_height()); cylinder_mesh->set_bottom_radius(cylinder->get_radius()); cylinder_mesh->set_top_radius(cylinder->get_radius()); mesh = cylinder_mesh; } SphereShape *sphere = Object::cast_to(*s); if (sphere) { Ref sphere_mesh; sphere_mesh.instance(); sphere_mesh->set_radius(sphere->get_radius()); sphere_mesh->set_height(sphere->get_radius() * 2.0); mesh = sphere_mesh; } ConcavePolygonShape *concave_polygon = Object::cast_to(*s); if (concave_polygon) { _add_faces(concave_polygon->get_faces(), transform, p_verticies, p_indices); } ConvexPolygonShape *convex_polygon = Object::cast_to(*s); if (convex_polygon) { Vector varr = Variant(convex_polygon->get_points()); Geometry::MeshData md; Error err = ConvexHullComputer::convex_hull(varr, md); if (err == OK) { PoolVector3Array faces; for (int j = 0; j < md.faces.size(); ++j) { Geometry::MeshData::Face face = md.faces[j]; for (int k = 2; k < face.indices.size(); ++k) { faces.push_back(md.vertices[face.indices[0]]); faces.push_back(md.vertices[face.indices[k - 1]]); faces.push_back(md.vertices[face.indices[k]]); } } _add_faces(faces, transform, p_verticies, p_indices); } } if (mesh.is_valid()) { _add_mesh(mesh, transform, p_verticies, p_indices); } } } } } #ifdef MODULE_GRIDMAP_ENABLED if (Object::cast_to(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { GridMap *gridmap_instance = Object::cast_to(p_node); Array meshes = gridmap_instance->get_meshes(); Transform xform = gridmap_instance->get_transform(); for (int i = 0; i < meshes.size(); i += 2) { Ref mesh = meshes[i + 1]; if (mesh.is_valid()) { _add_mesh(mesh, p_accumulated_transform * xform * meshes[i], p_verticies, p_indices); } } } #endif if (Object::cast_to(p_node)) { Spatial *spatial = Object::cast_to(p_node); p_accumulated_transform = p_accumulated_transform * spatial->get_transform(); } if (p_recurse_children) { for (int i = 0; i < p_node->get_child_count(); i++) { _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_verticies, p_indices, p_generate_from, p_collision_mask, p_recurse_children); } } } void EditorNavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref p_nav_mesh) { PoolVector nav_vertices; for (int i = 0; i < p_detail_mesh->nverts; i++) { const float *v = &p_detail_mesh->verts[i * 3]; nav_vertices.append(Vector3(v[0], v[1], v[2])); } p_nav_mesh->set_vertices(nav_vertices); for (int i = 0; i < p_detail_mesh->nmeshes; i++) { const unsigned int *m = &p_detail_mesh->meshes[i * 4]; const unsigned int bverts = m[0]; const unsigned int btris = m[2]; const unsigned int ntris = m[3]; const unsigned char *tris = &p_detail_mesh->tris[btris * 4]; for (unsigned int j = 0; j < ntris; j++) { Vector nav_indices; nav_indices.resize(3); // Polygon order in recast is opposite than godot's nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0])); nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2])); nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1])); p_nav_mesh->add_polygon(nav_indices); } } } void EditorNavigationMeshGenerator::_build_recast_navigation_mesh(Ref p_nav_mesh, EditorProgress *ep, rcHeightfield *hf, rcCompactHeightfield *chf, rcContourSet *cset, rcPolyMesh *poly_mesh, rcPolyMeshDetail *detail_mesh, Vector &vertices, Vector &indices) { rcContext ctx; ep->step(TTR("Setting up Configuration..."), 1); const float *verts = vertices.ptr(); const int nverts = vertices.size() / 3; const int *tris = indices.ptr(); const int ntris = indices.size() / 3; float bmin[3], bmax[3]; rcCalcBounds(verts, nverts, bmin, bmax); rcConfig cfg; memset(&cfg, 0, sizeof(cfg)); cfg.cs = p_nav_mesh->get_cell_size(); cfg.ch = p_nav_mesh->get_cell_height(); cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope(); cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch); cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch); cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs); cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size()); cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error(); cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size()); cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size()); cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly(); cfg.detailSampleDist = p_nav_mesh->get_detail_sample_distance() < 0.9f ? 0 : p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(); cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error(); cfg.bmin[0] = bmin[0]; cfg.bmin[1] = bmin[1]; cfg.bmin[2] = bmin[2]; cfg.bmax[0] = bmax[0]; cfg.bmax[1] = bmax[1]; cfg.bmax[2] = bmax[2]; ep->step(TTR("Calculating grid size..."), 2); rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height); ep->step(TTR("Creating heightfield..."), 3); hf = rcAllocHeightfield(); ERR_FAIL_COND(!hf); ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)); ep->step(TTR("Marking walkable triangles..."), 4); { Vector tri_areas; tri_areas.resize(ntris); ERR_FAIL_COND(tri_areas.size() == 0); memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char)); rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw()); ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb)); } if (p_nav_mesh->get_filter_low_hanging_obstacles()) { rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf); } if (p_nav_mesh->get_filter_ledge_spans()) { rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf); } if (p_nav_mesh->get_filter_walkable_low_height_spans()) { rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf); } ep->step(TTR("Constructing compact heightfield..."), 5); chf = rcAllocCompactHeightfield(); ERR_FAIL_COND(!chf); ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf)); rcFreeHeightField(hf); hf = nullptr; ep->step(TTR("Eroding walkable area..."), 6); ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf)); ep->step(TTR("Partitioning..."), 7); if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) { ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf)); ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); } else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) { ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); } else { ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea)); } ep->step(TTR("Creating contours..."), 8); cset = rcAllocContourSet(); ERR_FAIL_COND(!cset); ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset)); ep->step(TTR("Creating polymesh..."), 9); poly_mesh = rcAllocPolyMesh(); ERR_FAIL_COND(!poly_mesh); ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh)); detail_mesh = rcAllocPolyMeshDetail(); ERR_FAIL_COND(!detail_mesh); ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh)); rcFreeCompactHeightfield(chf); chf = nullptr; rcFreeContourSet(cset); cset = nullptr; ep->step(TTR("Converting to native navigation mesh..."), 10); _convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh); rcFreePolyMesh(poly_mesh); poly_mesh = nullptr; rcFreePolyMeshDetail(detail_mesh); detail_mesh = nullptr; } EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::get_singleton() { return singleton; } EditorNavigationMeshGenerator::EditorNavigationMeshGenerator() { singleton = this; } EditorNavigationMeshGenerator::~EditorNavigationMeshGenerator() { } void EditorNavigationMeshGenerator::bake(Ref p_nav_mesh, Node *p_node) { if (!Engine::get_singleton()->is_editor_hint()) { ERR_PRINTS("Invoking EditorNavigationMeshGenerator::bake(...) in-game is not supported in Godot 3.2 or below. Aborting bake..."); return; } ERR_FAIL_COND(!p_nav_mesh.is_valid()); EditorProgress ep("bake", TTR("Navigation Mesh Generator Setup:"), 11); ep.step(TTR("Parsing Geometry..."), 0); Vector vertices; Vector indices; List parse_nodes; if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) { parse_nodes.push_back(p_node); } else { p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes); } Transform navmesh_xform = Object::cast_to(p_node)->get_transform().affine_inverse(); for (const List::Element *E = parse_nodes.front(); E; E = E->next()) { int geometry_type = p_nav_mesh->get_parsed_geometry_type(); uint32_t collision_mask = p_nav_mesh->get_collision_mask(); bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT; _parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children); } if (vertices.size() > 0 && indices.size() > 0) { rcHeightfield *hf = nullptr; rcCompactHeightfield *chf = nullptr; rcContourSet *cset = nullptr; rcPolyMesh *poly_mesh = nullptr; rcPolyMeshDetail *detail_mesh = nullptr; _build_recast_navigation_mesh(p_nav_mesh, &ep, hf, chf, cset, poly_mesh, detail_mesh, vertices, indices); rcFreeHeightField(hf); hf = nullptr; rcFreeCompactHeightfield(chf); chf = nullptr; rcFreeContourSet(cset); cset = nullptr; rcFreePolyMesh(poly_mesh); poly_mesh = nullptr; rcFreePolyMeshDetail(detail_mesh); detail_mesh = nullptr; } ep.step(TTR("Done!"), 11); } void EditorNavigationMeshGenerator::clear(Ref p_nav_mesh) { if (p_nav_mesh.is_valid()) { p_nav_mesh->clear_polygons(); p_nav_mesh->set_vertices(PoolVector()); } } void EditorNavigationMeshGenerator::_bind_methods() { ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &EditorNavigationMeshGenerator::bake); ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &EditorNavigationMeshGenerator::clear); }