Generic input event Base class of all sort of input event. See [method Node._input]. https://docs.godotengine.org/en/3.1/tutorials/inputs/inputevent.html https://docs.godotengine.org/en/3.1/tutorials/2d/2d_transforms.html Returns a [String] representation of the event. Returns [code]true[/code] if this input event matches a pre-defined action of any type. Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. Returns [code]true[/code] if this input event's type is one that can be assigned to an input action. Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]). Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. The event's device ID.