Node used for displaying a [Mesh] in 2D.
Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
http://docs.godotengine.org/en/3.1/tutorials/2d/2d_meshes.html
The [Mesh] that will be drawn by the [MeshInstance2D].
The normal map that will be used if using the default [CanvasItemMaterial].
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.