A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order.
https://docs.godotengine.org/en/3.1/tutorials/2d/custom_drawing_in_2d.html
Multiplies the current scale by the 'ratio' vector.
Returns the angle between the node and the 'point' in radians.
Returns the [Transform2D] relative to this node's parent.
Adds the 'offset' vector to the node's global position.
Rotates the node so it points towards the 'point'.
Applies a local translation on the node's X axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/code], normalizes the movement.
Applies a local translation on the node's Y axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/code], normalizes the movement.
Applies a rotation to the node, in radians, starting from its current rotation.
Converts a local point's coordinates to global coordinates.
Converts a global point's coordinates to local coordinates.
Translates the node by the given [code]offset[/code] in local coordinates.
Global position.
Global rotation in radians.
Global rotation in degrees.
Global scale.
Global [Transform2D].
Position, relative to the node's parent.
Rotation in radians, relative to the node's parent.
Rotation in degrees, relative to the node's parent.
The node's scale. Unscaled value: [code](1, 1)[/code]
Local [Transform2D].
If [code]true[/code], the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.