Plays audio in 2D. Plays audio that dampens with distance from screen center. https://docs.godotengine.org/en/3.1/tutorials/audio/audio_streams.html Returns the position in the [AudioStream]. Plays the audio from the given position 'from_position', in seconds. Sets the position from which audio will be played, in seconds. Stops the audio. Areas in which this sound plays. Dampens audio over distance with this as an exponent. If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. Bus on which this audio is playing. Maximum distance from which audio is still hearable. Changes the pitch and the tempo of the audio. If [code]true[/code], audio is playing. The [AudioStream] object to be played. Base volume without dampening. Emitted when the audio stops playing.