<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFCamera" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> Represents a GLTF camera. </brief_description> <description> Represents a camera as defined by the base GLTF spec. </description> <tutorials> <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link> <link title="GLTF camera detailed specification">https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-camera</link> <link title="GLTF camera spec and example file">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md</link> </tutorials> <methods> <method name="from_dictionary" qualifiers="static"> <return type="GLTFCamera" /> <param index="0" name="dictionary" type="Dictionary" /> <description> Creates a new GLTFCamera instance by parsing the given [Dictionary]. </description> </method> <method name="from_node" qualifiers="static"> <return type="GLTFCamera" /> <param index="0" name="camera_node" type="Camera3D" /> <description> Create a new GLTFCamera instance from the given Godot [Camera3D] node. </description> </method> <method name="to_dictionary" qualifiers="const"> <return type="Dictionary" /> <description> Serializes this GLTFCamera instance into a [Dictionary]. </description> </method> <method name="to_node" qualifiers="const"> <return type="Camera3D" /> <description> Converts this GLTFCamera instance into a Godot [Camera3D] node. </description> </method> </methods> <members> <member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0"> The distance to the far culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]zfar[/code] property. </member> <member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05"> The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to GLTF's [code]znear[/code] property. </member> <member name="fov" type="float" setter="set_fov" getter="get_fov" default="1.309"> The FOV of the camera. This class and GLTF define the camera FOV in radians, while Godot uses degrees. This maps to GLTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true. </member> <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to GLTF's camera [code]type[/code] property. See [member Camera3D.projection] and the GLTF spec for more information. </member> <member name="size_mag" type="float" setter="set_size_mag" getter="get_size_mag" default="0.5"> The size of the camera. This class and GLTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to GLTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false. </member> </members> </class>