<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectRecord" inherits="AudioEffect" version="3.4"> <brief_description> Audio effect used for recording sound from a microphone. </brief_description> <description> Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. </description> <tutorials> <link title="Recording with microphone">https://docs.godotengine.org/en/3.4/tutorials/audio/recording_with_microphone.html</link> <link title="Audio Mic Record Demo">https://godotengine.org/asset-library/asset/527</link> </tutorials> <methods> <method name="get_recording" qualifiers="const"> <return type="AudioStreamSample" /> <description> Returns the recorded sample. </description> </method> <method name="is_recording_active" qualifiers="const"> <return type="bool" /> <description> Returns whether the recording is active or not. </description> </method> <method name="set_recording_active"> <return type="void" /> <argument index="0" name="record" type="bool" /> <description> If [code]true[/code], the sound will be recorded. Note that restarting the recording will remove the previously recorded sample. </description> </method> </methods> <members> <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="1"> Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats. </member> </members> <constants> </constants> </class>