<?xml version="1.0" encoding="UTF-8" ?> <class name="CurveTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A texture that shows a curve. </brief_description> <description> Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files. If you need to store up to 3 curves within a single texture, use [CurveXYZTexture] instead. See also [GradientTexture1D] and [GradientTexture2D]. </description> <tutorials> </tutorials> <members> <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> The [Curve] that is rendered onto the texture. </member> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0"> The format the texture should be generated with. When passing a CurveTexture as a input to a [Shader], this may need to be adjusted. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="256"> The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage. </member> </members> <constants> <constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode"> Store the curve equally across the red, green and blue channels. This uses more video memory, but is more compatible with shaders that only read the green and blue values. </constant> <constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode"> Store the curve only in the red channel. This saves video memory, but some custom shaders may not be able to work with this. </constant> </constants> </class>