/**************************************************************************/ /* editor_object_selector.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_OBJECT_SELECTOR_H #define EDITOR_OBJECT_SELECTOR_H #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/label.h" #include "scene/gui/popup_menu.h" #include "scene/gui/texture_rect.h" class EditorSelectionHistory; class EditorObjectSelector : public Button { GDCLASS(EditorObjectSelector, Button); EditorSelectionHistory *history = nullptr; TextureRect *current_object_icon = nullptr; Label *current_object_label = nullptr; TextureRect *sub_objects_icon = nullptr; PopupMenu *sub_objects_menu = nullptr; Vector objects; void _show_popup(); void _id_pressed(int p_idx); void _about_to_show(); void _add_children_to_popup(Object *p_obj, int p_depth = 0); protected: void _notification(int p_what); public: virtual Size2 get_minimum_size() const override; void update_path(); void clear_path(); void enable_path(); EditorObjectSelector(EditorSelectionHistory *p_history); }; #endif // EDITOR_OBJECT_SELECTOR_H