/*************************************************************************/ /* os.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "os.h" #include "os/file_access.h" #include #include "dir_access.h" #include "globals.h" #include "input.h" // For get_engine_version, could be removed if it's moved to a new Engine singleton #include "version.h" OS* OS::singleton=NULL; OS* OS::get_singleton() { return singleton; } uint32_t OS::get_ticks_msec() const { return get_ticks_usec()/1000; } uint64_t OS::get_splash_tick_msec() const { return _msec_splash; } uint64_t OS::get_unix_time() const { return 0; }; uint64_t OS::get_system_time_secs() const { return 0; } void OS::debug_break() { // something }; void OS::print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type) { const char* err_type; switch(p_type) { case ERR_ERROR: err_type="**ERROR**"; break; case ERR_WARNING: err_type="**WARNING**"; break; case ERR_SCRIPT: err_type="**SCRIPT ERROR**"; break; case ERR_SHADER: err_type="**SHADER ERROR**"; break; } if (p_rationale && *p_rationale) print("%s: %s\n ",err_type,p_rationale); print("%s: At: %s:%i:%s() - %s\n",err_type,p_file,p_line,p_function,p_code); } void OS::print(const char* p_format, ...) { va_list argp; va_start(argp, p_format); vprint(p_format, argp); va_end(argp); }; void OS::printerr(const char* p_format, ...) { va_list argp; va_start(argp, p_format); vprint(p_format, argp, true); va_end(argp); }; void OS::set_iterations_per_second(int p_ips) { ips=p_ips; } int OS::get_iterations_per_second() const { return ips; } void OS::set_target_fps(int p_fps) { _target_fps=p_fps>0? p_fps : 0; } float OS::get_target_fps() const { return _target_fps; } void OS::set_keep_screen_on(bool p_enabled) { _keep_screen_on=p_enabled; } bool OS::is_keep_screen_on() const { return _keep_screen_on; } void OS::set_low_processor_usage_mode(bool p_enabled) { low_processor_usage_mode=p_enabled; } bool OS::is_in_low_processor_usage_mode() const { return low_processor_usage_mode; } void OS::set_clipboard(const String& p_text) { _local_clipboard=p_text; } String OS::get_clipboard() const { return _local_clipboard; } String OS::get_executable_path() const { return _execpath; } int OS::get_process_ID() const { return -1; }; uint64_t OS::get_frames_drawn() { return frames_drawn; } bool OS::is_stdout_verbose() const { return _verbose_stdout; } void OS::set_last_error(const char* p_error) { GLOBAL_LOCK_FUNCTION if (p_error==NULL) p_error="Unknown Error"; if (last_error) memfree(last_error); last_error=NULL; int len =0; while(p_error[len++]); last_error=(char*)memalloc(len); for(int i=0;icast_to(); if (!res) return; String str = itos(res->get_instance_ID())+String(res->get_class())+":"+String(res->get_name())+" - "+res->get_path(); if (_OSPRF) _OSPRF->store_line(str); else print_line(str); } bool OS::has_virtual_keyboard() const { return false; } void OS::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) { } void OS::hide_virtual_keyboard(){ } void OS::print_all_resources(String p_to_file) { ERR_FAIL_COND(p_to_file!="" && _OSPRF); if (p_to_file!="") { Error err; _OSPRF=FileAccess::open(p_to_file,FileAccess::WRITE,&err); if (err!=OK) { _OSPRF=NULL; ERR_FAIL_COND(err!=OK); } } ObjectDB::debug_objects(_OS_printres); if (p_to_file!="") { if (_OSPRF) memdelete(_OSPRF); _OSPRF=NULL; } } void OS::print_resources_in_use(bool p_short) { ResourceCache::dump(NULL,p_short); } void OS::dump_resources_to_file(const char* p_file) { ResourceCache::dump(p_file); } void OS::clear_last_error() { GLOBAL_LOCK_FUNCTION if (last_error) memfree(last_error); last_error=NULL; } void OS::set_frame_delay(uint32_t p_msec) { _frame_delay=p_msec; } uint32_t OS::get_frame_delay() const { return _frame_delay; } void OS::set_no_window_mode(bool p_enable) { _no_window=p_enable; } bool OS::is_no_window_mode_enabled() const { return _no_window; } int OS::get_exit_code() const { return _exit_code; } void OS::set_exit_code(int p_code) { _exit_code=p_code; } String OS::get_locale() const { return "en"; } String OS::get_resource_dir() const { return Globals::get_singleton()->get_resource_path(); } String OS::get_system_dir(SystemDir p_dir) const { return "."; } String OS::get_safe_application_name() const { String an = Globals::get_singleton()->get("application/name"); Vector invalid_char = String("\\ / : * ? \" < > |").split(" "); for (int i=0;i p_buttons, Object* p_obj, String p_callback) { while (true) { print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str()); for (int i=0; i0) print(", "); print("%i=%ls", i+1, p_buttons[i].c_str()); }; print("\n"); String res = get_stdin_string().strip_edges(); if (!res.is_numeric()) continue; int n = res.to_int(); if (n < 0 || n >= p_buttons.size()) continue; if (p_obj && p_callback != "") p_obj->call_deferred(p_callback, n); break; }; return OK; }; Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object* p_obj, String p_callback) { ERR_FAIL_COND_V(!p_obj, FAILED); ERR_FAIL_COND_V(p_callback == "", FAILED); print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str()); String res = get_stdin_string().strip_edges(); bool success = true; if (res == "") { res = p_partial; }; p_obj->call_deferred(p_callback, success, res); return OK; }; int OS::get_static_memory_usage() const { return Memory::get_static_mem_usage(); } int OS::get_dynamic_memory_usage() const{ return Memory::get_dynamic_mem_usage(); } int OS::get_static_memory_peak_usage() const { return Memory::get_static_mem_max_usage(); } Error OS::set_cwd(const String& p_cwd) { return ERR_CANT_OPEN; } bool OS::has_touchscreen_ui_hint() const { //return false; return Input::get_singleton() && Input::get_singleton()->is_emulating_touchscreen(); } int OS::get_free_static_memory() const { return Memory::get_static_mem_available(); } void OS::yield() { } void OS::set_screen_orientation(ScreenOrientation p_orientation) { _orientation=p_orientation; } OS::ScreenOrientation OS::get_screen_orientation() const { return (OS::ScreenOrientation)_orientation; } void OS::_ensure_data_dir() { String dd = get_data_dir(); DirAccess *da = DirAccess::open(dd); if (da) { memdelete(da); return; } da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error err = da->make_dir_recursive(dd); if (err!=OK) { ERR_EXPLAIN("Error attempting to create data dir: "+dd); } ERR_FAIL_COND(err!=OK); memdelete(da); } void OS::set_icon(const Image& p_icon) { } String OS::get_model_name() const { return "GenericDevice"; } void OS::set_cmdline(const char* p_execpath, const List& p_args) { _execpath = p_execpath; _cmdline = p_args; }; void OS::release_rendering_thread() { } void OS::make_rendering_thread() { } void OS::swap_buffers() { } String OS::get_unique_ID() const { ERR_FAIL_V(""); } int OS::get_processor_count() const { return 1; } Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) { return FAILED; }; bool OS::native_video_is_playing() const { return false; }; void OS::native_video_pause() { }; void OS::native_video_unpause() { }; void OS::native_video_stop() { }; void OS::set_mouse_mode(MouseMode p_mode) { } bool OS::can_use_threads() const { #ifdef NO_THREADS return false; #else return true; #endif } OS::MouseMode OS::get_mouse_mode() const{ return MOUSE_MODE_VISIBLE; } void OS::set_time_scale(float p_scale) { _time_scale=p_scale; } OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const { return LATIN_KEYBOARD_QWERTY; } float OS::get_time_scale() const { return _time_scale; } bool OS::is_joy_known(int p_device) { return true; } String OS::get_joy_guid(int p_device) const { return "Default Joystick"; } void OS::set_context(int p_context) { } void OS::set_use_vsync(bool p_enable) { } bool OS::is_vsync_enabled() const{ return true; } Dictionary OS::get_engine_version() const { Dictionary dict; dict["major"] = _MKSTR(VERSION_MAJOR); dict["minor"] = _MKSTR(VERSION_MINOR); #ifdef VERSION_PATCH dict["patch"] = _MKSTR(VERSION_PATCH); #else dict["patch"] = ""; #endif dict["status"] = _MKSTR(VERSION_STATUS); dict["revision"] = _MKSTR(VERSION_REVISION); String stringver = String(dict["major"]) + "." + String(dict["minor"]); if (dict["patch"] != "") stringver += "." + String(dict["patch"]); stringver += "-" + String(dict["status"]) + " (" + String(dict["revision"]) + ")"; dict["string"] = stringver; return dict; } OS::OS() { last_error=NULL; frames_drawn=0; singleton=this; ips=60; _keep_screen_on=true; // set default value to true, because this had been true before godot 2.0. low_processor_usage_mode=false; _verbose_stdout=false; _frame_delay=0; _no_window=false; _exit_code=0; _orientation=SCREEN_LANDSCAPE; _fps=1; _target_fps=0; _render_thread_mode=RENDER_THREAD_SAFE; _time_scale=1.0; _pixel_snap=false; _allow_hidpi=true; _fixed_frames=0; _idle_frames=0; _in_fixed=false; Math::seed(1234567); } OS::~OS() { singleton=NULL; }