/*************************************************************************/ /* scene_string_names.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_string_names.h" SceneStringNames *SceneStringNames::singleton = NULL; SceneStringNames::SceneStringNames() { resized = StaticCString::create("resized"); dot = StaticCString::create("."); doubledot = StaticCString::create(".."); draw = StaticCString::create("draw"); _draw = StaticCString::create("_draw"); hide = StaticCString::create("hide"); visibility_changed = StaticCString::create("visibility_changed"); input_event = StaticCString::create("input_event"); shader_shader = StaticCString::create("shader/shader"); shader_unshaded = StaticCString::create("shader/unshaded"); shading_mode = StaticCString::create("shader/shading_mode"); enter_tree = StaticCString::create("enter_tree"); exit_tree = StaticCString::create("exit_tree"); item_rect_changed = StaticCString::create("item_rect_changed"); size_flags_changed = StaticCString::create("size_flags_changed"); minimum_size_changed = StaticCString::create("minimum_size_changed"); sleeping_state_changed = StaticCString::create("sleeping_state_changed"); finished = StaticCString::create("finished"); animation_changed = StaticCString::create("animation_changed"); animation_started = StaticCString::create("animation_started"); mouse_enter = StaticCString::create("mouse_enter"); mouse_exit = StaticCString::create("mouse_exit"); focus_enter = StaticCString::create("focus_enter"); focus_exit = StaticCString::create("focus_exit"); sort_children = StaticCString::create("sort_children"); body_enter_shape = StaticCString::create("body_enter_shape"); body_enter = StaticCString::create("body_enter"); body_exit_shape = StaticCString::create("body_exit_shape"); body_exit = StaticCString::create("body_exit"); area_enter_shape = StaticCString::create("area_enter_shape"); area_exit_shape = StaticCString::create("area_exit_shape"); _body_inout = StaticCString::create("_body_inout"); _area_inout = StaticCString::create("_area_inout"); idle = StaticCString::create("idle"); iteration = StaticCString::create("iteration"); update = StaticCString::create("update"); updated = StaticCString::create("updated"); _get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry"); _can_gizmo_scale = StaticCString::create("_can_gizmo_scale"); _fixed_process = StaticCString::create("_fixed_process"); _process = StaticCString::create("_process"); _enter_tree = StaticCString::create("_enter_tree"); _exit_tree = StaticCString::create("_exit_tree"); _enter_world = StaticCString::create("_enter_world"); _exit_world = StaticCString::create("_exit_world"); _ready = StaticCString::create("_ready"); _update_scroll = StaticCString::create("_update_scroll"); _update_xform = StaticCString::create("_update_xform"); _proxgroup_add = StaticCString::create("_proxgroup_add"); _proxgroup_remove = StaticCString::create("_proxgroup_remove"); grouped = StaticCString::create("grouped"); ungrouped = StaticCString::create("ungrouped"); enter_screen = StaticCString::create("enter_screen"); exit_screen = StaticCString::create("exit_screen"); enter_viewport = StaticCString::create("enter_viewport"); exit_viewport = StaticCString::create("exit_viewport"); enter_camera = StaticCString::create("enter_camera"); exit_camera = StaticCString::create("exit_camera"); _body_enter_tree = StaticCString::create("_body_enter_tree"); _body_exit_tree = StaticCString::create("_body_exit_tree"); _area_enter_tree = StaticCString::create("_area_enter_tree"); _area_exit_tree = StaticCString::create("_area_exit_tree"); _input_event = StaticCString::create("_input_event"); changed = StaticCString::create("changed"); _shader_changed = StaticCString::create("_shader_changed"); _spatial_editor_group = StaticCString::create("_spatial_editor_group"); _request_gizmo = StaticCString::create("_request_gizmo"); offset = StaticCString::create("offset"); unit_offset = StaticCString::create("unit_offset"); rotation_mode = StaticCString::create("rotation_mode"); rotate = StaticCString::create("rotate"); h_offset = StaticCString::create("h_offset"); v_offset = StaticCString::create("v_offset"); transform_pos = StaticCString::create("transform/pos"); transform_rot = StaticCString::create("transform/rot"); transform_scale = StaticCString::create("transform/scale"); _update_remote = StaticCString::create("_update_remote"); _update_pairs = StaticCString::create("_update_pairs"); get_minimum_size = StaticCString::create("get_minimum_size"); area_enter = StaticCString::create("area_enter"); area_exit = StaticCString::create("area_exit"); has_point = StaticCString::create("has_point"); line_separation = StaticCString::create("line_separation"); play_play = StaticCString::create("play/play"); get_drag_data = StaticCString::create("get_drag_data"); drop_data = StaticCString::create("drop_data"); can_drop_data = StaticCString::create("can_drop_data"); _im_update = StaticCString::create("_im_update"); _queue_update = StaticCString::create("_queue_update"); baked_light_changed = StaticCString::create("baked_light_changed"); _baked_light_changed = StaticCString::create("_baked_light_changed"); _mouse_enter = StaticCString::create("_mouse_enter"); _mouse_exit = StaticCString::create("_mouse_exit"); _pressed = StaticCString::create("_pressed"); _toggled = StaticCString::create("_toggled"); frame_changed = StaticCString::create("frame_changed"); playback_speed = StaticCString::create("playback/speed"); playback_active = StaticCString::create("playback/active"); autoplay = StaticCString::create("autoplay"); blend_times = StaticCString::create("blend_times"); speed = StaticCString::create("speed"); node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed"); path_pp = NodePath(".."); _default = StaticCString::create("default"); for (int i = 0; i < MAX_MATERIALS; i++) { mesh_materials[i] = "material/" + itos(i); } _mesh_changed = StaticCString::create("_mesh_changed"); }