<?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionShape3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A node that provides a [Shape3D] to a [CollisionObject3D] parent. </brief_description> <description> A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead. </description> <tutorials> <link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link> <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <methods> <method name="make_convex_from_siblings"> <return type="void" /> <description> Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry. </description> </method> <method name="resource_changed" is_deprecated="true"> <return type="void" /> <param index="0" name="resource" type="Resource" /> <description> [i]Obsoleted.[/i] Use [signal Resource.changed] instead. </description> </method> </methods> <members> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. </member> <member name="shape" type="Shape3D" setter="set_shape" getter="get_shape"> The actual shape owned by this collision shape. </member> </members> </class>