/*************************************************************************/ /* os_haiku.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_HAIKU_H #define OS_HAIKU_H #include "drivers/unix/os_unix.h" #include "main/input_default.h" #include "servers/audio/audio_server_sw.h" #include "servers/audio/sample_manager_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/physics_server.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "servers/visual/rasterizer.h" #include "servers/visual_server.h" #include "audio_driver_media_kit.h" #include "context_gl_haiku.h" #include "haiku_application.h" #include "haiku_direct_window.h" class OS_Haiku : public OS_Unix { private: HaikuApplication *app; HaikuDirectWindow *window; MainLoop *main_loop; InputDefault *input; Rasterizer *rasterizer; VisualServer *visual_server; VideoMode current_video_mode; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; SpatialSound2DServerSW *spatial_sound_2d_server; #ifdef MEDIA_KIT_ENABLED AudioDriverMediaKit driver_media_kit; #endif #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) ContextGL_Haiku *context_gl; #endif virtual void delete_main_loop(); protected: virtual int get_video_driver_count() const; virtual const char *get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); virtual void set_main_loop(MainLoop *p_main_loop); public: OS_Haiku(); void run(); virtual String get_name(); virtual MainLoop *get_main_loop() const; virtual bool can_draw() const; virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_cursor_shape(CursorShape p_shape); virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); virtual Point2 get_screen_position(int p_screen = 0) const; virtual Size2 get_screen_size(int p_screen = 0) const; virtual void set_window_title(const String &p_title); virtual Size2 get_window_size() const; virtual void set_window_size(const Size2 p_size); virtual Point2 get_window_position() const; virtual void set_window_position(const Point2 &p_position); virtual void set_window_fullscreen(bool p_enabled); virtual bool is_window_fullscreen() const; virtual void set_window_resizable(bool p_enabled); virtual bool is_window_resizable() const; virtual void set_window_minimized(bool p_enabled); virtual bool is_window_minimized() const; virtual void set_window_maximized(bool p_enabled); virtual bool is_window_maximized() const; virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0); virtual VideoMode get_video_mode(int p_screen = 0) const; virtual void get_fullscreen_mode_list(List *p_list, int p_screen = 0) const; virtual String get_executable_path() const; }; #endif