/*************************************************************************/ /* sample_player_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sample_player_2d.h" #include "servers/audio_server.h" #include "servers/audio_server.h" #include "servers/spatial_sound_server.h" bool SamplePlayer2D::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "play/play") { if (library.is_valid()) { String what = p_value; if (what == "") stop_all(); else play(what); played_back = what; } } else return false; return true; } bool SamplePlayer2D::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name == "play/play") { r_ret = played_back; } else return false; return true; } void SamplePlayer2D::_get_property_list(List *p_list) const { String en = ""; if (library.is_valid()) { List samples; Ref ncl = library; ncl->get_sample_list(&samples); for (List::Element *E = samples.front(); E; E = E->next()) { en += ","; en += E->get(); } } p_list->push_back(PropertyInfo(Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER)); } void SamplePlayer2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(), polyphony); } break; } } void SamplePlayer2D::set_sample_library(const Ref &p_library) { library = p_library; _change_notify(); update_configuration_warning(); } Ref SamplePlayer2D::get_sample_library() const { return library; } void SamplePlayer2D::set_polyphony(int p_voice_count) { ERR_FAIL_COND(p_voice_count < 0 || p_voice_count > 64); polyphony = p_voice_count; if (get_source_rid().is_valid()) SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(), polyphony); } int SamplePlayer2D::get_polyphony() const { return polyphony; } SamplePlayer2D::VoiceID SamplePlayer2D::play(const String &p_sample, int p_voice) { if (!get_source_rid().is_valid()) return INVALID_VOICE; if (library.is_null()) return INVALID_VOICE; if (!library->has_sample(p_sample)) return INVALID_VOICE; Ref sample = library->get_sample(p_sample); float vol_change = library->sample_get_volume_db(p_sample); float pitch_change = library->sample_get_pitch_scale(p_sample); int priority = library->sample_get_priority(p_sample); VoiceID vid = SpatialSound2DServer::get_singleton()->source_play_sample(get_source_rid(), sample->get_rid(), sample->get_mix_rate() * pitch_change, p_voice, priority); if (vol_change) SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(), vid, vol_change); if (random_pitch_scale) { float ps = Math::random(-random_pitch_scale, random_pitch_scale); if (ps > 0) ps = 1.0 + ps; else ps = 1.0 / (1.0 - ps); SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(), vid, ps * pitch_change); } return vid; } //voices void SamplePlayer2D::voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale) { if (!get_source_rid().is_valid()) return; SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(), p_voice, p_pitch_scale); } void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) { if (!get_source_rid().is_valid()) return; SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(), p_voice, p_volume_db); } bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const { if (!get_source_rid().is_valid()) return false; return SpatialSound2DServer::get_singleton()->source_is_voice_active(get_source_rid(), p_voice); } void SamplePlayer2D::stop_voice(VoiceID p_voice) { if (!get_source_rid().is_valid()) return; SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(), p_voice); } void SamplePlayer2D::stop_all() { if (!get_source_rid().is_valid()) return; for (int i = 0; i < polyphony; i++) { SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(), i); } } void SamplePlayer2D::set_random_pitch_scale(float p_scale) { random_pitch_scale = p_scale; } float SamplePlayer2D::get_random_pitch_scale() const { return random_pitch_scale; } String SamplePlayer2D::get_configuration_warning() const { if (library.is_null()) { return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound."); } return String(); } void SamplePlayer2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_sample_library", "library:SampleLibrary"), &SamplePlayer2D::set_sample_library); ObjectTypeDB::bind_method(_MD("get_sample_library:SampleLibrary"), &SamplePlayer2D::get_sample_library); ObjectTypeDB::bind_method(_MD("set_polyphony", "max_voices"), &SamplePlayer2D::set_polyphony); ObjectTypeDB::bind_method(_MD("get_polyphony"), &SamplePlayer2D::get_polyphony); ObjectTypeDB::bind_method(_MD("play", "sample", "voice"), &SamplePlayer2D::play, DEFVAL(NEXT_VOICE)); //voices,DEV ObjectTypeDB::bind_method(_MD("voice_set_pitch_scale", "voice", "ratio"), &SamplePlayer2D::voice_set_pitch_scale); ObjectTypeDB::bind_method(_MD("voice_set_volume_scale_db", "voice", "db"), &SamplePlayer2D::voice_set_volume_scale_db); ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer2D::is_voice_active); ObjectTypeDB::bind_method(_MD("stop_voice", "voice"), &SamplePlayer2D::stop_voice); ObjectTypeDB::bind_method(_MD("stop_all"), &SamplePlayer2D::stop_all); ObjectTypeDB::bind_method(_MD("set_random_pitch_scale", "val"), &SamplePlayer2D::set_random_pitch_scale); ObjectTypeDB::bind_method(_MD("get_random_pitch_scale"), &SamplePlayer2D::get_random_pitch_scale); BIND_CONSTANT(INVALID_VOICE); BIND_CONSTANT(NEXT_VOICE); ADD_PROPERTY(PropertyInfo(Variant::INT, "config/polyphony", PROPERTY_HINT_RANGE, "1,64,1"), _SCS("set_polyphony"), _SCS("get_polyphony")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config/samples", PROPERTY_HINT_RESOURCE_TYPE, "SampleLibrary"), _SCS("set_sample_library"), _SCS("get_sample_library")); ADD_PROPERTY(PropertyInfo(Variant::REAL, "config/pitch_random", PROPERTY_HINT_RESOURCE_TYPE, "SampleLibrary"), _SCS("set_random_pitch_scale"), _SCS("get_random_pitch_scale")); } SamplePlayer2D::SamplePlayer2D() { polyphony = 1; random_pitch_scale = 0; } SamplePlayer2D::~SamplePlayer2D() { }