/*************************************************************************/ /* spatial_player.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPATIAL_PLAYER_H #define SPATIAL_PLAYER_H #include "scene/3d/spatial.h" #include "scene/main/node.h" #include "scene/main/viewport.h" #include "scene/resources/sample_library.h" #include "servers/spatial_sound_server.h" class SpatialPlayer : public Spatial { OBJ_TYPE(SpatialPlayer, Spatial); public: enum Param { PARAM_VOLUME_DB = SpatialSoundServer::SOURCE_PARAM_VOLUME_DB, PARAM_PITCH_SCALE = SpatialSoundServer::SOURCE_PARAM_PITCH_SCALE, PARAM_ATTENUATION_MIN_DISTANCE = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MIN_DISTANCE, PARAM_ATTENUATION_MAX_DISTANCE = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_MAX_DISTANCE, PARAM_ATTENUATION_DISTANCE_EXP = SpatialSoundServer::SOURCE_PARAM_ATTENUATION_DISTANCE_EXP, PARAM_EMISSION_CONE_DEGREES = SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_DEGREES, PARAM_EMISSION_CONE_ATTENUATION_DB = SpatialSoundServer::SOURCE_PARAM_EMISSION_CONE_ATTENUATION_DB, PARAM_MAX = SpatialSoundServer::SOURCE_PARAM_MAX }; private: float params[PARAM_MAX]; RID source_rid; virtual bool _can_gizmo_scale() const; virtual RES _get_gizmo_geometry() const; protected: _FORCE_INLINE_ RID get_source_rid() const { return source_rid; } void _notification(int p_what); static void _bind_methods(); public: void set_param(Param p_param, float p_value); float get_param(Param p_param) const; SpatialPlayer(); ~SpatialPlayer(); }; VARIANT_ENUM_CAST(SpatialPlayer::Param); #endif // SPATIAL_PLAYER_H