/*************************************************************************/ /* rasterizer_storage_common.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #pragma once class RasterizerStorageCommon { public: enum FVF { FVF_UNBATCHED, FVF_REGULAR, FVF_COLOR, FVF_LIGHT_ANGLE, FVF_MODULATED, FVF_LARGE, }; // these flags are specifically for batching // some of the logic is thus in rasterizer_storage.cpp // we could alternatively set bitflags for each 'uses' and test on the fly enum BatchFlags { PREVENT_COLOR_BAKING = 1 << 0, PREVENT_VERTEX_BAKING = 1 << 1, // custom vertex shaders using BUILTINS that vary per item PREVENT_ITEM_JOINING = 1 << 2, USE_MODULATE_FVF = 1 << 3, USE_LARGE_FVF = 1 << 4, }; enum BatchType : uint16_t { BT_DEFAULT = 0, BT_RECT = 1, BT_LINE = 2, BT_LINE_AA = 3, BT_POLY = 4, BT_DUMMY = 5, // dummy batch is just used to keep the batch creation loop simple }; enum BatchTypeFlags { BTF_DEFAULT = 1 << BT_DEFAULT, BTF_RECT = 1 << BT_RECT, BTF_LINE = 1 << BT_LINE, BTF_LINE_AA = 1 << BT_LINE_AA, BTF_POLY = 1 << BT_POLY, }; };