<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeWorldPositionFromDepth" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A visual shader node that calculates the position of the pixel in world space using the depth texture. </brief_description> <description> The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics. </description> <tutorials> </tutorials> </class>