/**************************************************************************/ /* editor_run_bar.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_RUN_BAR_H #define EDITOR_RUN_BAR_H #include "editor/editor_run.h" #include "editor/export/editor_export.h" #include "scene/gui/margin_container.h" class Button; class EditorRunNative; class EditorQuickOpen; class PanelContainer; class EditorRunBar : public MarginContainer { GDCLASS(EditorRunBar, MarginContainer); static EditorRunBar *singleton; enum RunMode { STOPPED = 0, RUN_MAIN, RUN_CURRENT, RUN_CUSTOM, }; PanelContainer *main_panel = nullptr; Button *play_button = nullptr; Button *pause_button = nullptr; Button *stop_button = nullptr; Button *play_scene_button = nullptr; Button *play_custom_scene_button = nullptr; EditorRun editor_run; EditorRunNative *run_native = nullptr; PanelContainer *write_movie_panel = nullptr; Button *write_movie_button = nullptr; EditorQuickOpen *quick_run = nullptr; RunMode current_mode = RunMode::STOPPED; String run_custom_filename; String run_current_filename; void _reset_play_buttons(); void _update_play_buttons(); void _write_movie_toggled(bool p_enabled); void _quick_run_selected(); void _play_current_pressed(); void _play_custom_pressed(); void _run_scene(const String &p_scene_path = ""); void _run_native(const Ref &p_preset); protected: void _notification(int p_what); static void _bind_methods(); public: static EditorRunBar *get_singleton() { return singleton; } void play_main_scene(bool p_from_native = false); void play_current_scene(bool p_reload = false); void play_custom_scene(const String &p_custom); void stop_playing(); bool is_playing() const; String get_playing_scene() const; Error start_native_device(int p_device_id); OS::ProcessID has_child_process(OS::ProcessID p_pid) const; void stop_child_process(OS::ProcessID p_pid); void set_movie_maker_enabled(bool p_enabled); bool is_movie_maker_enabled() const; Button *get_pause_button() { return pause_button; } EditorRunBar(); }; #endif // EDITOR_RUN_BAR_H