/*************************************************************************/ /* engine.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "engine.h" #include "core/authors.gen.h" #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/version.h" #include "core/version_hash.gen.h" void Engine::set_iterations_per_second(int p_ips) { ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0."); ips = p_ips; } int Engine::get_iterations_per_second() const { return ips; } void Engine::set_physics_jitter_fix(float p_threshold) { if (p_threshold < 0) p_threshold = 0; physics_jitter_fix = p_threshold; } float Engine::get_physics_jitter_fix() const { return physics_jitter_fix; } void Engine::set_target_fps(int p_fps) { _target_fps = p_fps > 0 ? p_fps : 0; } int Engine::get_target_fps() const { return _target_fps; } uint64_t Engine::get_frames_drawn() { return frames_drawn; } void Engine::set_frame_delay(uint32_t p_msec) { _frame_delay = p_msec; } uint32_t Engine::get_frame_delay() const { return _frame_delay; } void Engine::set_time_scale(float p_scale) { _time_scale = p_scale; } float Engine::get_time_scale() const { return _time_scale; } Dictionary Engine::get_version_info() const { Dictionary dict; dict["major"] = VERSION_MAJOR; dict["minor"] = VERSION_MINOR; dict["patch"] = VERSION_PATCH; dict["hex"] = VERSION_HEX; dict["status"] = VERSION_STATUS; dict["build"] = VERSION_BUILD; dict["year"] = VERSION_YEAR; String hash = VERSION_HASH; dict["hash"] = hash.length() == 0 ? String("unknown") : hash; String stringver = String(dict["major"]) + "." + String(dict["minor"]); if ((int)dict["patch"] != 0) stringver += "." + String(dict["patch"]); stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")"; dict["string"] = stringver; return dict; } static Array array_from_info(const char *const *info_list) { Array arr; for (int i = 0; info_list[i] != NULL; i++) { arr.push_back(info_list[i]); } return arr; } static Array array_from_info_count(const char *const *info_list, int info_count) { Array arr; for (int i = 0; i < info_count; i++) { arr.push_back(info_list[i]); } return arr; } Dictionary Engine::get_author_info() const { Dictionary dict; dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS); dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS); dict["founders"] = array_from_info(AUTHORS_FOUNDERS); dict["developers"] = array_from_info(AUTHORS_DEVELOPERS); return dict; } Array Engine::get_copyright_info() const { Array components; for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) { const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index]; Dictionary component_dict; component_dict["name"] = cp_info.name; Array parts; for (int i = 0; i < cp_info.part_count; i++) { const ComponentCopyrightPart &cp_part = cp_info.parts[i]; Dictionary part_dict; part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count); part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count); part_dict["license"] = cp_part.license; parts.push_back(part_dict); } component_dict["parts"] = parts; components.push_back(component_dict); } return components; } Dictionary Engine::get_donor_info() const { Dictionary donors; donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLATINUM); donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD); donors["silver_sponsors"] = array_from_info(DONORS_SPONSOR_SILVER); donors["bronze_sponsors"] = array_from_info(DONORS_SPONSOR_BRONZE); donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI); donors["gold_donors"] = array_from_info(DONORS_GOLD); donors["silver_donors"] = array_from_info(DONORS_SILVER); donors["bronze_donors"] = array_from_info(DONORS_BRONZE); return donors; } Dictionary Engine::get_license_info() const { Dictionary licenses; for (int i = 0; i < LICENSE_COUNT; i++) { licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i]; } return licenses; } String Engine::get_license_text() const { return String(GODOT_LICENSE_TEXT); } void Engine::add_singleton(const Singleton &p_singleton) { singletons.push_back(p_singleton); singleton_ptrs[p_singleton.name] = p_singleton.ptr; } Object *Engine::get_singleton_object(const String &p_name) const { const Map::Element *E = singleton_ptrs.find(p_name); ERR_FAIL_COND_V_MSG(!E, NULL, "Failed to retrieve non-existent singleton '" + p_name + "'."); return E->get(); }; bool Engine::has_singleton(const String &p_name) const { return singleton_ptrs.has(p_name); }; void Engine::get_singletons(List *p_singletons) { for (List::Element *E = singletons.front(); E; E = E->next()) p_singletons->push_back(E->get()); } Engine *Engine::singleton = NULL; Engine *Engine::get_singleton() { return singleton; } Engine::Engine() { singleton = this; frames_drawn = 0; ips = 60; physics_jitter_fix = 0.5; _physics_interpolation_fraction = 0.0f; _frame_delay = 0; _fps = 1; _target_fps = 0; _time_scale = 1.0; _pixel_snap = false; _snap_2d_transforms = false; _physics_frames = 0; _idle_frames = 0; _in_physics = false; _frame_ticks = 0; _frame_step = 0; editor_hint = false; }