/*************************************************************************/ /* godot_view.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import #import #import #import #import #import @protocol GodotViewDelegate; @class GodotViewGestureRecognizer; @interface GodotView : UIView { @private // The pixel dimensions of the backbuffer GLint backingWidth; GLint backingHeight; EAGLContext *context; // OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer, viewFramebuffer; // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) GLuint depthRenderbuffer; BOOL useCADisplayLink; // CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15 CADisplayLink *displayLink; // An animation timer that, when animation is started, will periodically call -drawView at the given rate. // Only used if CADisplayLink is not NSTimer *animationTimer; NSTimeInterval animationInterval; // Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer. id delegate; // Flag to denote that the -setupView method of a delegate has been called. // Resets to NO whenever the delegate changes. BOOL delegateSetup; BOOL active; float screen_scale; // Delay gesture recognizer GodotViewGestureRecognizer *delayGestureRecognizer; } @property(nonatomic, assign) id delegate; // AVPlayer-related properties @property(strong, nonatomic) AVAsset *avAsset; @property(strong, nonatomic) AVPlayerItem *avPlayerItem; @property(strong, nonatomic) AVPlayer *avPlayer; @property(strong, nonatomic) AVPlayerLayer *avPlayerLayer; @property(strong, nonatomic) UIWindow *backgroundWindow; @property(nonatomic) UITextAutocorrectionType autocorrectionType; - (void)startAnimation; - (void)stopAnimation; - (void)drawView; - (BOOL)canBecomeFirstResponder; - (void)open_keyboard; - (void)hide_keyboard; - (void)deleteBackward; - (BOOL)hasText; - (void)insertText:(NSString *)p_text; - (id)initGLES; - (BOOL)createFramebuffer; - (void)destroyFramebuffer; - (void)audioRouteChangeListenerCallback:(NSNotification *)notification; - (void)keyboardOnScreen:(NSNotification *)notification; - (void)keyboardHidden:(NSNotification *)notification; @property(nonatomic, assign) NSTimeInterval animationInterval; @property(nonatomic, assign) BOOL useCADisplayLink; @end @protocol GodotViewDelegate @required // Draw with OpenGL ES - (void)drawView:(GodotView *)view; @optional // Called whenever you need to do some initialization before rendering. - (void)setupView:(GodotView *)view; @end