/**************************************************************************/ /* sprite_frames_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "sprite_frames_editor_plugin.h" #include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/os/keyboard.h" #include "editor/editor_command_palette.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_bottom_panel.h" #include "editor/gui/editor_file_dialog.h" #include "editor/scene_tree_dock.h" #include "editor/themes/editor_scale.h" #include "scene/gui/center_container.h" #include "scene/gui/flow_container.h" #include "scene/gui/margin_container.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" #include "scene/resources/atlas_texture.h" static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) { p_control->draw_line(p_from, p_from + p_size, p_color); p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color); } void SpriteFramesEditor::_open_sprite_sheet() { file_split_sheet->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions); for (const String &extension : extensions) { file_split_sheet->add_filter("*." + extension); } file_split_sheet->popup_file_dialog(); } int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) { const Size2i offset = _get_offset(); const Size2i frame_size = _get_frame_size(); const Size2i separation = _get_separation(); const Size2i block_size = frame_size + separation; const Point2i position = p_position / sheet_zoom - offset; if (position.x < 0 || position.y < 0) { return -1; // Out of bounds. } if (position.x % block_size.x >= frame_size.x || position.y % block_size.y >= frame_size.y) { return -1; // Gap between frames. } const Point2i frame = position / block_size; const Size2i frame_count = _get_frame_count(); if (frame.x >= frame_count.x || frame.y >= frame_count.y) { return -1; // Out of bounds. } return frame_count.x * frame.y + frame.x; } void SpriteFramesEditor::_sheet_preview_draw() { const Size2i frame_count = _get_frame_count(); const Size2i separation = _get_separation(); const Size2 draw_offset = Size2(_get_offset()) * sheet_zoom; const Size2 draw_sep = Size2(separation) * sheet_zoom; const Size2 draw_frame_size = Size2(_get_frame_size()) * sheet_zoom; const Size2 draw_size = draw_frame_size * frame_count + draw_sep * (frame_count - Size2i(1, 1)); const Color line_color = Color(1, 1, 1, 0.3); const Color shadow_color = Color(0, 0, 0, 0.3); // Vertical lines. _draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color); for (int i = 0; i < frame_count.x - 1; i++) { const Point2 start = draw_offset + Vector2(i * draw_sep.x + (i + 1) * draw_frame_size.x, 0); if (separation.x == 0) { _draw_shadowed_line(split_sheet_preview, start, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color); } else { const Size2 size = Size2(draw_sep.x, draw_size.y); split_sheet_preview->draw_rect(Rect2(start, size), line_color); } } _draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(draw_size.x, 0), Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color); // Horizontal lines. _draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color); for (int i = 0; i < frame_count.y - 1; i++) { const Point2 start = draw_offset + Vector2(0, i * draw_sep.y + (i + 1) * draw_frame_size.y); if (separation.y == 0) { _draw_shadowed_line(split_sheet_preview, start, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color); } else { const Size2 size = Size2(draw_size.x, draw_sep.y); split_sheet_preview->draw_rect(Rect2(start, size), line_color); } } _draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(0, draw_size.y), Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color); if (frames_selected.size() == 0) { split_sheet_dialog->get_ok_button()->set_disabled(true); split_sheet_dialog->set_ok_button_text(TTR("No Frames Selected")); return; } Color accent = get_theme_color("accent_color", EditorStringName(Editor)); _sheet_sort_frames(); Ref font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts)); int font_size = get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts)); for (int i = 0; i < frames_ordered.size(); ++i) { const int idx = frames_ordered[i].second; const int x = idx % frame_count.x; const int y = idx / frame_count.x; const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep); split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 0.35), true); split_sheet_preview->draw_rect(Rect2(pos, draw_frame_size), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(pos + Size2(1, 1), draw_frame_size - Size2(2, 2)), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(pos + Size2(2, 2), draw_frame_size - Size2(4, 4)), accent, false); split_sheet_preview->draw_rect(Rect2(pos + Size2(3, 3), draw_frame_size - Size2(6, 6)), accent, false); split_sheet_preview->draw_rect(Rect2(pos + Size2(4, 4), draw_frame_size - Size2(8, 8)), Color(0, 0, 0, 1), false); split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 1), false); const String text = itos(i); const Vector2 string_size = font->get_string_size(text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size); // Stop rendering text if too large. if (string_size.x + 6 < draw_frame_size.x && string_size.y / 2 + 10 < draw_frame_size.y) { split_sheet_preview->draw_string_outline(font, pos + Size2(5, 7) + Size2(0, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_LEFT, string_size.x, font_size, 1, Color(0, 0, 0, 1)); split_sheet_preview->draw_string(font, pos + Size2(5, 7) + Size2(0, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_LEFT, string_size.x, font_size, Color(1, 1, 1)); } } split_sheet_dialog->get_ok_button()->set_disabled(false); split_sheet_dialog->set_ok_button_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size())); } void SpriteFramesEditor::_sheet_preview_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { const int idx = _sheet_preview_position_to_frame_index(mb->get_position()); if (idx != -1) { if (mb->is_shift_pressed() && last_frame_selected >= 0) { // Select multiple frames. const int from = last_frame_selected; const int to = idx; const int diff = ABS(to - from); const int dir = SIGN(to - from); for (int i = 0; i <= diff; i++) { const int this_idx = from + i * dir; // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. frames_toggled_by_mouse_hover.insert(this_idx); if (mb->is_command_or_control_pressed()) { frames_selected.erase(this_idx); } else if (!frames_selected.has(this_idx)) { frames_selected.insert(this_idx, selected_count); selected_count++; } } } else { // Prevent double-toggling the same frame when moving the mouse when the mouse button is still held. frames_toggled_by_mouse_hover.insert(idx); if (frames_selected.has(idx)) { frames_selected.erase(idx); } else { frames_selected.insert(idx, selected_count); selected_count++; } } } if (last_frame_selected != idx || idx != -1) { last_frame_selected = idx; frames_need_sort = true; split_sheet_preview->queue_redraw(); } } if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { frames_toggled_by_mouse_hover.clear(); } const Ref mm = p_event; if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { // Select by holding down the mouse button on frames. const int idx = _sheet_preview_position_to_frame_index(mm->get_position()); if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) { // Only allow toggling each tile once per mouse hold. // Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor. // The mouse button must be released before it can be toggled again. frames_toggled_by_mouse_hover.insert(idx); if (frames_selected.has(idx)) { frames_selected.erase(idx); } else { frames_selected.insert(idx, selected_count); selected_count++; } last_frame_selected = idx; frames_need_sort = true; split_sheet_preview->queue_redraw(); } } if (frames_selected.is_empty()) { selected_count = 0; } } void SpriteFramesEditor::_sheet_scroll_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid()) { // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer // to allow performing this action anywhere, even if the cursor isn't // hovering the texture in the workspace. // keep CTRL and not CMD_OR_CTRL as CTRL is expected even on MacOS. if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_on_position(scale_ratio, mb->get_position()); // Don't scroll up after zooming in. split_sheet_scroll->accept_event(); } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _sheet_zoom_on_position(1 / scale_ratio, mb->get_position()); // Don't scroll down after zooming out. split_sheet_scroll->accept_event(); } } const Ref mm = p_event; if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) { const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect()); split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x); split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y); } } void SpriteFramesEditor::_sheet_add_frames() { const Size2i frame_count = _get_frame_count(); const Size2i frame_size = _get_frame_size(); const Size2i offset = _get_offset(); const Size2i separation = _get_separation(); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr()); int fc = frames->get_frame_count(edited_anim); _sheet_sort_frames(); for (const Pair &pair : frames_ordered) { const int idx = pair.second; const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x); Ref at; at.instantiate(); at->set_atlas(split_sheet_preview->get_texture()); at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size)); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, at, 1.0, -1); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, fc); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) { const float old_zoom = sheet_zoom; sheet_zoom = CLAMP(sheet_zoom * p_zoom, min_sheet_zoom, max_sheet_zoom); const Size2 texture_size = split_sheet_preview->get_texture()->get_size(); split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); Vector2 offset = Vector2(split_sheet_scroll->get_h_scroll(), split_sheet_scroll->get_v_scroll()); offset = (offset + p_position) / old_zoom * sheet_zoom - p_position; split_sheet_scroll->set_h_scroll(offset.x); split_sheet_scroll->set_v_scroll(offset.y); } void SpriteFramesEditor::_sheet_zoom_in() { _sheet_zoom_on_position(scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_out() { _sheet_zoom_on_position(1 / scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_reset() { // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. sheet_zoom = MAX(1.0f, EDSCALE); Size2 texture_size = split_sheet_preview->get_texture()->get_size(); split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); } void SpriteFramesEditor::_sheet_order_selected(int p_option) { frames_need_sort = true; split_sheet_preview->queue_redraw(); } void SpriteFramesEditor::_sheet_select_all_frames() { for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) { if (!frames_selected.has(i)) { frames_selected.insert(i, selected_count); selected_count++; frames_need_sort = true; } } split_sheet_preview->queue_redraw(); } void SpriteFramesEditor::_sheet_clear_all_frames() { frames_selected.clear(); selected_count = 0; split_sheet_preview->queue_redraw(); } void SpriteFramesEditor::_sheet_sort_frames() { if (!frames_need_sort) { return; } frames_need_sort = false; frames_ordered.resize(frames_selected.size()); if (frames_selected.is_empty()) { return; } const Size2i frame_count = _get_frame_count(); const int frame_order = split_sheet_order->get_selected_id(); int index = 0; // Fill based on order. for (const KeyValue &from_pair : frames_selected) { const int idx = from_pair.key; const int selection_order = from_pair.value; // Default to using selection order. int order_by = selection_order; // Extract coordinates for sorting. const int pos_frame_x = idx % frame_count.x; const int pos_frame_y = idx / frame_count.x; const int neg_frame_x = frame_count.x - (pos_frame_x + 1); const int neg_frame_y = frame_count.y - (pos_frame_y + 1); switch (frame_order) { case FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM: { order_by = frame_count.x * pos_frame_y + pos_frame_x; } break; case FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP: { order_by = frame_count.x * neg_frame_y + pos_frame_x; } break; case FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM: { order_by = frame_count.x * pos_frame_y + neg_frame_x; } break; case FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP: { order_by = frame_count.x * neg_frame_y + neg_frame_x; } break; case FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT: { order_by = pos_frame_y + frame_count.y * pos_frame_x; } break; case FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT: { order_by = pos_frame_y + frame_count.y * neg_frame_x; } break; case FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT: { order_by = neg_frame_y + frame_count.y * pos_frame_x; } break; case FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT: { order_by = neg_frame_y + frame_count.y * neg_frame_x; } break; } // Assign in vector. frames_ordered.set(index, Pair(order_by, idx)); index++; } // Sort frames. frames_ordered.sort_custom>(); } void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) { if (updating_split_settings) { return; } updating_split_settings = true; if (p_dominant_param != PARAM_USE_CURRENT) { dominant_param = p_dominant_param; } const Size2i texture_size = split_sheet_preview->get_texture()->get_size(); const Size2i size = texture_size - _get_offset(); switch (dominant_param) { case PARAM_SIZE: { const Size2i frame_size = _get_frame_size(); const Size2i offset_max = texture_size - frame_size; split_sheet_offset_x->set_max(offset_max.x); split_sheet_offset_y->set_max(offset_max.y); const Size2i sep_max = size - frame_size * 2; split_sheet_sep_x->set_max(sep_max.x); split_sheet_sep_y->set_max(sep_max.y); const Size2i separation = _get_separation(); const Size2i count = (size + separation) / (frame_size + separation); split_sheet_h->set_value(count.x); split_sheet_v->set_value(count.y); } break; case PARAM_FRAME_COUNT: { const Size2i count = _get_frame_count(); const Size2i offset_max = texture_size - count; split_sheet_offset_x->set_max(offset_max.x); split_sheet_offset_y->set_max(offset_max.y); const Size2i gap_count = count - Size2i(1, 1); split_sheet_sep_x->set_max(gap_count.x == 0 ? size.x : (size.x - count.x) / gap_count.x); split_sheet_sep_y->set_max(gap_count.y == 0 ? size.y : (size.y - count.y) / gap_count.y); const Size2i separation = _get_separation(); const Size2i frame_size = (size - separation * gap_count) / count; split_sheet_size_x->set_value(frame_size.x); split_sheet_size_y->set_value(frame_size.y); } break; } updating_split_settings = false; frames_selected.clear(); selected_count = 0; last_frame_selected = -1; split_sheet_preview->queue_redraw(); } void SpriteFramesEditor::_toggle_show_settings() { split_sheet_settings_vb->set_visible(!split_sheet_settings_vb->is_visible()); _update_show_settings(); } void SpriteFramesEditor::_update_show_settings() { if (is_layout_rtl()) { toggle_settings_button->set_icon(get_editor_theme_icon(split_sheet_settings_vb->is_visible() ? SNAME("Back") : SNAME("Forward"))); } else { toggle_settings_button->set_icon(get_editor_theme_icon(split_sheet_settings_vb->is_visible() ? SNAME("Forward") : SNAME("Back"))); } } void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { Ref texture = ResourceLoader::load(p_file); if (texture.is_null()) { EditorNode::get_singleton()->show_warning(TTR("Unable to load images")); ERR_FAIL_COND(texture.is_null()); } frames_selected.clear(); selected_count = 0; last_frame_selected = -1; bool new_texture = texture != split_sheet_preview->get_texture(); split_sheet_preview->set_texture(texture); if (new_texture) { // Reset spin max. const Size2i size = texture->get_size(); split_sheet_size_x->set_max(size.x); split_sheet_size_y->set_max(size.y); split_sheet_sep_x->set_max(size.x); split_sheet_sep_y->set_max(size.y); split_sheet_offset_x->set_max(size.x); split_sheet_offset_y->set_max(size.y); if (size != previous_texture_size) { // Different texture, reset to 4x4. dominant_param = PARAM_FRAME_COUNT; updating_split_settings = true; split_sheet_h->set_value(4); split_sheet_v->set_value(4); split_sheet_size_x->set_value(size.x / 4); split_sheet_size_y->set_value(size.y / 4); split_sheet_sep_x->set_value(0); split_sheet_sep_y->set_value(0); split_sheet_offset_x->set_value(0); split_sheet_offset_y->set_value(0); updating_split_settings = false; } previous_texture_size = size; // Reset zoom. _sheet_zoom_reset(); } split_sheet_dialog->popup_centered_ratio(0.65); } void SpriteFramesEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { get_tree()->connect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed)); [[fallthrough]]; } case NOTIFICATION_THEME_CHANGED: { autoplay_icon = get_editor_theme_icon(SNAME("AutoPlay")); stop_icon = get_editor_theme_icon(SNAME("Stop")); pause_icon = get_editor_theme_icon(SNAME("Pause")); _update_stop_icon(); autoplay->set_icon(get_editor_theme_icon(SNAME("AutoPlay"))); anim_loop->set_icon(get_editor_theme_icon(SNAME("Loop"))); play->set_icon(get_editor_theme_icon(SNAME("PlayStart"))); play_from->set_icon(get_editor_theme_icon(SNAME("Play"))); play_bw->set_icon(get_editor_theme_icon(SNAME("PlayStartBackwards"))); play_bw_from->set_icon(get_editor_theme_icon(SNAME("PlayBackwards"))); load->set_icon(get_editor_theme_icon(SNAME("Load"))); load_sheet->set_icon(get_editor_theme_icon(SNAME("SpriteSheet"))); copy->set_icon(get_editor_theme_icon(SNAME("ActionCopy"))); paste->set_icon(get_editor_theme_icon(SNAME("ActionPaste"))); empty_before->set_icon(get_editor_theme_icon(SNAME("InsertBefore"))); empty_after->set_icon(get_editor_theme_icon(SNAME("InsertAfter"))); move_up->set_icon(get_editor_theme_icon(SNAME("MoveLeft"))); move_down->set_icon(get_editor_theme_icon(SNAME("MoveRight"))); delete_frame->set_icon(get_editor_theme_icon(SNAME("Remove"))); zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess"))); zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset"))); zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore"))); add_anim->set_icon(get_editor_theme_icon(SNAME("New"))); delete_anim->set_icon(get_editor_theme_icon(SNAME("Remove"))); anim_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search"))); split_sheet_zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess"))); split_sheet_zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset"))); split_sheet_zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore"))); split_sheet_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree"))); _update_show_settings(); } break; case NOTIFICATION_READY: { add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up. } break; case NOTIFICATION_EXIT_TREE: { get_tree()->disconnect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed)); } break; } } void SpriteFramesEditor::_file_load_request(const Vector &p_path, int p_at_pos) { ERR_FAIL_COND(!frames->has_animation(edited_anim)); List> resources; for (int i = 0; i < p_path.size(); i++) { Ref resource; resource = ResourceLoader::load(p_path[i]); if (resource.is_null()) { dialog->set_text(TTR("ERROR: Couldn't load frame resource!")); dialog->set_title(TTR("Error!")); //dialog->get_cancel()->set_text("Close"); dialog->set_ok_button_text(TTR("Close")); dialog->popup_centered(); return; ///beh should show an error i guess } resources.push_back(resource); } if (resources.is_empty()) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr()); int fc = frames->get_frame_count(edited_anim); int count = 0; for (const Ref &E : resources) { undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, E, 1.0, p_at_pos == -1 ? -1 : p_at_pos + count); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos); count++; } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } Size2i SpriteFramesEditor::_get_frame_count() const { return Size2i(split_sheet_h->get_value(), split_sheet_v->get_value()); } Size2i SpriteFramesEditor::_get_frame_size() const { return Size2i(split_sheet_size_x->get_value(), split_sheet_size_y->get_value()); } Size2i SpriteFramesEditor::_get_offset() const { return Size2i(split_sheet_offset_x->get_value(), split_sheet_offset_y->get_value()); } Size2i SpriteFramesEditor::_get_separation() const { return Size2i(split_sheet_sep_x->get_value(), split_sheet_sep_y->get_value()); } void SpriteFramesEditor::_load_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); loading_scene = false; file->clear_filters(); List extensions; ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions); for (const String &extension : extensions) { file->add_filter("*." + extension); } file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES); file->popup_file_dialog(); } void SpriteFramesEditor::_paste_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Ref clipboard_frames = EditorSettings::get_singleton()->get_resource_clipboard(); if (clipboard_frames.is_valid()) { _paste_frame_array(clipboard_frames); return; } Ref texture = EditorSettings::get_singleton()->get_resource_clipboard(); if (texture.is_valid()) { _paste_texture(texture); return; } } void SpriteFramesEditor::_paste_frame_array(const Ref &p_clipboard_frames) { if (p_clipboard_frames->frames.is_empty()) { return; } Ref texture; float duration = 1.0; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Paste Frame(s)"), UndoRedo::MERGE_DISABLE, frames.ptr()); int undo_index = frames->get_frame_count(edited_anim); for (int index = 0; index < p_clipboard_frames->frames.size(); index++) { const ClipboardSpriteFrames::Frame &frame = p_clipboard_frames->frames[index]; texture = frame.texture; duration = frame.duration; undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_paste_texture(const Ref &p_texture) { float duration = 1.0; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Paste Texture"), UndoRedo::MERGE_DISABLE, frames.ptr()); int undo_index = frames->get_frame_count(edited_anim); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, p_texture, duration); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_copy_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Vector selected_items = frame_list->get_selected_items(); if (selected_items.is_empty()) { return; } Ref clipboard_frames = memnew(ClipboardSpriteFrames); for (const int &frame_index : selected_items) { Ref texture = frames->get_frame_texture(edited_anim, frame_index); if (texture.is_null()) { continue; } ClipboardSpriteFrames::Frame frame; frame.texture = texture; frame.duration = frames->get_frame_duration(edited_anim, frame_index); clipboard_frames->frames.push_back(frame); } EditorSettings::get_singleton()->set_resource_clipboard(clipboard_frames); } void SpriteFramesEditor::_empty_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; Vector selected_items = frame_list->get_selected_items(); if (!selected_items.is_empty()) { from = selected_items[0]; selection.clear(); selection.push_back(from + 1); } else { from = frames->get_frame_count(edited_anim); } Ref texture; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_empty2_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); int from = -1; Vector selected_items = frame_list->get_selected_items(); if (!selected_items.is_empty()) { from = selected_items[selected_items.size() - 1]; selection.clear(); selection.push_back(from); } else { from = frames->get_frame_count(edited_anim); } Ref texture; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from + 1); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from + 1); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_up_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Vector selected_items = frame_list->get_selected_items(); int nb_selected_items = selected_items.size(); if (nb_selected_items <= 0) { return; } int first_selected_frame_index = selected_items[0]; if (first_selected_frame_index < 1) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr()); int last_overwritten_frame = -1; for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) { int to_move = selected_items[selected_index]; int new_index = to_move - 1; selected_items.set(selected_index, new_index); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index)); bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == to_move + 1; if (last_overwritten_frame == -1) { last_overwritten_frame = new_index; } if (!is_next_item_in_selection) { undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, last_overwritten_frame), frames->get_frame_duration(edited_anim, last_overwritten_frame)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move)); last_overwritten_frame = -1; } } selection = selected_items; undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_down_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Vector selected_items = frame_list->get_selected_items(); int nb_selected_items = selected_items.size(); if (nb_selected_items <= 0) { return; } int last_selected_frame_index = selected_items[nb_selected_items - 1]; if (last_selected_frame_index >= frames->get_frame_count(edited_anim) - 1) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr()); int first_moved_frame = -1; for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) { int to_move = selected_items[selected_index]; int new_index = to_move + 1; selected_items.set(selected_index, new_index); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index)); bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == new_index; if (first_moved_frame == -1) { first_moved_frame = to_move; } if (!is_next_item_in_selection) { undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index)); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, first_moved_frame), frames->get_frame_duration(edited_anim, first_moved_frame)); first_moved_frame = -1; } } selection = selected_items; undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_delete_pressed() { ERR_FAIL_COND(!frames->has_animation(edited_anim)); Vector selected_items = frame_list->get_selected_items(); int nb_selected_items = selected_items.size(); if (nb_selected_items <= 0) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Delete Resource"), UndoRedo::MERGE_DISABLE, frames.ptr()); for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) { int to_delete = selected_items[selected_index]; undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, to_delete - selected_index); undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_selected() { if (updating) { return; } TreeItem *selected = animations->get_selected(); ERR_FAIL_NULL(selected); edited_anim = selected->get_text(0); if (animated_sprite) { sprite_node_updating = true; animated_sprite->call("set_animation", edited_anim); sprite_node_updating = false; } _update_library(true); } void SpriteFramesEditor::_sync_animation() { if (!animated_sprite || sprite_node_updating) { return; } _select_animation(animated_sprite->call("get_animation"), false); _update_stop_icon(); } void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) { if (frames.is_null() || !frames->has_animation(p_name)) { return; } edited_anim = p_name; if (animated_sprite) { if (p_update_node) { animated_sprite->call("set_animation", edited_anim); } } _update_library(); } static void _find_anim_sprites(Node *p_node, List *r_nodes, Ref p_sfames) { Node *edited = EditorNode::get_singleton()->get_edited_scene(); if (!edited) { return; } if (p_node != edited && p_node->get_owner() != edited) { return; } { AnimatedSprite2D *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } { AnimatedSprite3D *as = Object::cast_to(p_node); if (as && as->get_sprite_frames() == p_sfames) { r_nodes->push_back(p_node); } } for (int i = 0; i < p_node->get_child_count(); i++) { _find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames); } } void SpriteFramesEditor::_animation_name_edited() { if (updating) { return; } if (!frames->has_animation(edited_anim)) { return; } TreeItem *edited = animations->get_edited(); if (!edited) { return; } String new_name = edited->get_text(0); if (new_name == String(edited_anim)) { return; } if (new_name.is_empty()) { new_name = "new_animation"; } new_name = new_name.replace("/", "_").replace(",", " "); String name = new_name; int counter = 0; while (frames->has_animation(name)) { if (name == String(edited_anim)) { edited->set_text(0, name); // The name didn't change, just updated the column text to name. return; } counter++; name = new_name + "_" + itos(counter); } edited->set_text(0, name); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Rename Animation"), UndoRedo::MERGE_DISABLE, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "rename_animation", edited_anim, name); undo_redo->add_undo_method(frames.ptr(), "rename_animation", name, edited_anim); _rename_node_animation(undo_redo, false, edited_anim, name, name); _rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim); undo_redo->add_do_method(this, "_select_animation", name); undo_redo->add_undo_method(this, "_select_animation", edited_anim); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); animations->grab_focus(); } void SpriteFramesEditor::_rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay) { List nodes; _find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref(frames)); if (is_undo) { for (Node *E : nodes) { String current_name = E->call("get_animation"); if (current_name == p_filter) { undo_redo->force_fixed_history(); // Fixes corner-case when editing SpriteFrames stored as separate file. undo_redo->add_undo_method(E, "set_animation", p_new_animation); } String autoplay_name = E->call("get_autoplay"); if (autoplay_name == p_filter) { undo_redo->force_fixed_history(); undo_redo->add_undo_method(E, "set_autoplay", p_new_autoplay); } } } else { for (Node *E : nodes) { String current_name = E->call("get_animation"); if (current_name == p_filter) { undo_redo->force_fixed_history(); undo_redo->add_do_method(E, "set_animation", p_new_animation); } String autoplay_name = E->call("get_autoplay"); if (autoplay_name == p_filter) { undo_redo->force_fixed_history(); undo_redo->add_do_method(E, "set_autoplay", p_new_autoplay); } } } } void SpriteFramesEditor::_animation_add() { String name = "new_animation"; int counter = 0; while (frames->has_animation(name)) { counter++; name = vformat("new_animation_%d", counter); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Animation"), UndoRedo::MERGE_DISABLE, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "add_animation", name); undo_redo->add_undo_method(frames.ptr(), "remove_animation", name); undo_redo->add_do_method(this, "_select_animation", name); undo_redo->add_undo_method(this, "_select_animation", edited_anim); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); animations->grab_focus(); } void SpriteFramesEditor::_animation_remove() { if (updating) { return; } if (!frames->has_animation(edited_anim)) { return; } delete_dialog->set_text(TTR("Delete Animation?")); delete_dialog->popup_centered(); } void SpriteFramesEditor::_animation_remove_confirmed() { StringName new_edited; List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (anim_names.size() >= 2) { if (edited_anim == anim_names.get(0)) { new_edited = anim_names.get(1); } else { new_edited = anim_names.get(0); } } else { new_edited = StringName(); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Remove Animation"), UndoRedo::MERGE_DISABLE, frames.ptr()); _rename_node_animation(undo_redo, false, edited_anim, new_edited, ""); undo_redo->add_do_method(frames.ptr(), "remove_animation", edited_anim); undo_redo->add_undo_method(frames.ptr(), "add_animation", edited_anim); _rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim); undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); int fc = frames->get_frame_count(edited_anim); for (int i = 0; i < fc; i++) { Ref texture = frames->get_frame_texture(edited_anim, i); float duration = frames->get_frame_duration(edited_anim, i); undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration); } undo_redo->add_do_method(this, "_select_animation", new_edited); undo_redo->add_undo_method(this, "_select_animation", edited_anim); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) { _update_library(); } void SpriteFramesEditor::_animation_loop_changed() { if (updating) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change Animation Loop"), UndoRedo::MERGE_DISABLE, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "set_animation_loop", edited_anim, anim_loop->is_pressed()); undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_animation_speed_changed(double p_value) { if (updating) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "set_animation_speed", edited_anim, p_value); undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim)); undo_redo->add_do_method(this, "_update_library", true); undo_redo->add_undo_method(this, "_update_library", true); undo_redo->commit_action(); } void SpriteFramesEditor::_frame_list_gui_input(const Ref &p_event) { const Ref mb = p_event; if (mb.is_valid()) { if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_in(); // Don't scroll up after zooming in. accept_event(); } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { _zoom_out(); // Don't scroll down after zooming out. accept_event(); } } } void SpriteFramesEditor::_frame_list_item_selected(int p_index, bool p_selected) { if (updating) { return; } selection = frame_list->get_selected_items(); if (selection.is_empty() || !p_selected) { return; } updating = true; frame_duration->set_value(frames->get_frame_duration(edited_anim, selection[0])); updating = false; } void SpriteFramesEditor::_frame_duration_changed(double p_value) { if (updating) { return; } if (selection.is_empty()) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, frames.ptr()); for (const int &index : selection) { Ref texture = frames->get_frame_texture(edited_anim, index); float old_duration = frames->get_frame_duration(edited_anim, index); undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value); undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } void SpriteFramesEditor::_zoom_in() { // Do not zoom in or out with no visible frames if (frames->get_frame_count(edited_anim) <= 0) { return; } if (thumbnail_zoom < max_thumbnail_zoom) { thumbnail_zoom *= scale_ratio; int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); frame_list->set_fixed_column_width(thumbnail_size * 3 / 2); frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); } } void SpriteFramesEditor::_zoom_out() { // Do not zoom in or out with no visible frames if (frames->get_frame_count(edited_anim) <= 0) { return; } if (thumbnail_zoom > min_thumbnail_zoom) { thumbnail_zoom /= scale_ratio; int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom); frame_list->set_fixed_column_width(thumbnail_size * 3 / 2); frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); } } void SpriteFramesEditor::_zoom_reset() { thumbnail_zoom = MAX(1.0f, EDSCALE); frame_list->set_fixed_column_width(thumbnail_default_size * 3 / 2); frame_list->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size)); } void SpriteFramesEditor::_update_library(bool p_skip_selector) { if (!p_skip_selector) { animations_dirty = true; } if (pending_update) { return; } pending_update = true; callable_mp(this, &SpriteFramesEditor::_update_library_impl).call_deferred(); } void SpriteFramesEditor::_update_library_impl() { pending_update = false; if (frames.is_null()) { return; } updating = true; frame_duration->set_value_no_signal(1.0); // Default. if (animations_dirty) { animations_dirty = false; animations->clear(); TreeItem *anim_root = animations->create_item(); List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (!anim_names.size()) { missing_anim_label->show(); anim_frames_vb->hide(); return; } missing_anim_label->hide(); anim_frames_vb->show(); bool searching = anim_search_box->get_text().size(); String searched_string = searching ? anim_search_box->get_text().to_lower() : String(); TreeItem *selected = nullptr; for (const StringName &E : anim_names) { String name = E; if (searching && !name.to_lower().contains(searched_string)) { continue; } TreeItem *it = animations->create_item(anim_root); it->set_metadata(0, name); it->set_text(0, name); it->set_editable(0, true); if (animated_sprite) { if (name == String(animated_sprite->call("get_autoplay"))) { it->set_icon(0, autoplay_icon); } } if (E == edited_anim) { it->select(0); selected = it; } } if (selected) { animations->scroll_to_item(selected); } } if (animated_sprite) { String autoplay_name = animated_sprite->call("get_autoplay"); if (autoplay_name.is_empty()) { autoplay->set_pressed_no_signal(false); } else { autoplay->set_pressed_no_signal(String(edited_anim) == autoplay_name); } } frame_list->clear(); if (!frames->has_animation(edited_anim)) { updating = false; return; } int anim_frame_count = frames->get_frame_count(edited_anim); if (anim_frame_count == 0) { selection.clear(); } for (int index = 0; index < selection.size(); index++) { int sel = selection[index]; if (sel == -1) { selection.remove_at(index); index--; } if (sel >= anim_frame_count) { selection.set(index, anim_frame_count - 1); // Since selection is ordered, if we get a frame that is outside of the range // we can clip all the other one. selection.resize(index + 1); break; } } if (selection.is_empty() && frames->get_frame_count(edited_anim)) { selection.push_back(0); } bool is_first_selection = true; for (int i = 0; i < frames->get_frame_count(edited_anim); i++) { String name = itos(i); Ref texture = frames->get_frame_texture(edited_anim, i); float duration = frames->get_frame_duration(edited_anim, i); if (texture.is_null()) { texture = empty_icon; name += ": " + TTR("(empty)"); } else if (!texture->get_name().is_empty()) { name += ": " + texture->get_name(); } if (duration != 1.0f) { name += String::utf8(" [× ") + String::num(duration, 2) + "]"; } frame_list->add_item(name, texture); if (texture.is_valid()) { String tooltip = texture->get_path(); // Frame is often saved as an AtlasTexture subresource within a scene/resource file, // thus its path might be not what the user is looking for. So we're also showing // subsequent source texture paths. String prefix = U"┖╴"; Ref at = texture; while (at.is_valid() && at->get_atlas().is_valid()) { tooltip += "\n" + prefix + at->get_atlas()->get_path(); prefix = " " + prefix; at = at->get_atlas(); } frame_list->set_item_tooltip(-1, tooltip); } if (selection.has(i)) { frame_list->select(frame_list->get_item_count() - 1, is_first_selection); if (is_first_selection) { frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i)); } is_first_selection = false; } } anim_speed->set_value_no_signal(frames->get_animation_speed(edited_anim)); anim_loop->set_pressed_no_signal(frames->get_animation_loop(edited_anim)); updating = false; } void SpriteFramesEditor::_edit() { if (!animated_sprite) { return; } edit(animated_sprite->call("get_sprite_frames")); } void SpriteFramesEditor::edit(Ref p_frames) { _update_stop_icon(); if (p_frames.is_null()) { frames.unref(); _remove_sprite_node(); hide(); return; } frames = p_frames; read_only = EditorNode::get_singleton()->is_resource_read_only(p_frames); if (!p_frames->has_animation(edited_anim)) { List anim_names; frames->get_animation_list(&anim_names); anim_names.sort_custom(); if (anim_names.size()) { edited_anim = anim_names.front()->get(); } else { edited_anim = StringName(); } } _update_library(); // Clear zoom and split sheet texture split_sheet_preview->set_texture(Ref()); _zoom_reset(); add_anim->set_disabled(read_only); delete_anim->set_disabled(read_only); anim_speed->set_editable(!read_only); anim_loop->set_disabled(read_only); load->set_disabled(read_only); load_sheet->set_disabled(read_only); copy->set_disabled(read_only); paste->set_disabled(read_only); empty_before->set_disabled(read_only); empty_after->set_disabled(read_only); move_up->set_disabled(read_only); move_down->set_disabled(read_only); delete_frame->set_disabled(read_only); _fetch_sprite_node(); // Fetch node after set frames. } Ref SpriteFramesEditor::get_sprite_frames() const { return frames; } Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { if (read_only) { return false; } if (!frames->has_animation(edited_anim)) { return false; } int idx = frame_list->get_item_at_position(p_point, true); if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) { return Variant(); } Ref frame = frames->get_frame_texture(edited_anim, idx); if (frame.is_null()) { return Variant(); } Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from); drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw' return drag_data; } bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { if (read_only) { return false; } Dictionary d = p_data; if (!d.has("type")) { return false; } // reordering frames if (d.has("from") && (Object *)(d["from"]) == frame_list) { return true; } if (String(d["type"]) == "resource" && d.has("resource")) { Ref r = d["resource"]; Ref texture = r; if (texture.is_valid()) { return true; } } if (String(d["type"]) == "files") { Vector files = d["files"]; if (files.size() == 0) { return false; } for (int i = 0; i < files.size(); i++) { const String &f = files[i]; String ftype = EditorFileSystem::get_singleton()->get_file_type(f); if (!ClassDB::is_parent_class(ftype, "Texture2D")) { return false; } } return true; } return false; } void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (!can_drop_data_fw(p_point, p_data, p_from)) { return; } Dictionary d = p_data; if (!d.has("type")) { return; } int at_pos = frame_list->get_item_at_position(p_point, true); if (String(d["type"]) == "resource" && d.has("resource")) { Ref r = d["resource"]; Ref texture = r; if (texture.is_valid()) { bool reorder = false; if (d.has("from") && (Object *)(d["from"]) == frame_list) { reorder = true; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (reorder) { //drop is from reordering frames int from_frame = -1; float duration = 1.0; if (d.has("frame")) { from_frame = d["frame"]; duration = frames->get_frame_duration(edited_anim, from_frame); } undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration, at_pos == -1 ? -1 : at_pos); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos); undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration, from_frame); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } else { undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr()); undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, at_pos == -1 ? -1 : at_pos); undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos); undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } } } if (String(d["type"]) == "files") { Vector files = d["files"]; if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) { _prepare_sprite_sheet(files[0]); } else { _file_load_request(files, at_pos); } } } void SpriteFramesEditor::_update_stop_icon() { bool is_playing = false; if (animated_sprite) { is_playing = animated_sprite->call("is_playing"); } if (is_playing) { stop->set_icon(pause_icon); } else { stop->set_icon(stop_icon); } } void SpriteFramesEditor::_remove_sprite_node() { if (!animated_sprite) { return; } if (animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) { animated_sprite->disconnect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit)); } if (animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) { animated_sprite->disconnect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation)); } if (animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) { animated_sprite->disconnect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon)); } animated_sprite = nullptr; } void SpriteFramesEditor::_fetch_sprite_node() { Node *selected = nullptr; EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection(); if (editor_selection->get_selected_node_list().size() == 1) { selected = editor_selection->get_selected_node_list().front()->get(); } bool show_node_edit = false; AnimatedSprite2D *as2d = Object::cast_to(selected); AnimatedSprite3D *as3d = Object::cast_to(selected); if (as2d || as3d) { if (frames != selected->call("get_sprite_frames")) { _remove_sprite_node(); } else { animated_sprite = selected; if (!animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) { animated_sprite->connect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit)); } if (!animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) { animated_sprite->connect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation), CONNECT_DEFERRED); } if (!animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) { animated_sprite->connect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon)); } show_node_edit = true; } } else { _remove_sprite_node(); } if (show_node_edit) { _sync_animation(); autoplay_container->show(); playback_container->show(); } else { _update_library(); // To init autoplay icon. autoplay_container->hide(); playback_container->hide(); } } void SpriteFramesEditor::_play_pressed() { if (animated_sprite) { animated_sprite->call("stop"); animated_sprite->call("play", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_play_from_pressed() { if (animated_sprite) { animated_sprite->call("play", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_play_bw_pressed() { if (animated_sprite) { animated_sprite->call("stop"); animated_sprite->call("play_backwards", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_play_bw_from_pressed() { if (animated_sprite) { animated_sprite->call("play_backwards", animated_sprite->call("get_animation")); } _update_stop_icon(); } void SpriteFramesEditor::_stop_pressed() { if (animated_sprite) { if (animated_sprite->call("is_playing")) { animated_sprite->call("pause"); } else { animated_sprite->call("stop"); } } _update_stop_icon(); } void SpriteFramesEditor::_autoplay_pressed() { if (updating) { return; } if (animated_sprite) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, animated_sprite); String current = animated_sprite->call("get_animation"); String current_auto = animated_sprite->call("get_autoplay"); if (current == current_auto) { //unset undo_redo->add_do_method(animated_sprite, "set_autoplay", ""); undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto); } else { //set undo_redo->add_do_method(animated_sprite, "set_autoplay", current); undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto); } undo_redo->add_do_method(this, "_update_library"); undo_redo->add_undo_method(this, "_update_library"); undo_redo->commit_action(); } _update_library(); } void SpriteFramesEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false)); ClassDB::bind_method(D_METHOD("_select_animation", "name", "update_node"), &SpriteFramesEditor::_select_animation, DEFVAL(true)); } void SpriteFramesEditor::_node_removed(Node *p_node) { if (animated_sprite) { if (animated_sprite != p_node) { return; } _remove_sprite_node(); } } SpriteFramesEditor::SpriteFramesEditor() { VBoxContainer *vbc_animlist = memnew(VBoxContainer); add_child(vbc_animlist); vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE); VBoxContainer *sub_vb = memnew(VBoxContainer); vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true); sub_vb->set_v_size_flags(SIZE_EXPAND_FILL); HBoxContainer *hbc_animlist = memnew(HBoxContainer); sub_vb->add_child(hbc_animlist); add_anim = memnew(Button); add_anim->set_theme_type_variation("FlatButton"); hbc_animlist->add_child(add_anim); add_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_add)); delete_anim = memnew(Button); delete_anim->set_theme_type_variation("FlatButton"); hbc_animlist->add_child(delete_anim); delete_anim->set_disabled(true); delete_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_remove)); autoplay_container = memnew(HBoxContainer); hbc_animlist->add_child(autoplay_container); autoplay_container->add_child(memnew(VSeparator)); autoplay = memnew(Button); autoplay->set_theme_type_variation("FlatButton"); autoplay->set_tooltip_text(TTR("Autoplay on Load")); autoplay_container->add_child(autoplay); hbc_animlist->add_child(memnew(VSeparator)); anim_loop = memnew(Button); anim_loop->set_toggle_mode(true); anim_loop->set_theme_type_variation("FlatButton"); anim_loop->set_tooltip_text(TTR("Animation Looping")); anim_loop->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_loop_changed)); hbc_animlist->add_child(anim_loop); anim_speed = memnew(SpinBox); anim_speed->set_suffix(TTR("FPS")); anim_speed->set_min(0); anim_speed->set_max(120); anim_speed->set_step(0.01); anim_speed->set_custom_arrow_step(1); anim_speed->set_tooltip_text(TTR("Animation Speed")); anim_speed->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_animation_speed_changed)); hbc_animlist->add_child(anim_speed); anim_search_box = memnew(LineEdit); sub_vb->add_child(anim_search_box); anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL); anim_search_box->set_placeholder(TTR("Filter Animations")); anim_search_box->set_clear_button_enabled(true); anim_search_box->connect(SceneStringName(text_changed), callable_mp(this, &SpriteFramesEditor::_animation_search_text_changed)); animations = memnew(Tree); sub_vb->add_child(animations); animations->set_v_size_flags(SIZE_EXPAND_FILL); animations->set_hide_root(true); // HACK: The cell_selected signal is emitted before the FPS spinbox loses focus and applies the change. animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_selected), CONNECT_DEFERRED); animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited)); animations->set_allow_reselect(true); add_anim->set_shortcut_context(animations); add_anim->set_shortcut(ED_SHORTCUT("sprite_frames/new_animation", TTR("Add Animation"), KeyModifierMask::CMD_OR_CTRL | Key::N)); delete_anim->set_shortcut_context(animations); delete_anim->set_shortcut(ED_SHORTCUT("sprite_frames/delete_animation", TTR("Delete Animation"), Key::KEY_DELETE)); missing_anim_label = memnew(Label); missing_anim_label->set_text(TTR("This resource does not have any animations.")); missing_anim_label->set_h_size_flags(SIZE_EXPAND_FILL); missing_anim_label->set_v_size_flags(SIZE_EXPAND_FILL); missing_anim_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); missing_anim_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); missing_anim_label->hide(); add_child(missing_anim_label); anim_frames_vb = memnew(VBoxContainer); add_child(anim_frames_vb); anim_frames_vb->set_h_size_flags(SIZE_EXPAND_FILL); anim_frames_vb->hide(); sub_vb = memnew(VBoxContainer); anim_frames_vb->add_margin_child(TTR("Animation Frames:"), sub_vb, true); HFlowContainer *hfc = memnew(HFlowContainer); sub_vb->add_child(hfc); playback_container = memnew(HBoxContainer); hfc->add_child(playback_container); play_bw_from = memnew(Button); play_bw_from->set_theme_type_variation("FlatButton"); play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)")); playback_container->add_child(play_bw_from); play_bw = memnew(Button); play_bw->set_theme_type_variation("FlatButton"); play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)")); playback_container->add_child(play_bw); stop = memnew(Button); stop->set_theme_type_variation("FlatButton"); stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)")); playback_container->add_child(stop); play = memnew(Button); play->set_theme_type_variation("FlatButton"); play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)")); playback_container->add_child(play); play_from = memnew(Button); play_from->set_theme_type_variation("FlatButton"); play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)")); playback_container->add_child(play_from); playback_container->add_child(memnew(VSeparator)); autoplay->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_autoplay_pressed)); autoplay->set_toggle_mode(true); play->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_pressed)); play_from->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_from_pressed)); play_bw->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_bw_pressed)); play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_bw_from_pressed)); stop->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_stop_pressed)); HBoxContainer *hbc_actions = memnew(HBoxContainer); hfc->add_child(hbc_actions); load = memnew(Button); load->set_theme_type_variation("FlatButton"); hbc_actions->add_child(load); load_sheet = memnew(Button); load_sheet->set_theme_type_variation("FlatButton"); hbc_actions->add_child(load_sheet); hbc_actions->add_child(memnew(VSeparator)); copy = memnew(Button); copy->set_theme_type_variation("FlatButton"); hbc_actions->add_child(copy); paste = memnew(Button); paste->set_theme_type_variation("FlatButton"); hbc_actions->add_child(paste); hbc_actions->add_child(memnew(VSeparator)); empty_before = memnew(Button); empty_before->set_theme_type_variation("FlatButton"); hbc_actions->add_child(empty_before); empty_after = memnew(Button); empty_after->set_theme_type_variation("FlatButton"); hbc_actions->add_child(empty_after); hbc_actions->add_child(memnew(VSeparator)); move_up = memnew(Button); move_up->set_theme_type_variation("FlatButton"); hbc_actions->add_child(move_up); move_down = memnew(Button); move_down->set_theme_type_variation("FlatButton"); hbc_actions->add_child(move_down); delete_frame = memnew(Button); delete_frame->set_theme_type_variation("FlatButton"); hbc_actions->add_child(delete_frame); hbc_actions->add_child(memnew(VSeparator)); HBoxContainer *hbc_frame_duration = memnew(HBoxContainer); hfc->add_child(hbc_frame_duration); Label *label = memnew(Label); label->set_text(TTR("Frame Duration:")); hbc_frame_duration->add_child(label); frame_duration = memnew(SpinBox); frame_duration->set_prefix(String::utf8("×")); frame_duration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div. frame_duration->set_max(10); frame_duration->set_step(0.01); frame_duration->set_custom_arrow_step(0.1); frame_duration->set_allow_lesser(false); frame_duration->set_allow_greater(true); frame_duration->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_frame_duration_changed)); hbc_frame_duration->add_child(frame_duration); // Wide empty separation control. (like BoxContainer::add_spacer()) Control *c = memnew(Control); c->set_mouse_filter(MOUSE_FILTER_PASS); c->set_h_size_flags(SIZE_EXPAND_FILL); hfc->add_child(c); HBoxContainer *hbc_zoom = memnew(HBoxContainer); hfc->add_child(hbc_zoom); zoom_out = memnew(Button); zoom_out->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_out)); zoom_out->set_flat(true); zoom_out->set_tooltip_text(TTR("Zoom Out")); hbc_zoom->add_child(zoom_out); zoom_reset = memnew(Button); zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_reset)); zoom_reset->set_flat(true); zoom_reset->set_tooltip_text(TTR("Zoom Reset")); hbc_zoom->add_child(zoom_reset); zoom_in = memnew(Button); zoom_in->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_in)); zoom_in->set_flat(true); zoom_in->set_tooltip_text(TTR("Zoom In")); hbc_zoom->add_child(zoom_in); file = memnew(EditorFileDialog); file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request).bind(-1)); add_child(file); frame_list = memnew(ItemList); frame_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); frame_list->set_v_size_flags(SIZE_EXPAND_FILL); frame_list->set_icon_mode(ItemList::ICON_MODE_TOP); frame_list->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); frame_list->set_select_mode(ItemList::SELECT_MULTI); frame_list->set_max_columns(0); frame_list->set_icon_mode(ItemList::ICON_MODE_TOP); frame_list->set_max_text_lines(2); SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor); frame_list->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input)); // HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change. frame_list->connect("multi_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED); sub_vb->add_child(frame_list); dialog = memnew(AcceptDialog); add_child(dialog); load->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_load_pressed)); load_sheet->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_open_sprite_sheet)); delete_frame->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_delete_pressed)); copy->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_copy_pressed)); paste->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_paste_pressed)); empty_before->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_empty_pressed)); empty_after->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_empty2_pressed)); move_up->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_up_pressed)); move_down->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_down_pressed)); load->set_shortcut_context(frame_list); load->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_file", TTR("Add frame from file"), KeyModifierMask::CMD_OR_CTRL | Key::O)); load_sheet->set_shortcut_context(frame_list); load_sheet->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_sheet", TTR("Add frames from sprite sheet"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O)); delete_frame->set_shortcut_context(frame_list); delete_frame->set_shortcut(ED_SHORTCUT("sprite_frames/delete", TTR("Delete Frame"), Key::KEY_DELETE)); copy->set_shortcut_context(frame_list); copy->set_shortcut(ED_SHORTCUT("sprite_frames/copy", TTR("Copy Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::C)); paste->set_shortcut_context(frame_list); paste->set_shortcut(ED_SHORTCUT("sprite_frames/paste", TTR("Paste Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::V)); empty_before->set_shortcut_context(frame_list); empty_before->set_shortcut(ED_SHORTCUT("sprite_frames/empty_before", TTR("Insert Empty (Before Selected)"), KeyModifierMask::ALT | Key::LEFT)); empty_after->set_shortcut_context(frame_list); empty_after->set_shortcut(ED_SHORTCUT("sprite_frames/empty_after", TTR("Insert Empty (After Selected)"), KeyModifierMask::ALT | Key::RIGHT)); move_up->set_shortcut_context(frame_list); move_up->set_shortcut(ED_SHORTCUT("sprite_frames/move_left", TTR("Move Frame Left"), KeyModifierMask::CMD_OR_CTRL | Key::LEFT)); move_down->set_shortcut_context(frame_list); move_down->set_shortcut(ED_SHORTCUT("sprite_frames/move_right", TTR("Move Frame Right"), KeyModifierMask::CMD_OR_CTRL | Key::RIGHT)); zoom_out->set_shortcut_context(frame_list); zoom_out->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_out", TTR("Zoom Out"), { int32_t(KeyModifierMask::CMD_OR_CTRL | Key::MINUS), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_SUBTRACT) })); zoom_in->set_shortcut_context(frame_list); zoom_in->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_in", TTR("Zoom In"), { int32_t(KeyModifierMask::CMD_OR_CTRL | Key::EQUAL), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_ADD) })); loading_scene = false; updating = false; edited_anim = "default"; delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed)); split_sheet_dialog = memnew(ConfirmationDialog); add_child(split_sheet_dialog); split_sheet_dialog->set_title(TTR("Select Frames")); split_sheet_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_sheet_add_frames)); HBoxContainer *split_sheet_hb = memnew(HBoxContainer); split_sheet_dialog->add_child(split_sheet_hb); split_sheet_hb->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_hb->set_v_size_flags(SIZE_EXPAND_FILL); VBoxContainer *split_sheet_vb = memnew(VBoxContainer); split_sheet_hb->add_child(split_sheet_vb); split_sheet_vb->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_vb->set_v_size_flags(SIZE_EXPAND_FILL); HBoxContainer *split_sheet_menu_hb = memnew(HBoxContainer); split_sheet_menu_hb->add_child(memnew(Label(TTR("Frame Order")))); split_sheet_order = memnew(OptionButton); split_sheet_order->add_item(TTR("As Selected"), FRAME_ORDER_SELECTION); split_sheet_order->add_separator(TTR("By Row")); split_sheet_order->add_item(TTR("Left to Right, Top to Bottom"), FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM); split_sheet_order->add_item(TTR("Left to Right, Bottom to Top"), FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP); split_sheet_order->add_item(TTR("Right to Left, Top to Bottom"), FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM); split_sheet_order->add_item(TTR("Right to Left, Bottom to Top"), FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP); split_sheet_order->add_separator(TTR("By Column")); split_sheet_order->add_item(TTR("Top to Bottom, Left to Right"), FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT); split_sheet_order->add_item(TTR("Top to Bottom, Right to Left"), FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT); split_sheet_order->add_item(TTR("Bottom to Top, Left to Right"), FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT); split_sheet_order->add_item(TTR("Bottom to Top, Right to Left"), FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT); split_sheet_order->connect(SceneStringName(item_selected), callable_mp(this, &SpriteFramesEditor::_sheet_order_selected)); split_sheet_menu_hb->add_child(split_sheet_order); Button *select_all = memnew(Button); select_all->set_text(TTR("Select All")); select_all->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_select_all_frames)); split_sheet_menu_hb->add_child(select_all); Button *clear_all = memnew(Button); clear_all->set_text(TTR("Select None")); clear_all->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_clear_all_frames)); split_sheet_menu_hb->add_child(clear_all); split_sheet_menu_hb->add_spacer(); toggle_settings_button = memnew(Button); toggle_settings_button->set_h_size_flags(SIZE_SHRINK_END); toggle_settings_button->set_theme_type_variation("FlatButton"); toggle_settings_button->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_toggle_show_settings)); toggle_settings_button->set_tooltip_text(TTR("Toggle Settings Panel")); split_sheet_menu_hb->add_child(toggle_settings_button); split_sheet_vb->add_child(split_sheet_menu_hb); PanelContainer *split_sheet_panel = memnew(PanelContainer); split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL); split_sheet_vb->add_child(split_sheet_panel); split_sheet_preview = memnew(TextureRect); split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); split_sheet_preview->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS); split_sheet_preview->connect(SceneStringName(draw), callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw)); split_sheet_preview->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_preview_input)); split_sheet_scroll = memnew(ScrollContainer); split_sheet_scroll->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input)); split_sheet_panel->add_child(split_sheet_scroll); CenterContainer *cc = memnew(CenterContainer); cc->add_child(split_sheet_preview); cc->set_h_size_flags(SIZE_EXPAND_FILL); cc->set_v_size_flags(SIZE_EXPAND_FILL); split_sheet_scroll->add_child(cc); MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer); split_sheet_panel->add_child(split_sheet_zoom_margin); split_sheet_zoom_margin->set_h_size_flags(0); split_sheet_zoom_margin->set_v_size_flags(0); split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5); split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5); HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer); split_sheet_zoom_margin->add_child(split_sheet_zoom_hb); split_sheet_zoom_out = memnew(Button); split_sheet_zoom_out->set_theme_type_variation("FlatButton"); split_sheet_zoom_out->set_focus_mode(FOCUS_NONE); split_sheet_zoom_out->set_tooltip_text(TTR("Zoom Out")); split_sheet_zoom_out->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out)); split_sheet_zoom_hb->add_child(split_sheet_zoom_out); split_sheet_zoom_reset = memnew(Button); split_sheet_zoom_reset->set_theme_type_variation("FlatButton"); split_sheet_zoom_reset->set_focus_mode(FOCUS_NONE); split_sheet_zoom_reset->set_tooltip_text(TTR("Zoom Reset")); split_sheet_zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset)); split_sheet_zoom_hb->add_child(split_sheet_zoom_reset); split_sheet_zoom_in = memnew(Button); split_sheet_zoom_in->set_theme_type_variation("FlatButton"); split_sheet_zoom_in->set_focus_mode(FOCUS_NONE); split_sheet_zoom_in->set_tooltip_text(TTR("Zoom In")); split_sheet_zoom_in->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in)); split_sheet_zoom_hb->add_child(split_sheet_zoom_in); split_sheet_settings_vb = memnew(VBoxContainer); split_sheet_settings_vb->set_v_size_flags(SIZE_EXPAND_FILL); HBoxContainer *split_sheet_h_hb = memnew(HBoxContainer); split_sheet_h_hb->set_h_size_flags(SIZE_EXPAND_FILL); Label *split_sheet_h_label = memnew(Label(TTR("Horizontal"))); split_sheet_h_label->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_h_hb->add_child(split_sheet_h_label); split_sheet_h = memnew(SpinBox); split_sheet_h->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_h->set_min(1); split_sheet_h->set_max(128); split_sheet_h->set_step(1); split_sheet_h->set_select_all_on_focus(true); split_sheet_h_hb->add_child(split_sheet_h); split_sheet_h->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT)); split_sheet_settings_vb->add_child(split_sheet_h_hb); HBoxContainer *split_sheet_v_hb = memnew(HBoxContainer); split_sheet_v_hb->set_h_size_flags(SIZE_EXPAND_FILL); Label *split_sheet_v_label = memnew(Label(TTR("Vertical"))); split_sheet_v_label->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_v_hb->add_child(split_sheet_v_label); split_sheet_v = memnew(SpinBox); split_sheet_v->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_v->set_min(1); split_sheet_v->set_max(128); split_sheet_v->set_step(1); split_sheet_v->set_select_all_on_focus(true); split_sheet_v_hb->add_child(split_sheet_v); split_sheet_v->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT)); split_sheet_settings_vb->add_child(split_sheet_v_hb); HBoxContainer *split_sheet_size_hb = memnew(HBoxContainer); split_sheet_size_hb->set_h_size_flags(SIZE_EXPAND_FILL); Label *split_sheet_size_label = memnew(Label(TTR("Size"))); split_sheet_size_label->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_size_label->set_v_size_flags(SIZE_SHRINK_BEGIN); split_sheet_size_hb->add_child(split_sheet_size_label); VBoxContainer *split_sheet_size_vb = memnew(VBoxContainer); split_sheet_size_vb->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_size_x = memnew(SpinBox); split_sheet_size_x->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_size_x->set_min(1); split_sheet_size_x->set_step(1); split_sheet_size_x->set_suffix("px"); split_sheet_size_x->set_select_all_on_focus(true); split_sheet_size_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE)); split_sheet_size_vb->add_child(split_sheet_size_x); split_sheet_size_y = memnew(SpinBox); split_sheet_size_y->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_size_y->set_min(1); split_sheet_size_y->set_step(1); split_sheet_size_y->set_suffix("px"); split_sheet_size_y->set_select_all_on_focus(true); split_sheet_size_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE)); split_sheet_size_vb->add_child(split_sheet_size_y); split_sheet_size_hb->add_child(split_sheet_size_vb); split_sheet_settings_vb->add_child(split_sheet_size_hb); HBoxContainer *split_sheet_sep_hb = memnew(HBoxContainer); split_sheet_sep_hb->set_h_size_flags(SIZE_EXPAND_FILL); Label *split_sheet_sep_label = memnew(Label(TTR("Separation"))); split_sheet_sep_label->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_sep_label->set_v_size_flags(SIZE_SHRINK_BEGIN); split_sheet_sep_hb->add_child(split_sheet_sep_label); VBoxContainer *split_sheet_sep_vb = memnew(VBoxContainer); split_sheet_sep_vb->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_sep_x = memnew(SpinBox); split_sheet_sep_x->set_min(0); split_sheet_sep_x->set_step(1); split_sheet_sep_x->set_suffix("px"); split_sheet_sep_x->set_select_all_on_focus(true); split_sheet_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_sep_vb->add_child(split_sheet_sep_x); split_sheet_sep_y = memnew(SpinBox); split_sheet_sep_y->set_min(0); split_sheet_sep_y->set_step(1); split_sheet_sep_y->set_suffix("px"); split_sheet_sep_y->set_select_all_on_focus(true); split_sheet_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_sep_vb->add_child(split_sheet_sep_y); split_sheet_sep_hb->add_child(split_sheet_sep_vb); split_sheet_settings_vb->add_child(split_sheet_sep_hb); HBoxContainer *split_sheet_offset_hb = memnew(HBoxContainer); split_sheet_offset_hb->set_h_size_flags(SIZE_EXPAND_FILL); Label *split_sheet_offset_label = memnew(Label(TTR("Offset"))); split_sheet_offset_label->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_offset_label->set_v_size_flags(SIZE_SHRINK_BEGIN); split_sheet_offset_hb->add_child(split_sheet_offset_label); VBoxContainer *split_sheet_offset_vb = memnew(VBoxContainer); split_sheet_offset_vb->set_h_size_flags(SIZE_EXPAND_FILL); split_sheet_offset_x = memnew(SpinBox); split_sheet_offset_x->set_min(0); split_sheet_offset_x->set_step(1); split_sheet_offset_x->set_suffix("px"); split_sheet_offset_x->set_select_all_on_focus(true); split_sheet_offset_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_offset_vb->add_child(split_sheet_offset_x); split_sheet_offset_y = memnew(SpinBox); split_sheet_offset_y->set_min(0); split_sheet_offset_y->set_step(1); split_sheet_offset_y->set_suffix("px"); split_sheet_offset_y->set_select_all_on_focus(true); split_sheet_offset_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT)); split_sheet_offset_vb->add_child(split_sheet_offset_y); split_sheet_offset_hb->add_child(split_sheet_offset_vb); split_sheet_settings_vb->add_child(split_sheet_offset_hb); split_sheet_hb->add_child(split_sheet_settings_vb); file_split_sheet = memnew(EditorFileDialog); file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet")); file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); add_child(file_split_sheet); file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet)); // Config scale. scale_ratio = 1.2f; thumbnail_default_size = 96 * MAX(1, EDSCALE); thumbnail_zoom = MAX(1.0f, EDSCALE); max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE); min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE); // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad. sheet_zoom = MAX(1.0f, EDSCALE); max_sheet_zoom = 128.0f * MAX(1.0f, EDSCALE); min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE); _zoom_reset(); // Ensure the anim search box is wide enough by default. // Not by setting its minimum size so it can still be shrunk if desired. set_split_offset(56 * EDSCALE); } void SpriteFramesEditorPlugin::edit(Object *p_object) { Ref s; AnimatedSprite2D *animated_sprite = Object::cast_to(p_object); if (animated_sprite) { s = animated_sprite->get_sprite_frames(); } else { AnimatedSprite3D *animated_sprite_3d = Object::cast_to(p_object); if (animated_sprite_3d) { s = animated_sprite_3d->get_sprite_frames(); } else { s = p_object; } } frames_editor->edit(s); } bool SpriteFramesEditorPlugin::handles(Object *p_object) const { AnimatedSprite2D *animated_sprite_2d = Object::cast_to(p_object); if (animated_sprite_2d && *animated_sprite_2d->get_sprite_frames()) { return true; } AnimatedSprite3D *animated_sprite_3d = Object::cast_to(p_object); if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) { return true; } SpriteFrames *frames = Object::cast_to(p_object); if (frames && (frames_editor->get_sprite_frames().is_null() || frames_editor->get_sprite_frames() == frames)) { return true; } return false; } void SpriteFramesEditorPlugin::make_visible(bool p_visible) { if (p_visible) { button->show(); EditorNode::get_bottom_panel()->make_item_visible(frames_editor); } else { button->hide(); if (frames_editor->is_visible_in_tree()) { EditorNode::get_bottom_panel()->hide_bottom_panel(); } } } SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() { frames_editor = memnew(SpriteFramesEditor); frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); button = EditorNode::get_bottom_panel()->add_item(TTR("SpriteFrames"), frames_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_sprite_frames_bottom_panel", TTR("Toggle SpriteFrames Bottom Panel"))); button->hide(); } SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() { }