/*************************************************************************/ /* path_utils.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "path_utils.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "core/project_settings.h" #ifdef WINDOWS_ENABLED #define WIN32_LEAN_AND_MEAN #include #define ENV_PATH_SEP ";" #else #include #include #define ENV_PATH_SEP ":" #endif #include namespace path { String find_executable(const String &p_name) { #ifdef WINDOWS_ENABLED Vector exts = OS::get_singleton()->get_environment("PATHEXT").split(ENV_PATH_SEP, false); #endif Vector env_path = OS::get_singleton()->get_environment("PATH").split(ENV_PATH_SEP, false); if (env_path.empty()) return String(); for (int i = 0; i < env_path.size(); i++) { String p = path::join(env_path[i], p_name); #ifdef WINDOWS_ENABLED for (int j = 0; j < exts.size(); j++) { String p2 = p + exts[j].to_lower(); // lowercase to reduce risk of case mismatch warning if (FileAccess::exists(p2)) return p2; } #else if (FileAccess::exists(p)) return p; #endif } return String(); } String cwd() { #ifdef WINDOWS_ENABLED const DWORD expected_size = ::GetCurrentDirectoryW(0, NULL); String buffer; buffer.resize((int)expected_size); if (::GetCurrentDirectoryW(expected_size, buffer.ptrw()) == 0) return "."; return buffer.simplify_path(); #else char buffer[PATH_MAX]; if (::getcwd(buffer, sizeof(buffer)) == NULL) return "."; String result; if (result.parse_utf8(buffer)) return "."; return result.simplify_path(); #endif } String abspath(const String &p_path) { if (p_path.is_abs_path()) { return p_path.simplify_path(); } else { return path::join(path::cwd(), p_path).simplify_path(); } } String realpath(const String &p_path) { #ifdef WINDOWS_ENABLED // Open file without read/write access HANDLE hFile = ::CreateFileW(p_path.c_str(), 0, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (hFile == INVALID_HANDLE_VALUE) return p_path; const DWORD expected_size = ::GetFinalPathNameByHandleW(hFile, NULL, 0, FILE_NAME_NORMALIZED); if (expected_size == 0) { ::CloseHandle(hFile); return p_path; } String buffer; buffer.resize((int)expected_size); ::GetFinalPathNameByHandleW(hFile, buffer.ptrw(), expected_size, FILE_NAME_NORMALIZED); ::CloseHandle(hFile); return buffer.simplify_path(); #elif UNIX_ENABLED char *resolved_path = ::realpath(p_path.utf8().get_data(), NULL); if (!resolved_path) return p_path; String result; bool parse_ok = result.parse_utf8(resolved_path); ::free(resolved_path); if (parse_ok) return p_path; return result.simplify_path(); #endif } String join(const String &p_a, const String &p_b) { if (p_a.empty()) return p_b; const CharType a_last = p_a[p_a.length() - 1]; if ((a_last == '/' || a_last == '\\') || (p_b.size() > 0 && (p_b[0] == '/' || p_b[0] == '\\'))) { return p_a + p_b; } return p_a + "/" + p_b; } String join(const String &p_a, const String &p_b, const String &p_c) { return path::join(path::join(p_a, p_b), p_c); } String join(const String &p_a, const String &p_b, const String &p_c, const String &p_d) { return path::join(path::join(path::join(p_a, p_b), p_c), p_d); } String relative_to_impl(const String &p_path, const String &p_relative_to) { // This function assumes arguments are normalized and absolute paths if (p_path.begins_with(p_relative_to)) { return p_path.substr(p_relative_to.length() + 1); } else { String base_dir = p_relative_to.get_base_dir(); if (base_dir.length() <= 2 && (base_dir.empty() || base_dir.ends_with(":"))) return p_path; return String("..").plus_file(relative_to_impl(p_path, base_dir)); } } #ifdef WINDOWS_ENABLED String get_drive_letter(const String &p_norm_path) { int idx = p_norm_path.find(":/"); if (idx != -1 && idx < p_norm_path.find("/")) return p_norm_path.substr(0, idx + 1); return String(); } #endif String relative_to(const String &p_path, const String &p_relative_to) { String relative_to_abs_norm = abspath(p_relative_to); String path_abs_norm = abspath(p_path); #ifdef WINDOWS_ENABLED if (get_drive_letter(relative_to_abs_norm) != get_drive_letter(path_abs_norm)) { return path_abs_norm; } #endif return relative_to_impl(path_abs_norm, relative_to_abs_norm); } } // namespace path