// ReSharper disable ClassNeverInstantiated.Global // ReSharper disable UnusedMember.Global // ReSharper disable UnusedAutoPropertyAccessor.Global using Newtonsoft.Json; namespace GodotTools.IdeMessaging.Requests { public abstract class Request { [JsonIgnore] public string Id { get; } protected Request(string id) { Id = id; } } public abstract class Response { [JsonIgnore] public MessageStatus Status { get; set; } = MessageStatus.Ok; } public sealed class CodeCompletionRequest : Request { public enum CompletionKind { InputActions = 0, NodePaths, ResourcePaths, ScenePaths, ShaderParams, Signals, ThemeColors, ThemeConstants, ThemeFonts, ThemeStyles } public CompletionKind Kind { get; set; } public string ScriptFile { get; set; } public new const string Id = "CodeCompletion"; public CodeCompletionRequest() : base(Id) { } } public sealed class CodeCompletionResponse : Response { public CodeCompletionRequest.CompletionKind Kind; public string ScriptFile { get; set; } public string[] Suggestions { get; set; } } public sealed class PlayRequest : Request { public new const string Id = "Play"; public PlayRequest() : base(Id) { } } public sealed class PlayResponse : Response { } public sealed class DebugPlayRequest : Request { public string DebuggerHost { get; set; } public int DebuggerPort { get; set; } public bool? BuildBeforePlaying { get; set; } public new const string Id = "DebugPlay"; public DebugPlayRequest() : base(Id) { } } public sealed class DebugPlayResponse : Response { } public sealed class OpenFileRequest : Request { public string File { get; set; } public int? Line { get; set; } public int? Column { get; set; } public new const string Id = "OpenFile"; public OpenFileRequest() : base(Id) { } } public sealed class OpenFileResponse : Response { } public sealed class ReloadScriptsRequest : Request { public new const string Id = "ReloadScripts"; public ReloadScriptsRequest() : base(Id) { } } public sealed class ReloadScriptsResponse : Response { } }