/*************************************************************************/ /* sample_player_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SAMPLE_PLAYER_2D_H #define SAMPLE_PLAYER_2D_H #include "scene/2d/sound_player_2d.h" #include "scene/resources/sample_library.h" class SamplePlayer2D : public SoundPlayer2D { OBJ_TYPE(SamplePlayer2D, SoundPlayer2D); public: enum { INVALID_VOICE = SpatialSoundServer::SOURCE_INVALID_VOICE, NEXT_VOICE = SpatialSoundServer::SOURCE_NEXT_VOICE }; typedef int VoiceID; private: Ref<SampleLibrary> library; int polyphony; String played_back; float random_pitch_scale; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); public: void set_sample_library(const Ref<SampleLibrary> &p_library); Ref<SampleLibrary> get_sample_library() const; void set_polyphony(int p_voice_count); int get_polyphony() const; VoiceID play(const String &p_sample, int p_voice = NEXT_VOICE); //voices void voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale); void voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db); bool is_voice_active(VoiceID p_voice) const; void stop_voice(VoiceID p_voice); void stop_all(); void set_random_pitch_scale(float p_scale); float get_random_pitch_scale() const; String get_configuration_warning() const; SamplePlayer2D(); ~SamplePlayer2D(); }; #endif // SAMPLE_PLAYER_2D_H