<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptFunctionCall" inherits="VisualScriptNode" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> A Visual Script node for calling a function. </brief_description> <description> [VisualScriptFunctionCall] is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. </member> <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""Object""> The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> The type to be used when [member call_mode] is set to [constant CALL_MODE_BASIC_TYPE]. </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode" default="0"> [code]call_mode[/code] determines the target object on which the method will be called. See [enum CallMode] for options. </member> <member name="function" type="String" setter="set_function" getter="get_function" default=""""> The name of the function to be called. </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH]. </member> <member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode" default="0"> The mode for RPC calls. See [method Node.rpc] for more details and [enum RPCCallMode] for available options. </member> <member name="singleton" type="String" setter="set_singleton" getter="get_singleton"> The singleton to call the method on. Used when [member call_mode] is set to [constant CALL_MODE_SINGLETON]. </member> <member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args"> Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration. </member> <member name="validate" type="bool" setter="set_validate" getter="get_validate" default="true"> If [code]false[/code], call errors (e.g. wrong number of arguments) will be ignored. </member> </members> <constants> <constant name="CALL_MODE_SELF" value="0" enum="CallMode"> The method will be called on this [Object]. </constant> <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> The method will be called on the given [Node] in the scene tree. </constant> <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> The method will be called on an instanced node with the given type and script. </constant> <constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> The method will be called on a GDScript basic type (e.g. [Vector2]). </constant> <constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode"> The method will be called on a singleton. </constant> <constant name="RPC_DISABLED" value="0" enum="RPCCallMode"> The method will be called locally. </constant> <constant name="RPC_RELIABLE" value="1" enum="RPCCallMode"> The method will be called remotely. </constant> <constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode"> The method will be called remotely using an unreliable protocol. </constant> <constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode"> The method will be called remotely for the given peer. </constant> <constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode"> The method will be called remotely for the given peer, using an unreliable protocol. </constant> </constants> </class>