#ifndef LIGHTMAPPER_H #define LIGHTMAPPER_H #include "scene/resources/mesh.h" #include "servers/rendering/rendering_device.h" class LightmapDenoiser : public Reference { GDCLASS(LightmapDenoiser, Reference) protected: static LightmapDenoiser *(*create_function)(); public: virtual Ref denoise_image(const Ref &p_image) = 0; static Ref create(); }; class Lightmapper : public Reference { GDCLASS(Lightmapper, Reference) public: enum GenerateProbes { GENERATE_PROBES_DISABLED, GENERATE_PROBES_SUBDIV_4, GENERATE_PROBES_SUBDIV_8, GENERATE_PROBES_SUBDIV_16, GENERATE_PROBES_SUBDIV_32, }; enum LightType { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_OMNI, LIGHT_TYPE_SPOT }; enum BakeError { BAKE_ERROR_LIGHTMAP_TOO_SMALL, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES, BAKE_OK }; enum BakeQuality { BAKE_QUALITY_LOW, BAKE_QUALITY_MEDIUM, BAKE_QUALITY_HIGH, BAKE_QUALITY_ULTRA, }; typedef Lightmapper *(*CreateFunc)(); static CreateFunc create_custom; static CreateFunc create_gpu; static CreateFunc create_cpu; protected: public: typedef bool (*BakeStepFunc)(float, const String &, void *, bool); //step index, step total, step description, userdata struct MeshData { //triangle data Vector points; Vector uv2; Vector normal; Ref albedo_on_uv2; Ref emission_on_uv2; Variant userdata; }; virtual void add_mesh(const MeshData &p_mesh) = 0; virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) = 0; virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size) = 0; virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size) = 0; virtual void add_probe(const Vector3 &p_position) = 0; virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr) = 0; virtual int get_bake_texture_count() const = 0; virtual Ref get_bake_texture(int p_index) const = 0; virtual int get_bake_mesh_count() const = 0; virtual Variant get_bake_mesh_userdata(int p_index) const = 0; virtual Rect2 get_bake_mesh_uv_scale(int p_index) const = 0; virtual int get_bake_mesh_texture_slice(int p_index) const = 0; virtual int get_bake_probe_count() const = 0; virtual Vector3 get_bake_probe_point(int p_probe) const = 0; virtual Vector get_bake_probe_sh(int p_probe) const = 0; static Ref create(); Lightmapper(); }; #endif // LIGHTMAPPER_H