/*************************************************************************/ /* android_input_handler.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "android_input_handler.h" #include "android_keys_utils.h" #include "core/os/os.h" void AndroidInputHandler::process_joy_event(const JoypadEvent &p_event) { switch (p_event.type) { case JOY_EVENT_BUTTON: input->joy_button(p_event.device, p_event.index, p_event.pressed); break; case JOY_EVENT_AXIS: input->joy_axis(p_event.device, p_event.index, p_event.value); break; case JOY_EVENT_HAT: input->joy_hat(p_event.device, p_event.hat); break; default: return; } } void AndroidInputHandler::_set_key_modifier_state(Ref ev) const { ev->set_shift(shift_mem); ev->set_alt(alt_mem); ev->set_metakey(meta_mem); ev->set_control(control_mem); } void AndroidInputHandler::process_event(Ref &p_event) { input->parse_input_event(p_event); } void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) { Ref ev; ev.instance(); int val = p_unicode_char; unsigned int scancode = android_get_keysym(p_keycode); unsigned int phy_scancode = android_get_keysym(p_scancode); switch (scancode) { case KEY_SHIFT: { shift_mem = p_pressed; } break; case KEY_ALT: { alt_mem = p_pressed; } break; case KEY_CONTROL: { control_mem = p_pressed; } break; case KEY_META: { meta_mem = p_pressed; } break; } ev->set_scancode(scancode); ev->set_physical_scancode(phy_scancode); ev->set_unicode(val); ev->set_pressed(p_pressed); _set_key_modifier_state(ev); if (val == '\n') { ev->set_scancode(KEY_ENTER); } else if (val == 61448) { ev->set_scancode(KEY_BACKSPACE); ev->set_unicode(KEY_BACKSPACE); } else if (val == 61453) { ev->set_scancode(KEY_ENTER); ev->set_unicode(KEY_ENTER); } else if (p_scancode == 4) { if (MainLoop *main_loop = OS::get_singleton()->get_main_loop()) { main_loop->call_deferred("notification", MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST); } } input->parse_input_event(ev); } void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector &p_points) { switch (p_event) { case AMOTION_EVENT_ACTION_DOWN: { //gesture begin if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); input->parse_input_event(ev); } } touch.resize(p_points.size()); for (int i = 0; i < p_points.size(); i++) { touch.write[i].id = p_points[i].id; touch.write[i].pos = p_points[i].pos; } //send touch for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(true); ev->set_position(touch[i].pos); input->parse_input_event(ev); } } break; case AMOTION_EVENT_ACTION_MOVE: { //motion ERR_FAIL_COND(touch.size() != p_points.size()); for (int i = 0; i < touch.size(); i++) { int idx = -1; for (int j = 0; j < p_points.size(); j++) { if (touch[i].id == p_points[j].id) { idx = j; break; } } ERR_CONTINUE(idx == -1); if (touch[i].pos == p_points[idx].pos) { continue; //no move unncesearily } Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_position(p_points[idx].pos); ev->set_relative(p_points[idx].pos - touch[i].pos); input->parse_input_event(ev); touch.write[i].pos = p_points[idx].pos; } } break; case AMOTION_EVENT_ACTION_CANCEL: case AMOTION_EVENT_ACTION_UP: { //release if (touch.size()) { //end all if exist for (int i = 0; i < touch.size(); i++) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); input->parse_input_event(ev); } touch.clear(); } } break; case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch for (int i = 0; i < p_points.size(); i++) { if (p_points[i].id == p_pointer) { TouchPos tp = p_points[i]; touch.push_back(tp); Ref ev; ev.instance(); ev->set_index(tp.id); ev->set_pressed(true); ev->set_position(tp.pos); input->parse_input_event(ev); break; } } } break; case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch for (int i = 0; i < touch.size(); i++) { if (touch[i].id == p_pointer) { Ref ev; ev.instance(); ev->set_index(touch[i].id); ev->set_pressed(false); ev->set_position(touch[i].pos); input->parse_input_event(ev); touch.remove(i); break; } } } break; } } void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) { // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER switch (p_type) { case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_global_position(p_pos); ev->set_relative(p_pos - hover_prev_pos); input->parse_input_event(ev); hover_prev_pos = p_pos; } break; } } void AndroidInputHandler::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) { int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask); switch (event_action) { case AMOTION_EVENT_ACTION_BUTTON_PRESS: case AMOTION_EVENT_ACTION_BUTTON_RELEASE: { Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(event_pos); ev->set_global_position(event_pos); ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS); int changed_button_mask = buttons_state ^ event_buttons_mask; buttons_state = event_buttons_mask; ev->set_button_index(_button_index_from_mask(changed_button_mask)); ev->set_button_mask(event_buttons_mask); input->parse_input_event(ev); } break; case AMOTION_EVENT_ACTION_MOVE: { Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(event_pos); ev->set_global_position(event_pos); ev->set_relative(event_pos - hover_prev_pos); ev->set_button_mask(event_buttons_mask); input->parse_input_event(ev); hover_prev_pos = event_pos; } break; case AMOTION_EVENT_ACTION_SCROLL: { Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(event_pos); ev->set_global_position(event_pos); ev->set_pressed(true); buttons_state = event_buttons_mask; if (event_vertical_factor > 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor); } else if (event_vertical_factor < 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor); } if (event_horizontal_factor > 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor); } else if (event_horizontal_factor < 0) { _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor); } } break; } } void AndroidInputHandler::_wheel_button_click(int event_buttons_mask, const Ref &ev, int wheel_button, float factor) { Ref evd = ev->duplicate(); evd->set_button_index(wheel_button); evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1))); evd->set_factor(factor); input->parse_input_event(evd); Ref evdd = evd->duplicate(); evdd->set_pressed(false); evdd->set_button_mask(event_buttons_mask); input->parse_input_event(evdd); } void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) { int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask); Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_global_position(p_pos); ev->set_pressed(event_button_mask != 0); ev->set_button_index(_button_index_from_mask(event_button_mask)); ev->set_button_mask(event_button_mask); ev->set_doubleclick(true); input->parse_input_event(ev); } void AndroidInputHandler::process_scroll(Point2 p_pos) { Ref ev; ev.instance(); _set_key_modifier_state(ev); ev->set_position(p_pos); ev->set_delta(p_pos - scroll_prev_pos); input->parse_input_event(ev); scroll_prev_pos = p_pos; } int AndroidInputHandler::_button_index_from_mask(int button_mask) { switch (button_mask) { case BUTTON_MASK_LEFT: return BUTTON_LEFT; case BUTTON_MASK_RIGHT: return BUTTON_RIGHT; case BUTTON_MASK_MIDDLE: return BUTTON_MIDDLE; case BUTTON_MASK_XBUTTON1: return BUTTON_XBUTTON1; case BUTTON_MASK_XBUTTON2: return BUTTON_XBUTTON2; default: return 0; } } int AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) { int godot_button_mask = 0; if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) { godot_button_mask |= BUTTON_MASK_LEFT; } if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) { godot_button_mask |= BUTTON_MASK_RIGHT; } if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) { godot_button_mask |= BUTTON_MASK_MIDDLE; } if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) { godot_button_mask |= BUTTON_MASK_XBUTTON1; } if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) { godot_button_mask |= BUTTON_MASK_XBUTTON2; } return godot_button_mask; } void AndroidInputHandler::joy_connection_changed(int p_device, bool p_connected, String p_name) { input->joy_connection_changed(p_device, p_connected, p_name, ""); }