/*************************************************************************/ /* sound_player_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sound_player_2d.h" #include "servers/audio_server.h" #include "scene/resources/surface_tool.h" #include "servers/spatial_sound_2d_server.h" void SoundPlayer2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { //find the sound space source_rid = SpatialSound2DServer::get_singleton()->source_create(get_world_2d()->get_sound_space()); for (int i = 0; i < PARAM_MAX; i++) set_param(Param(i), params[i]); SpatialSound2DServer::get_singleton()->source_set_transform(source_rid, get_global_transform()); } break; case NOTIFICATION_TRANSFORM_CHANGED: { SpatialSound2DServer::get_singleton()->source_set_transform(source_rid, get_global_transform()); } break; case NOTIFICATION_EXIT_TREE: { if (source_rid.is_valid()) SpatialSound2DServer::get_singleton()->free(source_rid); } break; } } void SoundPlayer2D::set_param(Param p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (source_rid.is_valid()) SpatialSound2DServer::get_singleton()->source_set_param(source_rid, (SpatialSound2DServer::SourceParam)p_param, p_value); } float SoundPlayer2D::get_param(Param p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } void SoundPlayer2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_param", "param", "value"), &SoundPlayer2D::set_param); ObjectTypeDB::bind_method(_MD("get_param", "param"), &SoundPlayer2D::get_param); BIND_CONSTANT(PARAM_VOLUME_DB); BIND_CONSTANT(PARAM_PITCH_SCALE); BIND_CONSTANT(PARAM_ATTENUATION_MIN_DISTANCE); BIND_CONSTANT(PARAM_ATTENUATION_MAX_DISTANCE); BIND_CONSTANT(PARAM_ATTENUATION_DISTANCE_EXP); BIND_CONSTANT(PARAM_MAX); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_VOLUME_DB); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/pitch_scale", PROPERTY_HINT_RANGE, "0.001,32,0.001"), _SCS("set_param"), _SCS("get_param"), PARAM_PITCH_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/min_distance", PROPERTY_HINT_EXP_RANGE, "16,16384,1"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MIN_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/max_distance", PROPERTY_HINT_EXP_RANGE, "16,16384,1"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation/distance_exp", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_DISTANCE_EXP); } SoundPlayer2D::SoundPlayer2D() { params[PARAM_VOLUME_DB] = 0.0; params[PARAM_PITCH_SCALE] = 1.0; params[PARAM_ATTENUATION_MIN_DISTANCE] = 1; params[PARAM_ATTENUATION_MAX_DISTANCE] = 2048; params[PARAM_ATTENUATION_DISTANCE_EXP] = 1.0; //linear (and not really good) } SoundPlayer2D::~SoundPlayer2D() { }