<?xml version="1.0" encoding="UTF-8" ?> <class name="Shape3D" inherits="Resource" version="4.0"> <brief_description> Base class for all 3D shape resources. </brief_description> <description> Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody3D] or [Area3D] objects. </description> <tutorials> <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> </methods> <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> The collision margin for the shape. </member> </members> <constants> </constants> </class>