/**************************************************************************/ /* servers_debugger.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SERVERS_DEBUGGER_H #define SERVERS_DEBUGGER_H #include "core/debugger/debugger_marshalls.h" #include "servers/rendering_server.h" class ServersDebugger { public: // Memory usage struct ResourceInfo { String path; String format; String type; RID id; int vram = 0; bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } }; struct ResourceUsage { List<ResourceInfo> infos; Array serialize(); bool deserialize(const Array &p_arr); }; // Script Profiler struct ScriptFunctionSignature { StringName name; int id = -1; Array serialize(); bool deserialize(const Array &p_arr); }; struct ScriptFunctionInfo { StringName name; int sig_id = -1; int call_count = 0; double self_time = 0; double total_time = 0; double internal_time = 0; }; // Servers profiler struct ServerFunctionInfo { StringName name; double time = 0; }; struct ServerInfo { StringName name; List<ServerFunctionInfo> functions; }; struct ServersProfilerFrame { int frame_number = 0; double frame_time = 0; double process_time = 0; double physics_time = 0; double physics_frame_time = 0; double script_time = 0; List<ServerInfo> servers; Vector<ScriptFunctionInfo> script_functions; Array serialize(); bool deserialize(const Array &p_arr); }; // Visual Profiler struct VisualProfilerFrame { uint64_t frame_number = 0; Vector<RS::FrameProfileArea> areas; Array serialize(); bool deserialize(const Array &p_arr); }; private: class ScriptsProfiler; class ServersProfiler; class VisualProfiler; double last_draw_time = 0.0; Ref<ServersProfiler> servers_profiler; Ref<VisualProfiler> visual_profiler; static ServersDebugger *singleton; static Error _capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured); void _send_resource_usage(); ServersDebugger(); public: static void initialize(); static void deinitialize(); ~ServersDebugger(); }; #endif // SERVERS_DEBUGGER_H