/**************************************************************************/ /* export_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "export_plugin.h" #include "logo_svg.gen.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "scene/resources/image_texture.h" #include "modules/modules_enabled.gen.h" // For svg and regex. #ifdef MODULE_SVG_ENABLED #include "modules/svg/image_loader_svg.h" #endif String EditorExportPlatformUWP::get_name() const { return "UWP"; } String EditorExportPlatformUWP::get_os_name() const { return "UWP"; } List EditorExportPlatformUWP::get_binary_extensions(const Ref &p_preset) const { List list; list.push_back("appx"); return list; } Ref EditorExportPlatformUWP::get_logo() const { return logo; } void EditorExportPlatformUWP::get_preset_features(const Ref &p_preset, List *r_features) const { r_features->push_back("s3tc"); r_features->push_back("etc"); r_features->push_back(p_preset->get("binary_format/architecture")); } void EditorExportPlatformUWP::get_export_options(List *r_options) const { r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm32"), "x86_64")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/display_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/short_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game.Name"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/description"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/publisher", PROPERTY_HINT_PLACEHOLDER_TEXT, "CN=CompanyName"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/publisher_display_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "identity/product_guid", PROPERTY_HINT_PLACEHOLDER_TEXT, "00000000-0000-0000-0000-000000000000"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "identity/publisher_guid", PROPERTY_HINT_PLACEHOLDER_TEXT, "00000000-0000-0000-0000-000000000000"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "signing/certificate", PROPERTY_HINT_GLOBAL_FILE, "*.pfx", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SECRET), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "signing/password", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SECRET), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "signing/algorithm", PROPERTY_HINT_ENUM, "MD5,SHA1,SHA256"), 2)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/major"), 1)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/minor"), 0)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/build"), 0)); r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/revision"), 0)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_flipped"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait_flipped"), true)); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "images/background_color"), "transparent")); r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/store_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant())); r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square44x44_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant())); r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square71x71_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant())); r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square150x150_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant())); r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square310x310_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant())); r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/wide310x150_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant())); r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/splash_screen", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant())); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_square150x150"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_wide310x150"), false)); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_square310x310"), false)); // Capabilities const char **basic = uwp_capabilities; while (*basic) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*basic)), false)); basic++; } const char **uap = uwp_uap_capabilities; while (*uap) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*uap)), false)); uap++; } const char **device = uwp_device_capabilities; while (*device) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*device)), false)); device++; } } bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { #ifndef DEV_ENABLED // We don't provide export templates for the UWP platform currently as it // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that // contributors can still test the pipeline if/when we can build it again. r_error = "The UWP platform is currently not supported in Godot 4.\n"; return false; #else String err; bool valid = false; // Look for export templates (first official, and if defined custom templates). String arch = p_preset->get("binary_format/architecture"); String arch_infix; if (arch == "arm32") { arch_infix = "arm"; } else if (arch == "x86_32") { arch_infix = "x86"; } else if (arch == "x86_64") { arch_infix = "x64"; } bool dvalid = exists_export_template("uwp_" + arch_infix + "_debug.zip", &err); bool rvalid = exists_export_template("uwp_" + arch_infix + "_release.zip", &err); if (p_preset->get("custom_template/debug") != "") { dvalid = FileAccess::exists(p_preset->get("custom_template/debug")); if (!dvalid) { err += TTR("Custom debug template not found.") + "\n"; } } if (p_preset->get("custom_template/release") != "") { rvalid = FileAccess::exists(p_preset->get("custom_template/release")); if (!rvalid) { err += TTR("Custom release template not found.") + "\n"; } } valid = dvalid || rvalid; r_missing_templates = !valid; if (!err.is_empty()) { r_error = err; } return valid; #endif // DEV_ENABLED } bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref &p_preset, String &r_error) const { #ifndef DEV_ENABLED // We don't provide export templates for the UWP platform currently as it // has not been ported for Godot 4. This is skipped in DEV_ENABLED so that // contributors can still test the pipeline if/when we can build it again. r_error = "The UWP platform is currently not supported in Godot 4.\n"; return false; #else String err; bool valid = true; // Validate the project configuration. if (!_valid_resource_name(p_preset->get("package/short_name"))) { valid = false; err += TTR("Invalid package short name.") + "\n"; } if (!_valid_resource_name(p_preset->get("package/unique_name"))) { valid = false; err += TTR("Invalid package unique name.") + "\n"; } if (!_valid_resource_name(p_preset->get("package/publisher_display_name"))) { valid = false; err += TTR("Invalid package publisher display name.") + "\n"; } if (!_valid_guid(p_preset->get("identity/product_guid"))) { valid = false; err += TTR("Invalid product GUID.") + "\n"; } if (!_valid_guid(p_preset->get("identity/publisher_guid"))) { valid = false; err += TTR("Invalid publisher GUID.") + "\n"; } if (!_valid_bgcolor(p_preset->get("images/background_color"))) { valid = false; err += TTR("Invalid background color.") + "\n"; } if (!p_preset->get("images/store_logo").is_zero() && !_valid_image((Object::cast_to((Object *)p_preset->get("images/store_logo"))), 50, 50)) { valid = false; err += TTR("Invalid Store Logo image dimensions (should be 50x50).") + "\n"; } if (!p_preset->get("images/square44x44_logo").is_zero() && !_valid_image((Object::cast_to((Object *)p_preset->get("images/square44x44_logo"))), 44, 44)) { valid = false; err += TTR("Invalid square 44x44 logo image dimensions (should be 44x44).") + "\n"; } if (!p_preset->get("images/square71x71_logo").is_zero() && !_valid_image((Object::cast_to((Object *)p_preset->get("images/square71x71_logo"))), 71, 71)) { valid = false; err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n"; } if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to((Object *)p_preset->get("images/square150x150_logo"))), 150, 150)) { valid = false; err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n"; } if (!p_preset->get("images/square310x310_logo").is_zero() && !_valid_image((Object::cast_to((Object *)p_preset->get("images/square310x310_logo"))), 310, 310)) { valid = false; err += TTR("Invalid square 310x310 logo image dimensions (should be 310x310).") + "\n"; } if (!p_preset->get("images/wide310x150_logo").is_zero() && !_valid_image((Object::cast_to((Object *)p_preset->get("images/wide310x150_logo"))), 310, 150)) { valid = false; err += TTR("Invalid wide 310x150 logo image dimensions (should be 310x150).") + "\n"; } if (!p_preset->get("images/splash_screen").is_zero() && !_valid_image((Object::cast_to((Object *)p_preset->get("images/splash_screen"))), 620, 300)) { valid = false; err += TTR("Invalid splash screen image dimensions (should be 620x300).") + "\n"; } r_error = err; return valid; #endif // DEV_ENABLED } Error EditorExportPlatformUWP::export_project(const Ref &p_preset, bool p_debug, const String &p_path, int p_flags) { ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); String src_appx; EditorProgress ep("export", TTR("Exporting for UWP"), 7, true); if (p_debug) { src_appx = p_preset->get("custom_template/debug"); } else { src_appx = p_preset->get("custom_template/release"); } src_appx = src_appx.strip_edges(); String arch = p_preset->get("binary_format/architecture"); if (src_appx.is_empty()) { String err, arch_infix; if (arch == "arm32") { arch_infix = "arm"; } else if (arch == "x86_32") { arch_infix = "x86"; } else if (arch == "x86_64") { arch_infix = "x64"; } if (p_debug) { src_appx = find_export_template("uwp_" + arch_infix + "_debug.zip", &err); } else { src_appx = find_export_template("uwp_" + arch_infix + "_release.zip", &err); } if (src_appx.is_empty()) { EditorNode::add_io_error(err); return ERR_FILE_NOT_FOUND; } } if (!DirAccess::exists(p_path.get_base_dir())) { return ERR_FILE_BAD_PATH; } Error err = OK; Ref fa_pack = FileAccess::open(p_path, FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'."); AppxPackager packager; packager.init(fa_pack); Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); if (ep.step("Creating package...", 0)) { return ERR_SKIP; } unzFile pkg = unzOpen2(src_appx.utf8().get_data(), &io); if (!pkg) { EditorNode::add_io_error("Could not find template appx to export:\n" + src_appx); return ERR_FILE_NOT_FOUND; } int ret = unzGoToFirstFile(pkg); if (ep.step("Copying template files...", 1)) { return ERR_SKIP; } EditorNode::progress_add_task("template_files", "Template files", 100); packager.set_progress_task("template_files"); int template_files_amount = 9; int template_file_no = 1; while (ret == UNZ_OK) { // get file name unz_file_info info; char fname[16834]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16834, nullptr, 0, nullptr, 0); if (ret != UNZ_OK) { break; } String path = String::utf8(fname); if (path.ends_with("/")) { // Ignore directories ret = unzGoToNextFile(pkg); continue; } Vector data; bool do_read = true; if (path.begins_with("Assets/")) { path = path.replace(".scale-100", ""); data = _get_image_data(p_preset, path); if (data.size() > 0) { do_read = false; } } //read if (do_read) { data.resize(info.uncompressed_size); unzOpenCurrentFile(pkg); unzReadCurrentFile(pkg, data.ptrw(), data.size()); unzCloseCurrentFile(pkg); } if (path == "AppxManifest.xml") { data = _fix_manifest(p_preset, data, p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG)); } print_line("ADDING: " + path); err = packager.add_file(path, data.ptr(), data.size(), template_file_no++, template_files_amount, _should_compress_asset(path, data)); if (err != OK) { return err; } ret = unzGoToNextFile(pkg); } EditorNode::progress_end_task("template_files"); if (ep.step("Creating command line...", 2)) { return ERR_SKIP; } Vector cl = ((String)p_preset->get("command_line/extra_args")).strip_edges().split(" "); for (int i = 0; i < cl.size(); i++) { if (cl[i].strip_edges().length() == 0) { cl.remove_at(i); i--; } } if (!(p_flags & DEBUG_FLAG_DUMB_CLIENT)) { cl.push_back("--path"); cl.push_back("game"); } gen_export_flags(cl, p_flags); // Command line file Vector clf; // Argc clf.resize(4); encode_uint32(cl.size(), clf.ptrw()); for (int i = 0; i < cl.size(); i++) { CharString txt = cl[i].utf8(); int base = clf.size(); clf.resize(base + 4 + txt.length()); encode_uint32(txt.length(), &clf.write[base]); memcpy(&clf.write[base + 4], txt.ptr(), txt.length()); print_line(itos(i) + " param: " + cl[i]); } err = packager.add_file("__cl__.cl", clf.ptr(), clf.size(), -1, -1, false); if (err != OK) { return err; } if (ep.step("Adding project files...", 3)) { return ERR_SKIP; } EditorNode::progress_add_task("project_files", "Project Files", 100); packager.set_progress_task("project_files"); err = export_project_files(p_preset, p_debug, save_appx_file, &packager); EditorNode::progress_end_task("project_files"); if (ep.step("Closing package...", 7)) { return ERR_SKIP; } unzClose(pkg); packager.finish(); #ifdef WINDOWS_ENABLED // Sign with signtool String signtool_path = EDITOR_GET("export/uwp/signtool"); if (signtool_path.is_empty()) { return OK; } if (!FileAccess::exists(signtool_path)) { ERR_PRINT("Could not find signtool executable at " + signtool_path + ", aborting."); return ERR_FILE_NOT_FOUND; } static String algs[] = { "MD5", "SHA1", "SHA256" }; String cert_path = EDITOR_GET("export/uwp/debug_certificate"); String cert_pass = EDITOR_GET("export/uwp/debug_password"); int cert_alg = EDITOR_GET("export/uwp/debug_algorithm"); if (!p_debug) { cert_path = p_preset->get_or_env("signing/certificate", ENV_UWP_SIGNING_CERT); cert_pass = p_preset->get_or_env("signing/password", ENV_UWP_SIGNING_PASS); cert_alg = p_preset->get("signing/algorithm"); } if (cert_path.is_empty()) { return OK; // Certificate missing, don't try to sign } if (!FileAccess::exists(cert_path)) { ERR_PRINT("Could not find certificate file at " + cert_path + ", aborting."); return ERR_FILE_NOT_FOUND; } if (cert_alg < 0 || cert_alg > 2) { ERR_PRINT("Invalid certificate algorithm " + itos(cert_alg) + ", aborting."); return ERR_INVALID_DATA; } List args; args.push_back("sign"); args.push_back("/fd"); args.push_back(algs[cert_alg]); args.push_back("/a"); args.push_back("/f"); args.push_back(cert_path); args.push_back("/p"); args.push_back(cert_pass); args.push_back(p_path); OS::get_singleton()->execute(signtool_path, args); #endif // WINDOWS_ENABLED return OK; } void EditorExportPlatformUWP::get_platform_features(List *r_features) const { r_features->push_back("pc"); r_features->push_back("uwp"); } void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref &p_preset, HashSet &p_features) { } EditorExportPlatformUWP::EditorExportPlatformUWP() { #ifdef MODULE_SVG_ENABLED Ref img = memnew(Image); const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE); ImageLoaderSVG::create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false); logo = ImageTexture::create_from_image(img); #endif }